stride3d/stride · error · InvalidOperationException
Device with Id ( ) already registered to
Error message
Device with Id {device.Id}({device.Name}) already registered to {devicesById[device.Id].Name} What it means
When a new input device is registered, its unique Device.Id is stored in devicesById. If a device with the same Id already exists, TryAdd fails and Stride throws InvalidOperationException reporting both device names, because duplicate device IDs would break device lookup and event routing.
Solutions
- Ensure every IInputDevice returns a unique, stable Id.
- Remove the stale device (raise Remove on the source's Devices collection) before re-adding.
- Fix duplicate/constant Id generation in custom sources.
Example fix
// before public Guid Id => Guid.Empty; // collides // after public Guid Id => id; // unique per device instance, assigned at construction
Defensive patterns
Strategy: validation
Validate before calling
if (existingDevicesById.TryGetValue(device.Id, out var dup) && !ReferenceEquals(dup, device)) throw new InvalidOperationException($"Duplicate device Id {device.Id}"); Try / catch
try { /* register device */ }
catch (InvalidOperationException ex) when (ex.Message.Contains("already registered"))
{ logger.Error(ex, "Duplicate device Id; removing stale device"); } Prevention
- Generate unique, stable Guids for each device instance.
- Never hard-code Device.Id in custom sources.
- Remove stale device registrations before re-adding after reconnect.
When it happens
Trigger: An input source (re)adding a device whose Id collides with an existing one — e.g. re-adding a device without a stable unique Id, or a custom source generating constant/zero Ids.
Common situations: Custom input sources hard-coding Device.Id; platform backends recreating a device after reconnect without freeing the old registration; two source instances emitting devices with identical Ids.
Related errors
- Input device with Id
- Input device with Id
- A scene matching the given
- A template provider with the same name has already been…
- ActivatedGestures collection was modified but the action…
AI-assisted analysis of stride3d/stride@96fad776d2 (2026-09-14).
Data as JSON: /api/errors/b9f29c32e507d4b1.
Report an issue: GitHub.
Appendix: source
Thrown at sources/engine/Stride.Input/InputManager.cs:795
{
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
OnInputDeviceAdded(source, (IInputDevice)e.Item);
break;
case NotifyCollectionChangedAction.Remove:
OnInputDeviceRemoved((IInputDevice)e.Item);
break;
default:
throw new InvalidOperationException("Unsupported collection operation");
}
}
private void OnInputDeviceAdded(IInputSource source, IInputDevice device)
{
devices.Add(device);
if (!devicesById.TryAdd(device.Id, device))
throw new InvalidOperationException($"Device with Id {device.Id}({device.Name}) already registered to {devicesById[device.Id].Name}");
if (device is IKeyboardDevice)
{
RegisterKeyboard((IKeyboardDevice)device);
keyboards.Sort((l, r) => -l.Priority.CompareTo(r.Priority));
}
else if (device is IPointerDevice)
{
RegisterPointer((IPointerDevice)device);
pointers.Sort((l, r) => -l.Priority.CompareTo(r.Priority));
}
else if (device is IGameControllerDevice)
{
RegisterGameController((IGameControllerDevice)device);
gameControllers.Sort((l, r) => -l.Priority.CompareTo(r.Priority));
}
else if (device is IGamePadDevice)
{View on GitHub (pinned to 96fad776d2)