stride3d/stride · error · ArgumentOutOfRangeException
vertexStride must be >= 0
Error message
vertexStride must be >= 0
What it means
The core overload throws ArgumentOutOfRangeException('vertexStride', 'vertexStride must be >= 0') when a negative stride is passed. A negative stride would make pointer arithmetic walk outside the buffer; zero is allowed and means 'take stride from the declaration'.
Solutions
- Pass the correct positive stride, or 0 to let the method use vertexDeclaration.VertexStride.
- Compute the stride from Unsafe.SizeOf<T>() or the declaration instead of manual math.
- Validate the stride before the call.
Example fix
// before int stride = ComputeStrideSomehow(); // negative var result = VertexHelper.GenerateMultiTextureCoordinates(decl, ptr, count, 0, stride); // after int stride = 0; // 0 = derive from declaration var result = VertexHelper.GenerateMultiTextureCoordinates(decl, ptr, count, 0, stride);
Defensive patterns
Strategy: validation
Validate before calling
if (vertexStride < 0) vertexStride = 0; // 0 lets the declaration supply the stride
Try / catch
try { var r = VertexHelper.GenerateMultiTextureCoordinates(decl, ptr, count, offset, stride); } catch (ArgumentOutOfRangeException ex) when (ex.ParamName == "vertexStride") { /* pass 0 or the declaration stride */ } Prevention
- Prefer passing 0 and letting vertexDeclaration.VertexStride define it
- Use Unsafe.SizeOf<T>() rather than manual stride math
When it happens
Trigger: Passing a negative vertexStride — typically from a miscomputed sizeof/offset or a corrupted stride variable.
Common situations: Hand-calculated stride in interop code; stride read from a malformed asset; sign error after refactoring offsets.
Related errors
- Custom strides is not supported with packed PixelFormats
- A region can only be specified for Textures with…
- Cannot create a Texture View with flags
- Cannot create a Texture with format
- Cannot specify custom stride with mipmaps
AI-assisted analysis of stride3d/stride@96fad776d2 (2026-09-14).
Data as JSON: /api/errors/b5429aa48fbbd8f5.
Report an issue: GitHub.
Appendix: source
Thrown at sources/engine/Stride.Graphics/VertexHelper.cs:123
/// </exception>
/// <exception cref="System.ArgumentOutOfRangeException">
/// vertexCount;vertexCount must be > 0
/// or
/// vertexStride;vertexStride must be >= 0
/// or
/// maxTexcoord;maxTexcoord must be >= 0
/// </exception>
/// <exception cref="System.InvalidOperationException">The vertex buffer must contain at least the TEXCOORD</exception>
/// <remarks>
/// The original vertex buffer must contain at least a TEXCOORD[0-9] attribute in order for this method to work.
/// This method will copy the value of the first existing TEXCOORD found in the vertex buffer to the newly created TEXCOORDS.
/// </remarks>
public static unsafe VertexTransformResult GenerateMultiTextureCoordinates(VertexDeclaration vertexDeclaration, IntPtr vertexBufferData, int vertexCount, int vertexOffset, int vertexStride, int maxTexcoord = 9)
{
if (vertexDeclaration == null) throw new ArgumentNullException("vertexDeclaration");
if (vertexBufferData == IntPtr.Zero) throw new ArgumentNullException("vertexBufferData");
if (vertexCount <= 0) throw new ArgumentOutOfRangeException("vertexCount", "vertexCount must be > 0");
if (vertexStride < 0) throw new ArgumentOutOfRangeException("vertexStride", "vertexStride must be >= 0");
if (maxTexcoord < 0) throw new ArgumentOutOfRangeException("maxTexcoord", "maxTexcoord must be >= 0");
// Get the stride from the vertex declaration if necessary
if (vertexStride == 0)
{
vertexStride = vertexDeclaration.VertexStride;
}
// TODO: Usage index in key
var offsetMapping = vertexDeclaration
.EnumerateWithOffsets()
.ToDictionary(x => x.VertexElement.SemanticAsText, x => x.Offset);
var newVertexElements = new List<VertexElement>();
int vertexUVOffset = -1;
// Use R16G16_SNorm as it is supported from HW Level 9.1View on GitHub (pinned to 96fad776d2)