BabylonJS/Babylon.js · error · Error
${context}: ${e.message}
Error message
${context}: ${e.message} What it means
After a glTF buffer's data promise resolves, the loader slices a Uint8Array view at (byteOffset, byteLength). If that slicing throws (typically a RangeError because byteOffset+byteLength exceeds the buffer data), the underlying exception is re-thrown wrapped with the buffer's context path. This is a bounds-check failure on the resolved binary data.
Source
Thrown at packages/dev/loaders/src/glTF/2.0/glTFLoader.pure.ts:2066
}
if (!buffer._data) {
if (buffer.uri) {
buffer._data = this.loadUriAsync(`${context}/uri`, buffer, buffer.uri);
} else {
if (!this._bin) {
throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);
}
buffer._data = this._bin.readAsync(0, buffer.byteLength);
}
}
return buffer._data.then((data) => {
try {
return new Uint8Array(data.buffer, data.byteOffset + byteOffset, byteLength);
} catch (e) {
throw new Error(`${context}: ${e.message}`, { cause: e });
}
});
}
/**
* Loads a glTF buffer view.
* @param context The context when loading the asset
* @param bufferView The glTF buffer view property
* @returns A promise that resolves with the loaded data when the load is complete
*/
public loadBufferViewAsync(context: string, bufferView: IBufferView): Promise<ArrayBufferView> {
const extensionPromise = this._extensionsLoadBufferViewAsync(context, bufferView);
if (extensionPromise) {
return extensionPromise;
}
if (bufferView._data) {
return bufferView._data;
View on GitHub (pinned to 0592b347b8)
Solutions
- Re-download or re-export the asset so the binary data matches the declared byteLength.
- Ensure the .bin file paired with the .gltf is the correct, complete one.
- Check buffer/byteLength values in the JSON against the actual binary size.
- Validate with glTF-Validator, which reports out-of-range buffer references.
Example fix
// before: buffer.byteLength = 4096 but scene.bin is only 2048 bytes
// after: re-export so scene.bin is 4096 bytes, or fix the JSON
"buffers": [{ "uri": "scene.bin", "byteLength": 2048 }] Defensive patterns
Strategy: validation
Validate before calling
const binSize = binBuffer.byteLength;
for (const bv of gltf.bufferViews ?? []) {
const buf = gltf.buffers?.[bv.buffer];
if (buf && (bv.byteOffset ?? 0) + (bv.byteLength ?? 0) > binSize) {
throw new Error(`bufferView out of range: needs ${bv.byteLength} bytes at ${bv.byteOffset}, bin has ${binSize}`);
}
} Type guard
function viewFitsInBuffer(bv: { byteOffset?: number; byteLength?: number }, binSize: number): boolean {
return (bv.byteOffset ?? 0) + (bv.byteLength ?? 0) <= binSize;
} Try / catch
try { await loadAsset(); } catch (e) {
if (e instanceof Error && /RangeError|buffer out of bounds|byteLength/.test(e.message)) {
// re-fetch the binary data; it is likely truncated
}
} Prevention
- Verify binary file sizes against declared byteLength at ingestion.
- Check download integrity (Content-Length / checksums) for .bin and .glb files.
- Never pair a .gltf with a .bin from a different export.
When it happens
Trigger: A bufferView/accessor whose byteOffset/byteLength lies outside the actual buffer data — e.g. the .bin file is truncated, a wrong byteLength is declared, or the wrong .bin was paired with the .gltf.
Common situations: Mismatched .gltf/.bin pairs after manual file management, partially uploaded/truncated binary chunks, files edited by scripts that change byteLength without regenerating data, GLB chunks cut short by a bad download.
Related errors
- ${context}: Uri is missing or the binary glTF is missing its
- Buffer access is out of range
- ${context}: Uri is missing or the binary glTF is missing its
- ${context}: Camera orthographic properties are missing
- ${context}: Invalid camera type (${camera.type})
AI-assisted analysis of BabylonJS/Babylon.js@0592b347b8 (2026-08-30).
Data as JSON: /api/errors/1714f20e83421f1e.
Report an issue: GitHub.