stride3d/stride · error · InvalidOperationException
Asset of type has been serialized with newer version , but…
Error message
Asset of type {assetType} has been serialized with newer version {serializedVersion}, but only version {expectedVersion} is supported. Was this asset created with a newer version of Stride? What it means
MigrateAssetIfNeeded compares the asset file's serializedVersion against the currently supported (upgrader) version for its type. A serializedVersion GREATER than expected means the file was written by a newer Stride than the running one, and migration cannot go backwards, so it throws InvalidOperationException.
Solutions
- Upgrade the Stride packages/runtime to a version matching or exceeding the asset's serialized version
- Re-export/re-save the asset from the newer Stride version down if downgrade is supported by the asset pipeline
- Regenerate the asset with the current Stride version (reimport the source)
- Restore the asset file from version control to a version compatible with the installed SDK
Defensive patterns
Strategy: try-catch
Validate before calling
var meta = ReadYamlMetadata(assetPath);
var supported = AssetRegistry.GetUpgrader(assetType).CurrentVersion;
if (meta?.AssetVersion > supported)
throw new InvalidOperationException($"Asset needs Stride version supporting version {meta.AssetVersion}"); Try / catch
try { PackageSession.Load(...); }
catch (InvalidOperationException ex) when (ex.Message.Contains("serialized with newer version"))
{ log.Error("Content was built with a newer Stride; upgrade the SDK or re-export the asset."); } Prevention
- Keep all team members on the same Stride SDK version
- Pin template/project Stride versions in CI
- Re-import assets from source when switching SDK versions downward
When it happens
Trigger: Opening/saving an asset whose YAML metadata records a higher AssetVersion than the loaded assembly's AssetUpgraders provide; loading game content produced by a newer Stride editor or a newer package version.
Common situations: Team members on different Stride versions sharing the same game assets; pulling assets from a template/project built with a newer release; running an older build of the game against newer content.
Related errors
- Asset of type should be updated from version to , but no…
- Asset of type was migrated, but still its new version…
- No upgrader found for version
- Upgrading project [ ] to use [ ] from version [ ] to [ ] is…
- Upgrading package [ ] to use [ ] from version [ ] to [ ] is…
AI-assisted analysis of stride3d/stride@96fad776d2 (2026-09-14).
Data as JSON: /api/errors/0a84e09b98c5b85d.
Report an issue: GitHub.
Appendix: source
Thrown at sources/assets/Stride.Core.Assets/AssetMigration.cs:120
}
}
yamlEventReader.Expect<MappingEnd>();
}
break;
}
else
{
// If anything else than Id or SerializedVersion, let's stop
break;
}
}
}
if (serializedVersion > expectedVersion)
{
// Try to open an asset newer than what we support (probably generated by a newer Stride)
throw new InvalidOperationException($"Asset of type {assetType} has been serialized with newer version {serializedVersion}, but only version {expectedVersion} is supported. Was this asset created with a newer version of Stride?");
}
if (serializedVersion < expectedVersion)
{
// Perform asset upgrade
context.Log.Verbose($"{Path.GetFullPath(assetFullPath)} needs update, from version {serializedVersion} to version {expectedVersion}");
using var yamlAsset = loadAsset.AsYamlAsset();
var yamlRootNode = yamlAsset.RootNode;
// Check if there is any asset updater
var assetUpgraders = AssetRegistry.GetAssetUpgraders(assetType, dependencyName)
?? throw new InvalidOperationException($"Asset of type {assetType} should be updated from version {serializedVersion} to {expectedVersion}, but no asset migration path was found");
// Instantiate asset updaters
var currentVersion = serializedVersion;
while (currentVersion != expectedVersion)
{View on GitHub (pinned to 96fad776d2)