Anuken/Mindustry · error · IllegalArgumentException

Unknown team: ${data.asString()}

Error message

Unknown team: ${data.asString()}

What it means

Thrown by the Team parser when data is a number whose value is >= Team.all.length. Numeric team IDs must index into the allocated team array; an ID past the end is invalid.

Source

Thrown at core/src/mindustry/mod/ContentParser.java:393

            var consume = make(oc);
            readFields(consume, data);
            return consume;
        });
        put(ConsumeLiquidBase.class, (type, data) -> {
            var oc = resolve(data.getString("type", ""), ConsumeLiquidBase.class);
            data.remove("type");
            var consume = make(oc);
            readFields(consume, data);
            return consume;
        });
        put(Team.class, (type, data) -> {
            if(data.isString()){
                Team out = Structs.find(Team.baseTeams, t -> t.name.equals(data.asString()));
                if(out == null) throw new IllegalArgumentException("Unknown team: " + data.asString());
                return out;
            }else if(data.isNumber()){
                if(data.asInt() >= Team.all.length || data.asInt() < 0){
                    throw new IllegalArgumentException("Unknown team: " + data.asString());
                }
                return Team.get(data.asInt());
            }else{
                throw new IllegalArgumentException("Unknown team: " + data.asString() + ". Team must either be a string or a number.");
            }
        });
    }};
    /** Stores things that need to be parsed fully, e.g. reading fields of content.
     * This is done to accommodate binding of content names first.*/
    private Seq<Runnable> reads = new Seq<>();
    private Seq<Runnable> postreads = new Seq<>();
    private ObjectSet<Object> toBeParsed = new ObjectSet<>();

    @Nullable LoadedMod currentMod;
    @Nullable Content currentContent;
    @Nullable Fi currentFile;

    private Json parser = new Json(){

View on GitHub (pinned to f695ad7e60)

Solutions

  1. Use a team index within [0, Team.all.length).
  2. Prefer a base team name string for built-in teams.
  3. If a custom high ID is required, ensure enough teams are allocated first (mod/server config).

Example fix

// before
"team": 999
// after
"team": 1   // or "team": "crux"
Defensive patterns

Strategy: validation

Validate before calling

// Verify a numeric team ID is within the allocated range.
boolean validTeamId(int id) {
    return id >= 0 && id < Team.all.length;
}

Prevention

When it happens

Trigger: A mod JSON team field is a number larger than or equal to the size of Team.all (too many teams allocated / version with fewer teams).

Common situations: Hard-coding a high team ID that exceeds the current game's team allocation, or assuming a team count from a different version/mod.

Related errors


AI-assisted analysis of Anuken/Mindustry@f695ad7e60 (2026-08-14). Data as JSON: /api/errors/9f043d27c42dd5db. Report an issue: GitHub.