stride3d/stride · error · ArgumentNullException

adapter

Error message

adapter

What it means

The GraphicsOutput constructor requires a non-null GraphicsAdapter and throws ArgumentNullException("adapter") when passed null. This guards internal enumeration: each display output must be attached to the adapter that owns it. Callers (typically GraphicsAdapterFactory enumeration code) are expected to always supply a valid adapter.

Solutions

  1. Ensure GraphicsAdapterFactory.Current/adapter enumeration succeeded before constructing GraphicsOutput.
  2. Pass a valid GraphicsAdapter instance obtained from GraphicsAdapterFactory.Adapters.
  3. If no adapter exists, fail earlier with a clear 'no graphics adapter' error instead of constructing outputs.

Example fix

// before
var output = new GraphicsOutput(null, displayProperties, 0);
// after
var adapter = GraphicsAdapterFactory.Adapters[0];
var output = new GraphicsOutput(adapter, displayProperties, 0);
Defensive patterns

Strategy: type-guard

Validate before calling

if (adapter == null) throw new ArgumentNullException(nameof(adapter)); // caller-side check before constructing GraphicsOutput

Type guard

bool IsValidOutputArgs(GraphicsAdapter a) => a is not null;

Try / catch

try { var output = new GraphicsOutput(adapter, displayProps, i); }
catch (ArgumentNullException ex) { log.Error("Adapter was null during output enumeration", ex); }

Prevention

When it happens

Trigger: Constructing GraphicsOutput directly (internal constructor) with a null adapter argument, e.g. custom factory/plumbing code that passes null instead of a GraphicsAdapter instance.

Common situations: Custom graphics factory or initialization code that fails to resolve an adapter (adapter enumeration returned null) and passes it straight into GraphicsOutput; refactoring where adapter lookup was removed but the call site kept.

Related errors


AI-assisted analysis of stride3d/stride@96fad776d2 (2026-09-14). Data as JSON: /api/errors/3d6e1cc7ef0b193c. Report an issue: GitHub.

Appendix: source

Thrown at sources/engine/Stride.Graphics/Vulkan/GraphicsOutput.Vulkan.cs:36

    /// <unmanaged-short>IDXGIOutput</unmanaged-short>
    public partial class GraphicsOutput
    {
        private readonly VkDisplayPropertiesKHR displayProperties;
        private readonly int outputIndex;

        // TODO VULKAN
        internal GraphicsOutput() { } // Here for GraphicsAdapter.Vulkan to be able to create a GraphicsOutput without an adapter

        /// <summary>
        /// Initializes a new instance of <see cref="GraphicsOutput" />.
        /// </summary>
        /// <param name="adapter">The adapter.</param>
        /// <param name="outputIndex">Index of the output.</param>
        /// <exception cref="System.ArgumentNullException">output</exception>
        /// <exception cref="ArgumentOutOfRangeException">output</exception>
        internal GraphicsOutput(GraphicsAdapter adapter, VkDisplayPropertiesKHR displayProperties, int outputIndex)
        {
            if (adapter == null) throw new ArgumentNullException("adapter");

            this.outputIndex = outputIndex;
            this.displayProperties = displayProperties;

            DesktopBounds = new Rectangle(0, 0, (int)displayProperties.physicalResolution.width, (int)displayProperties.physicalResolution.height);
        }

        /// <summary>
        /// Find the display mode that most closely matches the requested display mode.
        /// </summary>
        /// <param name="targetProfiles">The target profile, as available formats are different depending on the feature level..</param>
        /// <param name="mode">The mode.</param>
        /// <returns>Returns the closes display mode.</returns>
        /// <unmanaged>HRESULT IDXGIOutput::FindClosestMatchingMode([In] const DXGI_MODE_DESC* pModeToMatch,[Out] DXGI_MODE_DESC* pClosestMatch,[In, Optional] IUnknown* pConcernedDevice)</unmanaged>
        /// <remarks>Direct3D devices require UNORM formats. This method finds the closest matching available display mode to the mode specified in pModeToMatch. Similarly ranked fields (i.e. all specified, or all unspecified, etc) are resolved in the following order.  ScanlineOrdering Scaling Format Resolution RefreshRate  When determining the closest value for a particular field, previously matched fields are used to filter the display mode list choices, and  other fields are ignored. For example, when matching Resolution, the display mode list will have already been filtered by a certain ScanlineOrdering,  Scaling, and Format, while RefreshRate is ignored. This ordering doesn't define the absolute ordering for every usage scenario of FindClosestMatchingMode, because  the application can choose some values initially, effectively changing the order that fields are chosen. Fields of the display mode are matched one at a time, generally in a specified order. If a field is unspecified, FindClosestMatchingMode gravitates toward the values for the desktop related to this output.  If this output is not part of the desktop, then the default desktop output is used to find values. If an application uses a fully unspecified  display mode, FindClosestMatchingMode will typically return a display mode that matches the desktop settings for this output.   Unspecified fields are lower priority than specified fields and will be resolved later than specified fields.</remarks>
        public DisplayMode FindClosestMatchingDisplayMode(ReadOnlySpan<GraphicsProfile> targetProfiles, DisplayMode mode)
        {

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