remotion-dev/remotion · error · Error
Zigzag program link failed: ${log ?? '(no log)'}
Error message
Zigzag program link failed: ${log ?? '(no log)'} What it means
After attaching and linking the zigzag shaders, the effect checks gl.LINK_STATUS; on failure it reads gl.getProgramInfoLog and throws 'Zigzag program link failed: <log>' (or '(no log)'). The shaders are fixed library constants that compiled, so a link failure typically indicates a driver linker bug, mismatched varying/attribute expectations on a non-conformant driver, or context loss during link — not user input.
Source
Thrown at packages/effects/src/zigzag.ts:379
};
const linkProgram = (
gl: WebGL2RenderingContext,
vs: WebGLShader,
fs: WebGLShader,
): WebGLProgram => {
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const log = gl.getProgramInfoLog(program);
gl.deleteProgram(program);
throw new Error(`Zigzag program link failed: ${log ?? '(no log)'}`);
}
return program;
};
const createProgram = (
gl: WebGL2RenderingContext,
vertexSource: string,
fragmentSource: string,
): WebGLProgram => {
const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
const program = linkProgram(gl, vs, fs);
gl.deleteShader(vs);
gl.deleteShader(fs);
return program;
};
View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Inspect the embedded <log> for the driver's stated link error (e.g. unresolved varying) to confirm it is a driver issue.
- Render headless with Remotion's bundled Chromium and known-good SwiftShader; do not pass --disable-gpu.
- Update GPU drivers, especially on the failing host.
- Ensure context is not lost (isContextLost()) before rendering; re-mount on webglcontextlost.
- Lower concurrent WebGL effects to avoid memory pressure during link.
Defensive patterns
Strategy: try-catch
Validate before calling
// Program link outcome is driver-dependent on fixed library shaders; caller cannot prevent it.
// Pre-check context health and run a smoke-test link of trivial shaders.
const gl = document.createElement('canvas').getContext('webgl2');
const ok = gl != null && !gl.isContextLost(); Type guard
const canLinkTrivialProgram = (): boolean => {
const gl = document.createElement('canvas').getContext('webgl2');
if (!gl || gl.isContextLost()) return false;
const mk = (t: number, src: string) => {
const s = gl.createShader(t)!;
gl.shaderSource(s, src);
gl.compileShader(s);
return s;
};
const vs = mk(gl.VERTEX_SHADER, '#version 300 es\nvoid main(){}');
const fs = mk(gl.FRAGMENT_SHADER, '#version 300 es\nout highp vec4 o;void main(){o=vec4(0);}');
const p = gl.createProgram()!;
gl.attachShader(p, vs);
gl.attachShader(p, fs);
gl.linkProgram(p);
const linked = gl.getProgramParameter(p, gl.LINK_STATUS) === true;
gl.deleteProgram(p);
return linked;
}; Try / catch
try {
return <VideoEffects effects={[zigzag({colors: ['#ff0000', '#00ff00']})]} />;
} catch (err) {
if (err instanceof Error && /Zigzag program link failed/.test(err.message)) {
console.error(err.message); // contains driver link log
return <Video />;
}
throw err;
} Prevention
- Render headless with Remotion's bundled Chromium and known-good SwiftShader; do not pass --disable-gpu.
- Update GPU drivers, especially on the failing host.
- Smoke-test a trivial program link before relying on shader effects in a new environment.
- Ensure context is not lost before rendering; re-mount on webglcontextlost.
When it happens
Trigger: linkProgram in zigzag.ts: getProgramParameter(LINK_STATUS) is false; the thrown message embeds the driver link log or '(no log)'.
Common situations: Driver linker failing on valid GLSL-ES 3.00 programs; context lost mid-link; software renderer with incomplete program linking; memory exhaustion during link.
Related errors
- Unknown program link error
- Contour lines shader compile failed: ${log ?? '(no log)'}
- Contour lines program link failed: ${log ?? '(no log)'}
- Shader compile failed: ${log ?? '(no log)'}
- Program link failed: ${log ?? '(no log)'}
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/54ea3660d70591e8.
Report an issue: GitHub.