remotion-dev/remotion · error · Error

Linear progressive blur program link failed: ${log ?? '(no l

Error message

Linear progressive blur program link failed: ${log ?? '(no log)'}

What it means

Thrown by linkProgram() in the linear-progressive-blur runtime when gl.linkProgram() reports non-LINK_STATUS. The driver's linker log is interpolated. Since the shipped vertex/fragment shaders compiled cleanly, a link failure indicates a driver-side linking defect (e.g. varying/uniform reconciliation) rather than user input.

Source

Thrown at packages/effects/src/linear-progressive-blur/linear-progressive-blur-runtime.ts:71

};

const linkProgram = (
	gl: WebGL2RenderingContext,
	vs: WebGLShader,
	fs: WebGLShader,
): WebGLProgram => {
	const program = gl.createProgram();
	if (!program) {
		throw new Error('Failed to create WebGL program');
	}

	gl.attachShader(program, vs);
	gl.attachShader(program, fs);
	gl.linkProgram(program);
	if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
		const log = gl.getProgramInfoLog(program);
		gl.deleteProgram(program);
		throw new Error(
			`Linear progressive blur program link failed: ${log ?? '(no log)'}`,
		);
	}

	return program;
};

const createProgram = (
	gl: WebGL2RenderingContext,
	vertexSource: string,
	fragmentSource: string,
): WebGLProgram => {
	const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
	const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
	const program = linkProgram(gl, vs, fs);
	gl.deleteShader(vs);
	gl.deleteShader(fs);
	return program;

View on GitHub (pinned to 78fe4bb3fd)

Solutions

  1. Inspect the interpolated linker log for the exact mismatch.
  2. Restart Chrome / the worker to clear stale state and retry.
  3. Use a software GL backend (`--gl=angle --angle-backend=swiftshader`) with deterministic linking.
  4. Update Chrome and GPU drivers; on serverless use a Remotion Chrome layer.
  5. If reproducible on a specific driver, file an issue with the driver string and log.
Defensive patterns

Strategy: retry

Try / catch

try {
  renderWithLinearProgressiveBlur();
} catch (err) {
  if (err instanceof Error && err.message.startsWith('Linear progressive blur program link failed')) {
    console.error(err.message); // driver linker log
    await withGlBackend('swiftshader', () => renderWithLinearProgressiveBlur());
  } else throw err;
}

Prevention

When it happens

Trigger: Both shaders compiled but the driver's linker rejected the combined horizontal or vertical blur program — a class of WebGL2 driver bug, or a GPU-process crash that left linking in a bad state.

Common situations: Buggy integrated/mobile GPU drivers, headless Linux with stripped GL, remote-render hosts with thin stacks, Chrome GPU-process crash mid-session.

Related errors


AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12). Data as JSON: /api/errors/a79eab5f958e4096. Report an issue: GitHub.