stride3d/stride · error · ArgumentException
The length of the destination data buffer is larger than…
Error message
The length of the destination data buffer is larger than the size of the Buffer
What it means
Buffer.GetData validates that the destination Span<TData>'s size in bytes does not exceed the GPU buffer's SizeInBytes before copying from a staging resource. Throwing ArgumentException here prevents reading past the end of the buffer into unrelated GPU-mapped memory.
Solutions
- Size the destination Span so its byte length is <= buffer.SizeInBytes.
- Check buffer.SizeInBytes before the call and clamp/slice the span accordingly.
- Recreate the buffer with a larger SizeInBytes if the data legitimately grew.
- Verify the element type TData matches the type the buffer was created with.
Example fix
// before var data = new float[buffer.SizeInBytes]; // 4x too large in elements? actually larger than buffer buffer.GetData(cmd, staging, data); // after var data = new float[buffer.SizeInBytes / sizeof(float)]; buffer.GetData(cmd, staging, data.AsSpan());
Defensive patterns
Strategy: validation
Validate before calling
if (toData.Length * sizeof(TData) > buffer.SizeInBytes)
throw new ArgumentException("Destination span too large for buffer"); Type guard
bool CanReadInto<TData>(Buffer b, Span<TData> dst) where TData : unmanaged => dst.Length * sizeof(TData) <= b.SizeInBytes;
Try / catch
try { buffer.GetData(cmd, staging, span); }
catch (ArgumentException ex) when (ex.Message.Contains("destination data buffer"))
{
span = span.Slice(0, buffer.SizeInBytes / sizeof(TData));
buffer.GetData(cmd, staging, span);
} Prevention
- Derive span sizes from buffer.SizeInBytes.
- Recheck sizes after buffer reallocation.
- Match TData to the buffer's element type.
When it happens
Trigger: Calling buffer.GetData(commandList, stagingBuffer, span) where span.Length * sizeof(TData) > buffer.SizeInBytes, e.g. a Span<float> of 1024 elements read from a 2KB buffer or a larger element type than was uploaded.
Common situations: Buffer resized after the read code was written; reading a vertex buffer into a struct array with bigger stride; copying a partial buffer into a span sized for a larger buffer.
Understand the failure class
Background: "value must be between 0 and 1" / "out of range" / "must not be negative" errors: fixing range-validation failures across open-source libraries — this error's family across 42 libraries.
Related errors
- The length of the source data to upload is larger than the…
- Offsets are only supported for Textures declared with
- Element size must be set to sizeof(short) = 2 or…
- size needs to be a multiple of constant buffer alignment
- Element size cannot be less or equal 0 for structured buffer
AI-assisted analysis of stride3d/stride@96fad776d2 (2026-09-14).
Data as JSON: /api/errors/2045b38c70ff9425.
Report an issue: GitHub.
Appendix: source
Thrown at sources/engine/Stride.Graphics/Buffer.cs:397
/// <summary>
/// Copies the content of the Buffer from GPU memory to a CPU memory pointer using a specific staging resource.
/// </summary>
/// <typeparam name="TData">The type of the data to read from the Buffer.</typeparam>
/// <param name="commandList">The <see cref="CommandList"/>.</param>
/// <param name="stagingBuffer">The staging buffer used to transfer the data from GPU memory.</param>
/// <param name="toData">To destination span where the read data will be written.</param>
/// <exception cref="ArgumentException">
/// The length of the destination data buffer (<paramref name="toData"/>) is larger than the size of the Buffer.
/// </exception>
/// <remarks>
/// This method only works when called from the main thread that is accessing the main <see cref="GraphicsDevice"/>.
/// </remarks>
public unsafe void GetData<TData>(CommandList commandList, Buffer stagingBuffer, Span<TData> toData) where TData : unmanaged
{
// Check destination buffer has valid size
int toDataSizeInBytes = toData.Length * sizeof(TData);
if (toDataSizeInBytes > SizeInBytes)
throw new ArgumentException("The length of the destination data buffer is larger than the size of the Buffer");
// Copy the Buffer to a staging resource
if (!ReferenceEquals(this, stagingBuffer))
commandList.Copy(this, stagingBuffer);
// Map the staging resource to CPU-readable memory
var mappedResource = commandList.MapSubResource(stagingBuffer, subResourceIndex: 0, MapMode.Read);
var fromData = new ReadOnlySpan<TData>((void*) mappedResource.DataBox.DataPointer, toData.Length);
fromData.CopyTo(toData);
//Utilities.CopyWithAlignmentFallback(pointer, (void*)mappedResource.DataBox.DataPointer, (uint)toDataInBytes);
commandList.UnmapSubResource(mappedResource);
}
#endregion
#region SetData: Writing data into the Buffer
/// <summary>View on GitHub (pinned to 96fad776d2)