slackhq/nebula · error

ErrInitiateAlreadyCalled

ErrInitiateAlreadyCalled

Error message

initiate already called

What it means

ErrInitiateAlreadyCalled is returned when Machine.Initiate is invoked a second time. The Noise handshake state must be at message index 0 to initiate; once Initiate has run, the handshake is in progress and cannot be re-initiated.

Source

Thrown at handshake/errors.go:7

package handshake

import "errors"

var (
	ErrInitiateOnResponder     = errors.New("initiate called on responder")
	ErrInitiateAlreadyCalled   = errors.New("initiate already called")
	ErrInitiateNotCalled       = errors.New("initiate must be called before ProcessPacket for initiators")
	ErrPacketTooShort          = errors.New("packet too short")
	ErrPublicKeyMismatch       = errors.New("public key mismatch between certificate and handshake")
	ErrIncompleteHandshake     = errors.New("handshake completed without receiving required content")
	ErrMachineFailed           = errors.New("handshake machine has failed")
	ErrUnknownSubtype          = errors.New("unknown handshake subtype")
	ErrMissingContent          = errors.New("expected handshake content but message was empty")
	ErrUnexpectedContent       = errors.New("received unexpected handshake content")
	ErrInvalidRemoteIndex      = errors.New("peer sent an invalid index in handshake payload")
	ErrIndexAllocation         = errors.New("failed to allocate local index")
	ErrNoCredential            = errors.New("no handshake credential available for cert version")
	ErrAsymmetricCipherKeys    = errors.New("noise produced only one cipher key")
	ErrMultiMessageUnsupported = errors.New("multi-message handshake patterns are not yet supported by the manager")
	ErrSubtypeMismatch         = errors.New("packet subtype does not match handshake machine subtype")
)

View on GitHub (pinned to dd8f660c0a)

Solutions

  1. Create a fresh Machine for each handshake attempt instead of reusing one.
  2. Only call Initiate once per Machine; resume an in-progress handshake with ProcessPacket.
  3. Guard the call site: check MessageIndex()==0 or a local 'initiated' flag before calling Initiate.

Example fix

// before
if err != nil {
    packet, err = m.Initiate(nil) // reuse after failure
}
// after
if err != nil {
    m = handshake.NewMachine(cs, true) // fresh machine per attempt
    packet, err = m.Initiate(nil)
}
Defensive patterns

Strategy: try-catch

Validate before calling

if m.hs != nil && m.hs.MessageIndex() != 0 {
    return errors.New("handshake already initiated")
}

Type guard

func canCallInitiate(m *handshake.Machine) bool {
    return m.Result().Initiator && !m.Failed()
}

Try / catch

packet, err := m.Initiate(payload)
if errors.Is(err, handshake.ErrInitiateAlreadyCalled) {
    // reuse existing handshake state; do not retry Initiate
    return nil
}

Prevention

When it happens

Trigger: Calling Machine.Initiate more than once on the same machine — detected via m.hs.MessageIndex() != 0 in handshake/machine.go:177 — typically on retry logic that reuses the machine instead of rebuilding it.

Common situations: Retry loops that call Initiate again after a failed or timed-out handshake using the same Machine; reconnect logic reusing a machine whose handshake already started.

Understand the failure class

Background: "Invalid state transition" errors: "status must be X, actually Y", "already rejected/charging/uninstalled", "cannot ... while running" — what they mean when a library rejects your call — this error's family across 31 libraries.

Related errors


AI-assisted analysis of slackhq/nebula@dd8f660c0a (2026-09-03). Data as JSON: /api/errors/770bc18b544bf18b. Report an issue: GitHub.