remotion-dev/remotion · error · Error
Failed to create WebGL vertex array
Error message
Failed to create WebGL vertex array
What it means
Thrown in setupCornerPin when gl.createVertexArray() returns null. The WebGL2 context was acquired but could not allocate a VAO. This is a GPU resource exhaustion or context-loss issue internal to corner-pin setup.
Source
Thrown at packages/effects/src/corner-pin/corner-pin-runtime.ts:109
};
export const setupCornerPin = (target: HTMLCanvasElement): CornerPinState => {
const gl = target.getContext('webgl2', {
premultipliedAlpha: true,
alpha: true,
preserveDrawingBuffer: true,
});
if (!gl) {
throw createWebGL2ContextError('corner pin effect');
}
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
const program = createProgram(gl, CORNER_PIN_VS, CORNER_PIN_FS);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Reduce concurrent WebGL effects to lower VAO allocation.
- Verify context health with gl.isContextLost().
- Use a GPU-capable rendering environment.
- Handle webglcontextlost for recovery.
Defensive patterns
Strategy: try-catch
Validate before calling
// Verify WebGL2 context health before corner pin setup
const gl = target.getContext('webgl2');
if (gl?.isContextLost()) {
// defer or skip
} Try / catch
try {
cornerPin({...})(source, target);
} catch (e) {
if (e instanceof Error && e.message === 'Failed to create WebGL vertex array') {
// GPU resource issue — reduce concurrent effects
}
throw e;
} Prevention
- Reduce concurrent WebGL effects to lower VAO allocation.
- Check gl.isContextLost() before effect setup.
- Use a GPU-capable rendering environment.
- Handle webglcontextlost events.
When it happens
Trigger: During corner-pin effect initialization, after the shader program is created, gl.createVertexArray() returns null.
Common situations: Too many VAOs across concurrent effects; context lost; GPU memory pressure; constrained software WebGL in headless/CI/VM environments.
Related errors
- Failed to create WebGL shader
- Failed to create WebGL program
- Failed to create WebGL texture
- Failed to create WebGL buffer
- Failed to create WebGL shader
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/4252161174331c53.
Report an issue: GitHub.