stride3d/stride · error · Exception

Failed to get Indices BufferData for entity

Error message

Failed to get Indices BufferData for entity {chunk.Entity.Name}'s model.

What it means

Thrown by the prefab/model asset compiler when an index buffer reference cannot be resolved to loaded buffer data during mesh processing. Without the raw index data the compiler cannot reorder triangles for negative-scale transforms, so it aborts with this message.

Solutions

  1. Re-import the model from its original source to regenerate index buffer data
  2. Clean asset cache/output and rebuild
  3. Verify the asset's index buffer references in Game Studio and repair broken links
  4. Inspect the named entity's source model file for corruption
Defensive patterns

Strategy: validation

Validate before calling

if (string.IsNullOrEmpty(indexBufferRef?.Url))
    throw new InvalidOperationException($"Entity {chunk.Entity.Name} has no index buffer reference; re-import the model.");

Type guard

static bool HasIndexData(Buffer ref buffer) => buffer?.GetSerializationData()?.Content is { Length: > 0 };

Try / catch

try
{
    ProcessMaterial(chunk);
}
catch (Exception ex) when (ex.Message.Contains("Failed to get Indices BufferData"))
{
    logger.Error($"Re-import model for entity '{chunk.Entity.Name}': {ex.Message}");
}

Prevention

When it happens

Trigger: ProcessMaterial meets a mesh whose IndexBuffer reference URL is missing or whose manager.Load<Buffer>(indexBufferRef.Url) yields no serialized content.

Common situations: Same as vertex-buffer case: stale/corrupt imported model assets, version-mismatched intermediate assets, manually edited or merge-broken asset files. Also note this message's interpolation braces were left unescaped in the source (no $ prefix), so the entity name is printed literally.

Understand the failure class

Background: 'Could not be found', 'does not exist', 'not found in database': the resource-not-found family when an ID, slug, key, or URI lookup comes back empty — this error's family across 20 libraries.

Related errors


AI-assisted analysis of stride3d/stride@96fad776d2 (2026-09-14). Data as JSON: /api/errors/083ba7945d3a769a. Report an issue: GitHub.

Appendix: source

Thrown at sources/engine/Stride.Assets.Models/PrefabModelAssetCompiler.cs:185

                                .ToArray();

                            mesh.VertexData.AddRange(vertexes);

                            //indices
                            var indexBufferRef = AttachedReferenceManager.GetAttachedReference(modelMesh.Draw.IndexBuffer.Buffer);
                            byte[] indexData;
                            if (indexBufferRef.Data != null)
                            {
                                indexData = ((BufferData)indexBufferRef.Data).Content;
                            }
                            else if (!string.IsNullOrEmpty(indexBufferRef.Url))
                            {
                                var dataAsset = manager.Load<Buffer>(indexBufferRef.Url);
                                indexData = dataAsset.GetSerializationData().Content;
                            }
                            else
                            {
                                throw new Exception("Failed to get Indices BufferData for entity {chunk.Entity.Name}'s model.");
                            }

                            var indexSize = modelMesh.Draw.IndexBuffer.Is32Bit ? sizeof(uint) : sizeof(ushort);

                            byte[] indices;
                            if (isScalingNegative)
                            {
                                // Get reversed winding order
                                modelMesh.Draw.GetReversedWindingOrder(out indices);
                                indices = indices.Skip(modelMesh.Draw.IndexBuffer.Offset)
                                    .Take(modelMesh.Draw.IndexBuffer.Count*indexSize)
                                    .ToArray();
                            }
                            else
                            {
                                // Get indices normally
                                indices = indexData
                                    .Skip(modelMesh.Draw.IndexBuffer.Offset)

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