remotion-dev/remotion · error · Error
Failed to create white balance vertex array
Error message
Failed to create white balance vertex array
What it means
During white balance setup the effect creates a VAO (gl.createVertexArray) to bind its fullscreen-quad attribute layout. A null return means the WebGL2 implementation could not allocate the vertex-array object, which the effect cannot proceed without because all draw calls depend on that VAO being bound. Like the other null-resource throws, it reflects a degraded/lost GL context rather than bad input.
Source
Thrown at packages/effects/src/white-balance.ts:197
return texture;
};
const setupWhiteBalance = (target: HTMLCanvasElement): WhiteBalanceState => {
const gl = target.getContext('webgl2', {
premultipliedAlpha: true,
alpha: true,
preserveDrawingBuffer: true,
});
if (!gl) {
throw createWebGL2ContextError('white balance effect');
}
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
const program = createProgram(gl);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create white balance vertex array');
}
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create white balance vertex buffer');
}
gl.bindVertexArray(vao);
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(
gl.ARRAY_BUFFER,
new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]),
gl.STATIC_DRAW,
);
const aPos = gl.getAttribLocation(program, 'aPos');
const aUv = gl.getAttribLocation(program, 'aUv');
gl.enableVertexAttribArray(aPos);View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Confirm the render environment exposes a healthy WebGL2 context (getContext('webgl2') non-null, isContextLost() false).
- Use Remotion's bundled Chrome for Lambda/headless rendering instead of a system Chromium that may disable GPU features.
- Lower the count of simultaneously-active WebGL effects so the GL object pool is not exhausted.
- Handle webglcontextlost and tear down/recreate the composition so setup re-runs against a fresh context.
- Update GPU drivers or move off a pure-software rendering backend.
Defensive patterns
Strategy: try-catch
Validate before calling
const gl = document.createElement('canvas').getContext('webgl2');
const webglOk = gl != null && gl.createVertexArray() != null && !gl.isContextLost(); Type guard
const canAllocateVAO = (): boolean => {
const gl = document.createElement('canvas').getContext('webgl2');
return gl != null && !gl.isContextLost() && gl.createVertexArray() != null;
}; Try / catch
try {
return <VideoEffects effects={[whiteBalance({tint: 0.2})]} />;
} catch (err) {
if (err instanceof Error && /white balance vertex array/.test(err.message)) {
return <Video />; // degrade gracefully
}
throw err;
} Prevention
- Probe WebGL2 and a sample VAO allocation before relying on effects.
- Render with Remotion's bundled Chrome and its enabled software GPU.
- Reduce concurrent WebGL effects to free VAO slots.
- Re-mount the composition after webglcontextlost.
When it happens
Trigger: setupWhiteBalance runs on the first frame, calls gl.createVertexArray(), and the context returns null — typically because the context was lost, VAO object limits are hit, or the backend is a software renderer with incomplete WebGL2 support.
Common situations: Rendering in a headless/CI environment with a SwiftShader or blocklisted GPU; many concurrent effect-bearing compositions exhausting GL object quotas; a context-loss event firing mid-session; older virtual/GPU-forwarding setups with partial VAO support.
Related errors
- Failed to create white balance texture
- Failed to create white balance vertex buffer
- Failed to create WebGL resources
- Failed to create WebGL texture
- Failed to create WebGL vertex array
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/ed6ffb2956f6b3dc.
Report an issue: GitHub.