ErrLookup › BabylonJS/Babylon.js

BabylonJS/Babylon.js

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework. · TypeScript · 4,980 source files

Analyzed at 0592b347b8 on 2026-08-30. 624 documented errors.

Code / MessageTypeSeverityTags
Atmosphere is not supported on WebGL ${engine.version}.
exception error webgl, webgpu, engine-version, atmosphere, initialization
Atmosphere only supports one light source currently.
exception error atmosphere, lights, api-misuse, initialization
Depth texture is required for aerial perspective compositor.
exception error atmosphere, depth-texture, aerial-perspective, missing-resource
Sample2DRgbaToRef: widthPx and heightPx must be positive.
validation error sampling, validation, atmosphere, lut, argument-validation
Sample2DRgbaToRef: data length (${data.length}) is less than
validation error sampling, buffer-size, atmosphere, lut, argument-validation
Failed to get client rect for rendering canvas
exception error html-mesh, dom, canvas, layout, initialization
Instanced arrays are required for MSDF text rendering.
exception error msdf, text-rendering, instancing, engine-capability, webgl
Recast is not initialized. Please call InitRecast first.
exception error navigation, recast, wasm, initialization-order, async
Unable to deserialize NavMesh.
exception error navigation, recast, deserialization, corrupt-data, wasm
Unable to deserialize TileCache.
exception error navigation, recast, deserialization, tilecache, corrupt-data
At least one mesh is needed to create the nav mesh.
validation error navigation, recast, navmesh, validation, babylonjs
Unable to get nav mesh. No vertices or indices.
exception error navigation, recast, navmesh, geometry, mesh-data
Unable to generateSoloNavMesh: ${result.error}
exception error navigation, recast, navmesh, wasm, configuration
At least one mesh is needed to create the nav mesh.
validation error navigation, recast, navmesh, worker, validation
Unable to generate navMesh: ${e}
exception error navigation, recast, navmesh, worker, async
Unable to generate navMesh/tileCache: ${e}
exception error webworker, navigation, navmesh, async, recast
There is no NavMesh generated.
exception error navigation, navmesh, crowd, initialization-order, recast
Function not injected yet. Use the factory to create the plu
exception error navigation, initialization-order, factory, recast, dependency-injection
There is no navMesh generated.
exception error navigation, navmesh, debug, initialization-order, recast
There is no NavMesh generated.
exception error navigation, recast, navmesh, lifecycle
There is no TileCache generated.
exception error navigation, recast, tilecache, lifecycle
Unable to create navmesh. No navMesh or navMeshQuery returne
exception error navigation, recast, navmesh, validation
You must implement this method
exception error animation, easing, abstract-method, inheritance
step size should be less than 1.
validation error animation, path3d, cursor, validation
Invalid property (${name}) in property path (${targetPropert
exception error animation, property-path, validation
Invalid property (${this._targetPath}) in property path (${t
exception error animation, property-path, validation
The value passed to [Scene.audioListenerPositionProvider] mu
validation error audio, webaudio, validation, types
The value passed to [Scene.audioListenerRotationProvider] mu
validation error audio, webaudio, validation, types
Sounds length does not equal weights length
validation error audio, sound, validation, arrays
Disconnect failed
exception error audio, webaudio, dispose, graph-state
No volume subnode
exception error audio, webaudio, volume, lifecycle
Disconnect failed
exception error audio, webaudio, bus, dispose, graph-state
Connect failed
exception error audio, webaudio, babylonjs, initialization-order
Disconnect failed
exception error audio, webaudio, babylonjs, lifecycle
Connect failed
exception error audio, webaudio, babylonjs, initialization-order
Byte stride cannot be smaller than the component's byte size
validation error buffers, typedarray, vertex-data, babylonjs
Output length is not valid
validation error buffers, vertex-data, typedarray, babylonjs
createComputeEffect: This engine does not support compute sh
exception error webgpu, compute-shaders, engine-capability, babylonjs
createComputePipelineContext: This engine does not support c
exception error webgpu, compute-shaders, engine-capability, pipeline
computeDispatch: This engine does not support compute shader
exception error webgpu, compute-shaders, dispatch, engine-capability
computeDispatchIndirect: This engine does not support comput
exception error webgpu, compute-shaders, indirect-dispatch, engine-capability
Unable to create multi sampled framebuffer
exception error webgl, framebuffer, msaa, gpu-memory, context-loss
Invalid Space Warp framebuffer
exception error webgl, webxr, multiview, space-warp
Unable to create Occlusion Query
exception error webgl, occlusion-query, context-loss
Engine does not have gl rendering context.
exception error webgl, context, readpixels, lifecycle
Unable to create dummy framebuffer
exception error webgl, framebuffer, readpixels, context-loss
Unable to create multi sampled framebuffer
exception error webgl, framebuffer, msaa, render-target
Unable to create Transform Feedback
exception error webgl, webgl2, transform-feedback, context-loss
Unable to create uniform buffer
exception error webgl, uniform-buffer, webgl2, context-loss
Unable to create dynamic uniform buffer
exception critical webgl, gpu, uniform-buffer, context-loss, memory
Unable to get 2d context
exception error webgl, video, canvas, texture
Nothing else parsed so far
exception error env-file, texture, parsing, native-engine, ibl
Could not load a native cube texture.
exception error texture, cube-texture, native-engine, asset-loading
Multi-file loading not allowed on env files.
exception error env-file, cube-texture, api-misuse, native-engine
Unsupported stencil OpFail mode: ${opFail}.
exception error babylonjs, stencil, native-engine, invalid-enum
Unsupported stencil depthFail mode: ${depthFail}.
exception error babylonjs, stencil, native-engine, invalid-enum
Unsupported stencil opPass mode: ${opPass}.
exception error babylonjs, stencil, native-engine, invalid-enum
Unsupported alpha mode: ${mode}.
exception error babylonjs, alpha-blending, native-engine, invalid-enum
Unsupported attribute type: ${type}.
exception error babylonjs, vertex-buffer, native-engine, unsupported-type
SHADER ERROR" + (typeof message === "string" ? "\n" + messag
exception error babylonjs, shader-compile, native-engine, gpu
Unable to create webGL texture
exception critical babylonjs, webgl, texture, context-lost, gpu
Can't handle more than 8 attachments for a MRT in cache rend
exception error babylonjs, webgpu, mrt, render-targets, limit-exceeded
Invalid Format '${vertexBuffer.getKind()}' - type=${type}, n
exception error babylonjs, webgpu, vertex-format, vertex-buffer
WebGPUComputeContext.getBindGroups: bindingsMapping is requi
exception error babylonjs, webgpu, compute-shader, api-misuse
Cannot create GPU MSAA texture because underlying GPU textur
exception error webgpu, texture, msaa, initialization-order
WebGPUDurationMeasure: index out of range (" + index + ")
exception error webgpu, timestamp-query, performance, index-out-of-range
twgsl is not available.
exception error webgpu, wasm, spirv, wgsl, missing-dependency
createImageBitmapFromSource is not implemented
exception error abstract-method, imagebitmap, engine, headless
resizeImageBitmap is not implemented
exception error abstract-method, image-resize, engine, headless
getFontOffset is not implemented
exception error abstract-method, font-metrics, engine, headless
Unable to create program
exception critical webgl, shader-program, context-loss, gpu-resource
updateWrappedWebGLTexture: target InternalTexture was not pr
exception error webgl, texture-wrapping, context-restore, validation
updateWrappedWebGLTexture: wrapped texture is part of a mult
exception error webgl, mrt, render-target, texture-wrapping, unsupported
updateWrappedWebGLTexture: wrapped texture's render-target w
exception error webgl, context-loss, textures, render-target
Unable to create instance buffer
exception error webgl, gpu-memory, buffers, resource-exhaustion
clientWaitSync failed
exception error webgl2, async, readback, context-loss
_readPixelsAsync only work on WebGL2+
exception error webgl1, webgl2, readback, capability-check
wrapWebGLTexture is not supported, use wrapNativeTexture ins
exception error babylon-native, textures, unsupported-api, platform
updateWrappedWebGLTexture is not supported, use updateWrappe
exception error babylon-native, textures, unsupported-api, platform
_uploadArrayBufferViewToTexture not implemented.
exception error babylon-native, textures, unsupported-api, image-upload
Multiview is not supported
exception error nullengine, multiview, webxr, capability-check
Unable to create program
exception critical webgl, shaders, context-loss, resource-exhaustion
VERTEX SHADER ${log}
exception error webgl, glsl, shader-compilation, shaders
FRAGMENT SHADER ${log}
exception error webgl, glsl, shader-compilation
${error}
exception error webgl, glsl, program-link
Something went wrong while creating a gl ${type} shader obje
exception critical webgl, context-lost, gpu
The provided canvas is null or undefined.
exception error webgl, canvas, argument-validation
WebGL not supported
exception critical webgl, browser-compatibility, environment
Not Supported by ThinEngine
exception error api-support, thinengine
Unable to create vertex buffer
exception critical webgl, gpu-memory, buffer
Unable to create index buffer
exception critical webgl, gpu-memory, buffer, index-buffer
Loading textures from IInternalTextureLoader not yet impleme
exception error native, texture-loading, not-implemented
Could not load a native texture.
exception error native, texture-loading, asset-load-failure
Unsupported buffer type
exception error native, texture-loading, invalid-argument
updateWrappedNativeTexture: target InternalTexture was not p
exception error native, texture-wrapping, invalid-argument
updateWrappedNativeTexture: new handle dimensions (${newWidt
exception error native, texture-wrapping, dimension-mismatch
updateWrappedNativeTexture: new handle layer count (${newLay
exception error native, texture-wrapping, layer-count
updateWrappedNativeTexture: wrapped texture is part of a mul
exception error native, texture-wrapping, mrt, unsupported
updateWrappedNativeTexture: wrapped texture's render-target
exception error native, texture-wrapping, depth-stencil, unsupported
Unsupported data for createImageBitmap.
exception error native, image-decoding, invalid-argument
Texture layers are not supported in Babylon Native
exception error native, texture-arrays, unsupported
Cannot compare ${a} and ${b}
exception error babylonjs, flow-graph, comparison, type-mismatch
Cannot get NaN of ${a}
exception error babylonjs, flow-graph, isnan, type-mismatch
Cannot get isInf of ${a}
exception error babylonjs, flow-graph, infinity, type-mismatch
Cannot perform bitwise AND on ${a} and ${b}
exception error babylonjs, flow-graph, bitwise, type-mismatch
Cannot perform bitwise OR on ${a} and ${b}
exception error babylonjs, flow-graph, bitwise, type-mismatch
Cannot perform bitwise XOR on ${a} and ${b}
exception error babylonjs, flow-graph, bitwise, type-mismatch
Cannot compute length of value ${a}
exception error babylonjs, flow-graph, vector-math, type-mismatch
Cannot normalize value ${a}
exception error babylonjs, flow-graph, vector-math, type-mismatch
Cannot get dot product of ${a} and ${b}
exception error babylonjs, flow-graph, vector-math, type-mismatch
Cannot transform value ${a}
exception error flow-graph, type-error, math
Cannot slerp value ${a}
exception error flow-graph, type-error, math
Object is undefined
exception error flow-graph, json-pointer, null-reference
Invalid color type
exception error flow-graph, type-error, color
Easing type not yet implemented
exception error flow-graph, animation, not-implemented
FlowGraphSetVariableBlock: variable and variables are both d
validation error flow-graph, configuration, validation
Invalid FlowGraph block module for ${blockName}
exception error flow-graph, module-resolution, dynamic-import
Unknown block name ${blockName}
exception error flow-graph, registration, unknown-identifier
Matrix is not invertible
exception error flow-graph, matrix, math
Cannot connect two points of type ${this.connectionType}
exception error flow-graph, babylonjs, invalid-connection, api-misuse
Max number of connections for point reached
exception error flow-graph, babylonjs, connection-limit, api-misuse
Could not find signal input with name ${name} in block ${cla
exception error flow-graph, babylonjs, deserialization, version-mismatch
Could not find signal output with name ${name} in block ${cl
exception error flow-graph, babylonjs, deserialization, version-mismatch
Unable to load the snippet ${snippetId}
exception error network, babylonjs, snippets, http-error
Snippet ${snippetId} does not contain a flow graph
exception error babylonjs, snippets, deserialization, invalid-content
Could not find data out connection with unique id ${uniqueId
exception error flow-graph, babylonjs, lookup-failed, uniqueid
Could not find signal in connection with unique id ${uniqueI
exception error flow-graph, babylonjs, lookup-failed, uniqueid
Could not find data out connection with unique id ${serializ
exception error flow-graph, babylonjs, deserialization, broken-reference
Could not find data in connection with unique id ${serialize
exception error flow-graph, babylonjs, deserialization, broken-reference
Invalid value for templated input "${name}": ${value}.
exception error flow-graph, validation, bad-input
Unknown vector class name ${className}
exception error serialization, flow-graph, version-mismatch
SSR post process "${this.name}": Automatic thickness computa
exception error render-graph, ssr, missing-connection
SSR post process "${this.name}": Automatic thickness computa
exception error render-graph, ssr, configuration
SSR post process "${this.name}": Automatic thickness computa
exception error render-graph, ssr, configuration-mismatch
NodeRenderGraphInputBlock: External input "${this.name}" is
exception error render-graph, missing-value, initialization-order
NodeRenderGraphInputBlock: Creation options are missing for
exception error render-graph, texture, missing-configuration
You must define the outputBlock property before building the
validation error render-graph, missing-required-property
${this.constructor.name} "${this.name}": targetTexture and o
exception error render-graph, frame-graph, missing-connection
FrameGraphHighlightLayerTask "${this.name}": objectRendererT
exception error frame-graph, highlight-layer, missing-connection
FrameGraphHighlightLayerTask "${this.name}": objectRendererT
exception error frame-graph, depth-texture, stencil, validation
FrameGraphSelectionOutlineLayerTask "${this.name}": depthTex
exception error frame-graph, depth-texture, missing-input, validation
FrameGraphCullObjectsTask ${this.name}: objectList and camer
exception error frame-graph, culling, missing-input, validation
FrameGraphExecuteTask: Execute task must have a function.
exception error frame-graph, callback, validation
FrameGraphLightingVolumeTask ${this.name}: shadowGenerator i
exception error frame-graph, shadows, missing-input, validation
FrameGraphLightingVolumeTask ${this.name}: light must be a d
exception error frame-graph, lighting, type-mismatch, validation
FrameGraphAnaglyphTask "${this.name}": sourceTexture and lef
exception error frame-graph, post-process, anaglyph, missing-input
FrameGraphBloomMergeTask "${this.name}": sourceTexture and b
exception error frame-graph, post-process, bloom, missing-input
FrameGraphBloomTask: sourceTexture is required
exception error frame-graph, post-process, bloom, missing-input
FrameGraphCircleOfConfusionTask "${this.name}": sourceTextur
exception error frame-graph, post-process, depth-of-field, missing-input
FrameGraphDepthOfFieldBlurTask "${this.name}": sourceTexture
exception error babylonjs, frame-graph, depth-of-field, missing-texture, configuration
FrameGraphBloomMergeTask "${this.name}": sourceTexture, circ
exception error babylonjs, frame-graph, depth-of-field, missing-texture, configuration
FrameGraphDepthOfFieldTask: sourceTexture, depthTexture and
exception error babylonjs, frame-graph, depth-of-field, missing-texture, configuration
FrameGraphMotionBlurTask "${this.name}": sourceTexture is re
exception error babylonjs, frame-graph, motion-blur, missing-texture, configuration
FrameGraphMotionBlurTask "${this.name}": velocityTexture is
exception error babylonjs, frame-graph, motion-blur, velocity-texture, configuration
FrameGraphMotionBlurTask "${this.name}": depthTexture is req
exception error babylonjs, frame-graph, motion-blur, depth-texture, configuration
FrameGraphPostProcessTask "${this.name}": sourceTexture or t
exception error babylonjs, frame-graph, post-process, missing-texture, configuration
FrameGraphScreenSpaceCurvatureTask "${this.name}": sourceTex
exception error babylonjs, frame-graph, curvature, missing-texture, configuration
FrameGraphSSAO2BlurTask "${this.name}": sourceTexture and de
exception error babylonjs, frame-graph, ssao2, missing-texture, configuration
FrameGraphSSAO2RenderingPipelineTask "${this.name}": sourceT
exception error babylonjs, frame-graph, ssao2, missing-texture, configuration
FrameGraphSSAO2Task "${this.name}": sourceTexture, depthText
exception error babylonjs, frame-graph, post-process, missing-input
FrameGraphSSRRenderingPipelineTask "${this.name}": sourceTex
exception error babylonjs, frame-graph, screen-space-reflections, missing-input
FrameGraphSSRTask "${this.name}": sourceTexture, normalTextu
exception error babylonjs, frame-graph, ssr, missing-input
FrameGraphPostProcessTask "${this.name}": sourceTexture and
exception error babylonjs, frame-graph, taa, anti-aliasing, missing-input
FrameGraphVolumetricLightingBlendVolumeTask "${this.name}":
exception error babylonjs, frame-graph, volumetric-lighting, missing-input
FrameGraphVolumetricLightingTask "${name}": the current conf
exception error babylonjs, frame-graph, gpu-capability, webgl, construction
FrameGraphVolumetricLightingTask "${this.name}": targetTextu
exception error babylonjs, frame-graph, missing-input, validation, record
FrameGraphVolumetricLightingTask "${this.name}": lightingVol
exception error babylonjs, frame-graph, empty-mesh, validation, record
FrameGraphCascadedShadowGeneratorTask ${this.name}: the CSM
exception error babylonjs, frame-graph, csm, shadows, light-type
FrameGraphCascadedShadowGeneratorTask ${this.name}: light, o
exception error babylonjs, frame-graph, csm, missing-input, validation
FrameGraphIblShadowsVoxelizationTask ${this.name}: voxel ren
exception error babylonjs, frame-graph, ibl-shadows, texture, gpu-resources
FrameGraphIblShadowsRendererTask "${this.name}": depthTextur
validation error babylonjs, frame-graph, ibl-shadows, missing-input, gbuffer
FrameGraphObjectRendererTask ${this.name}: targetTexture, ob
validation error babylonjs, frame-graph, missing-input, validation
${className} ${this.name}: the back buffer depth/stencil tex
validation error babylonjs, frame-graph, depth-texture, back-buffer, incompatible-configuration
${className} ${this.name}: the depth texture "${depthTexture
validation error babylonjs, frame-graph, msaa, depth-texture, samples-mismatch
${className} ${this.name}: the depth texture (size: ${depthT
validation error babylonjs, frame-graph, depth-texture, size-mismatch, render-target
FrameGraphShadowGeneratorTask ${this.name}: light, objectLis
validation error babylonjs, frame-graph, shadows, missing-input
FrameGraphUtilityLayerRendererTask "${this.name}": targetTex
validation error babylonjs, frame-graph, utility-layer, missing-input
FrameGraphClearTextureTask ${this.name}: targetTexture and d
validation error babylonjs, frame-graph, clear-pass, missing-input
FrameGraphClearTextureTask ${this.name}: the depth texture (
validation error babylonjs, frame-graph, clear-pass, size-mismatch, depth-texture
FrameGraphClearTextureTask ${this.name}: the depth texture (
validation error babylonjs, framegraph, msaa, texture, validation
FrameGraphCopyToBackbufferColorTask "${this.name}": sourceTe
validation error babylonjs, framegraph, missing-assignment, texture
FrameGraphCopyToTextureTask "${this.name}": sourceTexture an
validation error babylonjs, framegraph, missing-assignment, texture
FrameGraphGenerateMipMapsTask ${this.name}: targetTexture is
validation error babylonjs, framegraph, missing-assignment, mipmap
FrameGraphGenerateMipMapsTask ${this.name}: targetTexture mu
validation error babylonjs, framegraph, mipmap, texture-creation, validation
FrameGraph.addTask: Can't add the task "${task.name}" while
exception error babylonjs, framegraph, reentrancy, task-lifecycle
FrameGraph: A pass must be created during a Task.record exec
exception error babylonjs, framegraph, pass-lifecycle, misuse
FrameGraphRenderTarget.renderTargetWrapper: Failed to get te
exception error babylonjs, framegraph, dangling-handle, texture, lifecycle
Pass "${pass.name}" is not valid. ${errMsg}
validation error babylonjs, framegraph, pass-validation, build
LightingVolumeMesh ${name}: light must be a directional ligh
validation error lighting, validation, constructor
When using ArrayBufferView to load data the file extension m
validation error loading, scene-loader, validation, async
No plugin or fallback for ${pluginExtension ?? fileInfo.url}
exception error loading, scene-loader, plugin, missing-import
The '${registeredPlugin.plugin.name}' plugin is disabled via
exception error loading, scene-loader, configuration
Loading from ArrayBufferView can not be used with plugins th
exception error loading, scene-loader, binary-data, validation
The loader plugin corresponding to the '${pluginExtension}'
exception error loading, es6, tree-shaking, missing-import
No scene available to import mesh to
validation error loading, scene-loader, validation, null-check
Cannot load file: a valid scene filename or root url was not
validation error loading, scene-loader, validation, url
No engine available
exception error loading, engine, validation, null-check
No scene available to append to
exception error loading, scene-loader, validation, null-check
No scene available to load asset container to
exception error loader, babylonjs, null-scene, asset-container
No scene available to load animations to
exception error loader, babylonjs, null-scene, animations
Unknown animation group loading mode value '${animationGroup
exception error babylonjs, invalid-enum-value, animations, loader
WebGPU shader language is only supported with WebGPU engine
exception error babylonjs, webgpu, node-material, engine-mismatch
This node is not meant to be an output node. You may want to
exception error babylonjs, node-material, invalid-usage
Unable to find a compatible match
exception error babylonjs, node-material, graph-connection
Cannot connect these two connectors. source: "${this.ownerBl
exception error babylonjs, node-material, graph-connection, type-mismatch
Unsupported OpenPBR property type.
exception error babylonjs, openpbr, type-error, material
HDR prefiltering is not available in WebGL 1., you can use r
exception error webgl1, hdr, prefiltering, engine-capability, pbr
HDR prefiltering is not available in WebGL 1., you can use r
exception error webgl1, hdr, prefiltering, engine-capability, ibl
Error in HufUnpackEncTable
exception error exr, huffman, corrupt-file, texture-loading, piz-compression
Invalid table entry
exception error exr, huf-decompression, corrupt-data, texture-loading
hufDecode issues
exception error exr, huf-decompression, corrupt-data, texture-loading
HufDecode issues
exception error exr, huf-decompression, corrupt-data, texture-loading
Wrong HUF_ENCSIZE
exception error exr, piz-compression, corrupted-data
Wrong hufUncompress
exception error exr, piz-compression, truncated-data
Wrong PIZ_COMPRESSION BITMAP_SIZE
exception error exr, piz-compression, corrupted-data
${CompressionCodes[header.compression]} is unsupported
exception error exr, unsupported-compression, format-compatibility
EXRLoader.parse: file contains unsupported data channels.
exception error exr, channels, unsupported-format
Unsupported pixelType ${decoder.type} for ${header.compressi
exception error exr, pixel-type, unsupported-format
Unsupported type: ${outputType}
exception error exr, invalid-argument, enum
Incorrect OpenEXR format
exception error exr, magic-number, wrong-file-format
Unsupported file format
exception error exr, version-flags, unsupported-format
Image url is not set
exception error texture, argument-validation, configuration
EXR data could not be decoded.
exception error texture, exr, decoding, asset-corruption
Cannot upload to a 2D array texture that has no internal tex
exception error texture, gpu-resource, lifecycle
Layer ${layer} is out of range for a 2D array texture with $
exception error texture, argument-validation, off-by-one
Cannot upload to a 2D array texture that is not attached to
exception error texture, scene, lifecycle
Failed to fetch image "${url}": ${response.status} ${respons
exception error network, fetch, http-status
Failed to fetch KTX2 file "${data}": ${response.status} ${re
exception error network, fetch, ktx2, http-status
The provided data is not a valid KTX2 file.
exception error ktx2, decoding, validation, asset-format
Failed to decode the KTX2 file. ${decodedData.errors}
exception error ktx2, decoding, transcoder
Failed to decode the KTX2 file: expected ${layerCount} layer
exception error ktx2, decoding, validation, texture-array
Failed to decode the KTX2 file: layer ${mipmap.layerIndex} o
exception error ktx2, texture-array, asset-validation, gpu-upload
Failed to decode the KTX2 file: layer ${mipmap.layerIndex} o
exception error ktx2, texture-array, dimension-mismatch, asset-validation
Failed to decode the KTX2 file: layer ${mipmap.layerIndex} o
exception error ktx2, texture-array, byte-size, transcoder
All images must share the same dimensions. Image at index ${
validation error texture-array, dimension-mismatch, imagebitmap, asset-validation
Source channel must be between 0 and 3 (R, G, B, A)
validation error texture-merger, validation, channel-index
Constant value must be between 0.0 and 1.0
validation error texture-merger, validation, range-check
Invalid channel input configuration
validation error texture-merger, config-validation, type-mismatch
loadFileInjection is not defined
exception error es6-tree-shaking, shader-loading, dependency-injection, missing-import
Can not divide a color
exception error math, color, unsupported-operation
Can not floor a color
exception error color3, unsupported-operation, math, reference-error
Can not fract a color
exception error color3, unsupported-operation, math, reference-error
Can not negate a color
exception error color3, unsupported-operation, math, reference-error
Can not fract a quaternion
exception error babylonjs, quaternion, unsupported-operation, internal-api
Quaternion.Minimize does not make sense
exception error math, quaternion, api-misuse
Quaternion.Maximize does not make sense
exception error math, quaternion, api-misuse
Draco codec module is not available
exception error draco, wasm, compression, missing-dependency
Draco: Missing position attribute for encoding.
exception error draco, encoding, mesh, validation
Draco: Failed to encode.
exception error draco, encoding, mesh, wasm
Draco: Encoder module is not available.
exception error draco, worker, initialization-order, async
status.error_msg()
exception error draco, decoding, wasm, data-corruption
Draco: Cannot decode invalid geometry type ${type}
exception error draco, decoding, geometry, validation
Draco: Cannot decode invalid data type ${dataType}
exception error draco, decoding, attributes, type-mapping
Draco: Decoder module is not available
exception error draco, webworker, initialization-order, compression
Draco: Decoder module is not available
exception error draco, decoder, initialization, compression
Draco: Cannot exclude position attribute from encoding.
exception error draco, encoder, validation, vertex-attributes
Draco: Encoder module is not available
exception error draco, encoder, initialization, wasm
Draco: Cannot encode geometry with no vertices.
exception error draco, encoder, validation, empty-geometry
GaussianSplattingDebugger.addMesh: mesh must have a Gaussian
exception error gaussian-splatting, material-type, debugger, validation
To call addPart()/addParts(), each source mesh must be fully
exception error gaussian-splatting, async-loading, state-validation, compound
To call addPart()/addParts(), each source mesh must not be a
exception error gaussian-splatting, compound, validation
Cannot add part, as the maximum part count (${maxPartCount})
exception error gaussian-splatting, limit-exceeded, gpu-limits, compound
Cannot rebuild compound part "${proxy.name}": the retained c
exception error gaussian-splatting, compound, rebuild, missing-data, context-loss
reserveStreamingPart: shTextureCount ${shTextureCount} does
validation error gaussian-splatting, validation, streaming
reserveStreamingPart: capacity ${capacity} would grow the at
exception error gaussian-splatting, texture-limits, capacity
${method}: this streaming part has been removed
exception error gaussian-splatting, lifecycle, stale-reference
${method}: local range [${offset}, ${offset + count}) is out
exception error gaussian-splatting, bounds-check, validation
Gaussian splat data byte length (${bytes.byteLength}) is not
exception error gaussian-splatting, binary-data, validation
_writeStreamingSplats: range [${globalOffset}, ${globalOffse
exception error gaussian-splatting, bounds-check, streaming
_writeStreamingSplats: splatsData has ${uBuffer.length} byte
exception error gaussian-splatting, binary-data, validation
GaussianSplattingPartProxyMesh: compound mesh not found with
exception error serialization, gaussian-splatting, scene-loading
CSG must be used with geometries having the same number of p
exception error csg, geometry, validation
Unable to build a mesh. Manifold has 0 vertex
exception error csg, geometry, empty-result
Error while creating the CSG:
exception error csg, geometry, manifold
The vertexData must at least have positions and indices
validation error csg, vertex-data, validation
The mesh must at least have positions and indices
validation error csg, mesh, validation
Import MeshBuilder to populate this function
exception error mesh, tree-shaking, modular-import
Cannot merge vertex data that do not have the same set of at
exception error babylonjs, vertexdata, mesh-merge, geometry
MeshInvalidPositionsError
Positions are required
error_code error babylonjs, vertexdata, positions, validation
The
validation error geometry, vertex-data, validation, merge
Unexpected number of color components: ${vertexBuffer.getSiz
exception error geometry, colors, vertex-data, extract
TrailMesh: generator not found with ID
exception error serialization, scene-loading, trailmesh, missing-reference
Kernel size must be odd.
validation error post-process, gaussian-blur, validation, area-lights
runTask is not implemented
exception error abstract-class, unimplemented, assets-manager
Bit index out of range
exception error range-error, bitarray, bounds-check
Decorator metadata is unavailable; the Symbol.metadata (${St
exception error decorators, symbol-metadata, polyfill, serialization
DumpData: No WebGL context available. Cannot dump data.
exception error webgl, dump-tools, environment, headless
Initial color gradient values not found in context.
exception error node-particle-system, conversion, internal-state
Initial size gradient values not found in context.
exception error node-particle-system, conversion, size-gradient
Point Cloud System doesnt contain the Mesh
exception error point-cloud, mesh, null-reference
The ComputeShaderParticleSystem class is not available! Make
exception error gpu-particles, webgpu, missing-import, side-effect-module
The WebGL2ParticleSystem class is not available! Make sure y
exception error gpu-particles, webgl2, missing-import, side-effect-module
Method not implemented.
exception error serialization, unimplemented, particle-system
GPU particles cannot work without a full Engine. ThinEngine
exception error gpu-particles, engine-capability, webgl2
Unsupported Physics plugin version.
exception error physics, plugin-version, compatibility
Physics Engine ${this._physicsPlugin.name} cannot be found.
exception error physics, v1, missing-dependency, plugin
Unknown motion type: ${type}
exception error physics, havok, enum, invalid-argument
No mesh provided to create physics shape.
exception error physics, havok, mesh, missing-parameter
Missing required heightfield parameters
exception error physics, havok, heightfield, missing-parameter
Unsupported Shape Type.
exception error physics, havok, shape-type, enum
Unsupported Constraint Type.
exception error physics, havok, constraint, unsupported
No valid mesh was provided for mesh or convex hull shape par
exception error physics, mesh, physics-aggregate, validation
No Physics Engine available.
exception critical physics, scene, initialization, babylon
Plugin version is incorrect. Expected version 2.
exception critical physics, plugin-version, api-mismatch, babylon
No Physics Plugin available.
exception critical physics, plugin, initialization, babylon
Missing scene parameter for constraint constructor.
exception error physics, constraint, missing-argument, babylon
No Physics Engine available.
exception error physics, initialization, babylonjs
Plugin version is incorrect. Expected version 2.
exception error physics, version-mismatch, babylonjs
No Physics Plugin available.
exception error physics, initialization, babylonjs
No Physics Body for TransformNode
exception error physics, undefined-body, babylonjs
No Physics Engine available.
exception error physics, initialization, babylonjs
Plugin version is incorrect. Expected version 2.
exception error physics, version-mismatch, babylonjs
No Physics Plugin available.
exception error physics, initialization, babylonjs
Geometry buffer renderer is not supported but is required fo
exception error rendering, global-illumination, unsupported-hardware, babylonjs
SmartAssetManager: Key "${key}" is not registered. Provide a
exception error smart-assets, asset-loading, unregistered-key, babylon
SmartAssetManager: Unknown manager state.
exception critical smart-assets, state-corruption, internal-state, babylon
SmartAssetSerializer: Invalid asset map — expected an object
validation error serialization, schema-validation, smart-assets, deserialization
SmartAssetSerializer: Unsupported asset map version "${doc.v
validation error serialization, schema-validation, version-mismatch, smart-assets
SmartAssetSerializer: Invalid asset map — 'assets' must be a
validation error deserialization, validation, smart-assets, json
SmartAssetSerializer: Invalid entry for key "${key}" — expec
validation error deserialization, validation, smart-assets, json
SmartAssetSerializer: Invalid entry for key "${key}" — 'url'
validation error deserialization, validation, smart-assets, json
SmartAssetSerializer: Failed to fetch "${source}" — HTTP ${r
http error network, http, fetch, smart-assets
Invalid JSON Format. Check the frame values and make sure t
exception error sprites, atlas, json, parsing, format
Invalid JSON from string. Spritesheet managed with constant
exception error json, spritesheet, parsing
Invalid JSON format. Please check documentation for format s
exception error json, spritesheet, network, parsing
XRCompositionLayer.${control} is not supported by this XR ru
exception error webxr, feature-detection, runtime-support
Anchors not enabled in this environment/browser
exception error webxr, anchors, feature-detection
String(error)
exception error webxr, anchors, native-error
Persistent anchor enumeration is not supported in this envir
exception error webxr, anchors, persistence, feature-detection
Requesting persistent anchor handles is not supported in thi
exception error webxr, anchors, persistence, feature-detection
Restoring persistent anchors requires the anchor system to b
exception error webxr, anchors, lifecycle, state
Restoring persistent anchors is not supported in this enviro
exception error webxr, anchors, persistence, feature-detection
Persistent anchor restoration was interrupted before trackin
exception error webxr, anchors, race-condition, lifecycle
Deleting persistent anchors is not supported in this environ
exception error webxr, browser-support, anchors, feature-detection
Anchors are not enabled in your browser
exception error webxr, anchors, browser-support
Pausing WebXR depth sensing requires an active XR session.
exception error webxr, depth-sensing, session-state
XRSession.pauseDepthSensing is not supported by this XR runt
exception error webxr, depth-sensing, browser-support, feature-detection
Resuming WebXR depth sensing requires an active XR session.
exception error webxr, depth-sensing, session-state
XRSession.resumeDepthSensing is not supported by this XR run
exception error webxr, depth-sensing, browser-support, feature-detection
Expected a WebGL graphics binding for WebXR Depth Sensing.
exception error webxr, depth-sensing, webgl, graphics-binding
feature not found
exception error webxr, features-manager, configuration, registry
Error in provided version - ${name} (${version})
exception error webxr, features-manager, invalid-argument, configuration
Dynamic viewport scaling must be used during an active XR fr
exception error webxr, xr-frame-loop, timing
Dynamic viewport scaling requires an initialized XR referenc
exception error webxr, reference-space, initialization-order
The XR view index must be a non-negative integer.
validation error webxr, argument-validation, range-error
XR view ${viewIndex} is not available in the current viewer
exception error webxr, viewer-pose, index-out-of-range
Cannot create the XR graphics binding: the engine has been d
exception critical webxr, engine-disposed, lifecycle
Cannot create the XR graphics binding before the XR session
exception error webxr, session-lifecycle, initialization-order
WebXR not supported on this browser.
exception error webxr, browser-support, secure-context
WebXRWebGLRenderTargetTextureProvider requires a WebGL-capab
exception critical webxr, webgl, engine-mismatch
Engine is disposed
exception critical webxr, engine-disposed, lifecycle
Could not clone or instantiate node on Asset Container ${nod
exception error asset-container, clone, instancing
Freezing active meshes was cancelled
exception error babylonjs, scene, rendering, performance
Active camera not set
exception error babylonjs, camera, scene, null-reference
No camera defined
exception error babylonjs, camera, scene, render-loop
AdvancedDynamicTexture "${name}": the texture must have been
exception error babylonjs, gui, frame-graph, advanced-dynamic-texture, configuration
FrameGraphGUITask: targetTexture is required
exception error framegraph, render-pipeline, gui, missing-configuration
No URL provided
exception error network, url, gui, input-validation
Invalid engine. Unable to create a canvas.
exception error engine, canvas, gui, initialization-order
Invalid engine. Unable to create a canvas.
exception error engine, canvas, text-measurement, gui, initialization-order
Invalid engine. Unable to create a canvas.
exception error engine, canvas, image, gui, initialization-order
FluentButtonMaterial "${this.name}" failed to load blob text
exception error texture, material, asset-loading, network
Invalid scene provided to GetInspectorGizmoManager
exception error inspector, gizmo, null-check, scene
No avatar found for forum user "${username}"
exception error script, network, avatar, discourse-api
Unable to connect to the Inspector bridge on port ${port} af
exception error network, websocket, cli, connection
Session id must be a number.
validation error cli, validation, arguments
Session ${parsed} does not exist. No active sessions.
validation error cli, session, websocket, state
Session ${parsed} does not exist. Active sessions: ${list}
exception error cli, session, validation
A session id is required. Use --session to list active sessi
exception error cli, arguments, session
useCurveEditor must be used within a CurveEditorProvider
exception error react, context-provider, hooks
GPU Particle System is not supported.
exception error webgpu, particles, browser-compatibility
No particle systems were produced by the node particle syste
exception error particles, node-material, babylonjs
Unknown interceptor type: ${type}
exception error react-hooks, instrumentation, invalid-argument
At least one hook must be provided.
exception error instrumentation, hooks, invalid-argument
Property "${propertyKey.toString()}" of object "${target}" i
exception error instrumentation, runtime, function-interception, api-misuse
Property "${propertyKey.toString()}" of object "${target}" i
exception error instrumentation, property-descriptor, frozen-object, function-interception
Property "${propertyKey.toString()}" of object "${target}" i
exception error instrumentation, property-descriptor, readonly, frozen-object
Failed to define new function "${propertyKey.toString()}" on
exception error instrumentation, defineproperty, proxy, function-interception
Failed to restore original function "${propertyKey.toString(
exception error instrumentation, dispose, restore, frozen-object, function-interception
Failed to delete transient function "${propertyKey.toString(
exception error instrumentation, reflection, dispose, object-integrity
Property "${propertyKey.toString()}" of object "${target}" i
exception error instrumentation, reflection, property-descriptor, non-configurable
Failed to define new property "${propertyKey.toString()}" on
exception error instrumentation, reflection, property-descriptor, frozen-object
Failed to restore original property descriptor "${propertyKe
exception error instrumentation, reflection, dispose, property-descriptor
Failed to delete transient property descriptor "${propertyKe
exception error instrumentation, reflection, dispose, deleteproperty
Unable to save your ${entityName ?? "content"}: ${e}
exception error network, fetch, snippet-server, browser
Unable to save your ${entityName ?? "content"}
exception error http, snippet-server, api, browser
Unable to load your ${entityName ?? "content"}: ${e}
exception error network, fetch, snippet-server, cors
No active scene.
exception error scene, cli, lifecycle, inspector
uniqueId must be a number.
exception error cli, argument-validation, nan
No ${collection.id.replace("query-", "")} found with uniqueI
exception error cli, entity-not-found, lookup
No active scene.
exception error cli, scene, lifecycle
Performance trace is not running. Run start-perf-trace first
exception error cli, state-error, performance
No active scene.
exception error cli, scene, screenshot, lifecycle
cameraUniqueId must be a number.
exception error cli, argument-validation, camera
No camera found with uniqueId ${cameraId}.
exception error cli, camera, entity-not-found
No camera available for screenshot.
exception error cli, camera, screenshot, scene
precision must be a finite number greater than 0.
exception error cli, argument-validation, screenshot
width must be a finite positive integer.
exception error cli, argument-validation, screenshot
Material "${material.name}" effect is not ready. Wait for it
exception error shader, async, material, rendering
Unknown variant "${variant}". Use: compiled, raw, or beforeM
exception error cli, argument-validation, shader
No active scene.
exception error scene, cli, lifecycle
Performance instrumentation is not running. Run start-perf-i
exception error instrumentation, cli, prerequisite, performance
Expected opening { after type & name
exception error bvh, parser, file-format, malformed-input
Unexpected end of file: missing OFFSET
exception error bvh, parser, truncated-file, malformed-input
Expected OFFSET, but got:
exception error bvh, parser, file-format, malformed-input
OFFSET: Invalid number of values
exception error bvh, parser, numeric-values, malformed-input
OFFSET: Invalid values
exception error bvh, parser, numeric-values, locale
Unexpected end of file: missing CHANNELS
exception error bvh, parser, truncated-file, malformed-input
Expected CHANNELS definition
exception error bvh, parser, file-format, malformed-input
Unexpected end of file: missing closing brace
exception error bvh, parser, truncated-file, malformed-input
HIERARCHY expected
exception error bvh, parser, file-format, wrong-input
Unexpected end of file after HIERARCHY
exception error bvh, parser, mocap, truncated-file
MOTION expected
exception error bvh, parser, mocap, missing-section
Unexpected end of file before frame count
exception error bvh, parser, mocap, truncated-file
Invalid frame count line
exception error bvh, parser, mocap, malformed-header
Failed to read number of frames.
exception error bvh, parser, mocap, malformed-header
Unexpected end of file before frame time
exception error bvh, parsing, malformed-file, mocap
Invalid frame time line
exception error bvh, parsing, malformed-file, mocap
Failed to read frame time.
exception error bvh, parsing, nan, number-format
Failed to read frame time. Invalid value
exception error bvh, parsing, invalid-value, division-by-zero
FBXFileLoader: unsupported data type
exception error fbx, type-error, loader, parsing
Expected identifier for node name, got '${identTok.value}' a
exception error fbx, parser, ascii, syntax-error, malformed-file
ASCII FBX array declared ${count} values but parsed ${values
exception error fbx, parser, ascii, array, corrupt-file
Not a valid binary FBX file
exception error fbx, binary, magic-bytes, wrong-format, validation
Truncated binary FBX header
exception error fbx, binary, truncated, header, corrupt-file
Invalid FBX node end offset ${endOffset} at offset ${offset}
exception error fbx, binary, corrupt, offset, record-layout
Invalid FBX property list length for node '${name}' at offse
exception error fbx, binary, corrupt, property-list, bounds
Invalid FBX child node end offset ${child.endOffset} at offs
exception error fbx, binary, corrupt, child-node, bounds
Unknown FBX property type: '${typeCode}' at offset ${offset
exception error fbx, binary, property, unknown-type, misaligned
Unsupported FBX array encoding: ${encoding}
exception error fbx, binary, array, encoding, zlib
Invalid FBX array byte length for ${type}
exception error fbx, binary-parsing, corrupt-data, loaders
Unexpected array type: ${type}
exception error fbx, binary-parsing, unsupported-type, loaders
${context}: unexpected end of input
exception error fbx, binary-parsing, bounds-check, truncated-data
zlib: invalid expected length
exception error zlib, compression, argument-validation, fbx
zlib: unexpected end of input
exception error zlib, compression, truncated-data, fbx
zlib: invalid header
exception error zlib, compression, corrupt-data, fbx
zlib: preset dictionary not supported
exception error zlib, compression, unsupported-feature, fbx
deflate: invalid block type
exception error zlib, deflate, corrupt-data, bitstream
zlib: trailing deflate data
exception error zlib, compression, corrupt-data, fbx
zlib: adler32 mismatch
exception error zlib, checksum, corrupt-data, fbx
deflate: expected byte alignment
exception error deflate, alignment, bit-reader, corrupt-data
zlib: output length mismatch
exception error zlib, length-mismatch, fbx, corrupt-data
deflate: distance out of range
exception error deflate, back-reference, corrupt-data, zlib
deflate: invalid huffman code lengths
exception error deflate, huffman, corrupt-data, validation
deflate: invalid huffman code
exception error deflate, huffman, corrupt-data, fbx
deflate: invalid stored block length
exception error deflate, stored-block, corrupt-data, fbx
deflate: invalid literal/length symbol
exception error deflate, huffman, corrupt-data, fbx
deflate: invalid distance symbol
exception error deflate, huffman, corrupt-data, fbx
deflate: missing end-of-block code
exception error deflate, dynamic-huffman, corrupt-data, fbx
deflate: invalid code length repeat
exception error deflate, dynamic-huffman, corrupt-data, fbx
deflate: invalid code length symbol
exception error deflate, dynamic-huffman, corrupt-data, fbx
Unsafe FBX object ID ${value.toString()}: object IDs must be
exception error fbx, int64, safe-integer, javascript
Unable to unwrap data while parsing OBJ data.
exception error obj, parsing, mesh-data, error-chaining
GaussianSplattingDownloadManager has been disposed.
exception error splat, lifecycle, use-after-dispose, download-manager
GaussianSplattingStream: streaming part was not reserved.
exception error splat, streaming, lifecycle, invariant
Failed to create ImageBitmap
exception error splat, sog, canvas, environment, webp
Failed to create canvas
exception error splat, sog, canvas, environment
Failed to get 2D context
exception error splat, sog, canvas-2d, environment
filename is required when using a URL
exception error splat, sog, validation, api-misuse, url
Missing arrays in SOG data.
exception error splat, sog, metadata, schema-validation
Missing codebook in SOG version 2 scales data.
exception critical sog, gaussian-splatting, codebook, metadata, asset-validation
Missing arrays in SOG scales data.
exception critical sog, gaussian-splatting, metadata, quantization, asset-validation
Missing codebook in SOG version 2 sh0 data.
exception critical sog, gaussian-splatting, codebook, sh0, asset-validation
Missing arrays in SOG sh0 data.
exception critical sog, gaussian-splatting, metadata, quantization, asset-validation
Invalid quaternion mode
exception critical sog, gaussian-splatting, quaternion, corrupt-data, asset-validation
Missing codebook in SOG version 2 shN data.
exception critical sog, gaussian-splatting, codebook, spherical-harmonics, asset-validation
meta.json not found in files Map
exception error sog, gaussian-splatting, input-validation, map-keys
SOG texture contains ${splatTexelCount} texels, but metadata
exception critical sog, gaussian-splatting, metadata, dimension-mismatch, asset-validation
PLY mesh doesn't contain face informations.
exception error ply, splat, loader, mesh
Unsupported Splat mode
exception error splat, loader, invalid-argument
Buffer access is out of range
exception error gltf, loader, buffer, corrupt-asset
${extensionContext}: Invalid area light type (${light.type})
exception error gltf, extension, light, unsupported-value
${context}: Irradiance coefficients are missing
exception error gltf, extension, ibl, missing-field
${extensionContext}/attributes: Instance buffer accessors do
exception error gltf, extension, instancing, validation
${extensionContext}: Pointer is missing
exception error gltf, extension, animation, missing-field
${extensionContext}/pointer: Interpolation is missing
exception error gltf, extension, animation, pointer
${context}: Unsupported mode ${primitive.mode}
exception error gltf, extension, draco, primitive-mode
${context}: ${error.message}
exception error gltf, extension, draco, decoder, corrupt-asset
${extensionContext}: Gaussian splatting primitives must use
exception error gltf, loader, extension, gaussian-splatting
${extensionContext}: Gaussian splatting primitive is missing
exception error gltf, loader, extension, gaussian-splatting, missing-attribute
Receive event should have a single configuration object, the
exception error gltf, interactivity, flow-graph, validation
Event id should be a number
exception error gltf, interactivity, flow-graph, type-error
Rotation quaternion input not found
exception error gltf, interactivity, flow-graph, missing-input
Switch should have a single configuration object, the cases
exception error gltf, interactivity, flow-graph, validation
MultiGate should have a single configuration object, the num
exception error gltf, interactivity, flow-graph, validation
Variable index is not defined for variable interpolation blo
exception error gltf, interactivity, flow-graph, type-error
Error parsing declarations
exception error gltf, khr-interactivity, parser, unsupported-operation
Error parsing variables
exception error gltf, khr-interactivity, parser, type-resolution
Error parsing events
exception error gltf, khr-interactivity, events, parser
Error parsing nodes
exception error gltf, khr-interactivity, nodes, parser
Error validating interactivity node ${this._interactivityGra
exception error gltf, khr-interactivity, validation, nodes
Error parsing node configuration
exception error gltf, khr-interactivity, configuration, parser
Error parsing node connections
exception error gltf, khr-interactivity, connections, state-desync
Cannot get the last selected variant on a glTF mesh that doe
exception error gltf, extensions, metadata, invalid-argument
nodeIndex not found in configuration
exception error gltf, extensions, configuration, node-material
nodeIndex not found in configuration
exception error gltf, extensions, configuration, picking
${extensionContext}: Texture type not supported
exception error gltf, textures, type-mismatch, extensions
${extensionContext}: Direction or Distance properties are no
exception error gltf, audio, validation, extensions
${context}: Unsupported action ${action}
exception error gltf, audio, animation, enum, extensions
${context}: Uri is missing or the binary glTF is missing its
exception error gltf, network, lod, buffer
maxLODsToLoad must be greater than zero
exception error gltf, lod, configuration, validation
${extraContext}: Material type not supported
exception error gltf, materials, pbr, extensions
BabylonScenePathToObjectConverter: path "${path}" does not s
exception error gltf, json-pointer, babylon, path-validation
BabylonScenePathToObjectConverter: path "${path}" is missing
exception error gltf, json-pointer, babylon, path-validation
BabylonScenePathToObjectConverter: unknown collection "${col
exception error gltf, json-pointer, babylon, unknown-collection
BabylonScenePathToObjectConverter: path "${path}" is missing
exception error gltf, json-pointer, babylon, path-validation
BabylonScenePathToObjectConverter: invalid uniqueId "${parts
exception error gltf, json-pointer, babylon, invalid-identifier
BabylonScenePathToObjectConverter: no ${collectionName} inst
exception error gltf, babylon, stale-reference, scene-lifecycle
BabylonScenePathToObjectConverter: nested property paths are
exception error gltf, json-pointer, babylon, unsupported-feature
BabylonScenePathToObjectConverter: property "${propertyName}
exception error gltf, json-pointer, babylon, unknown-property
Path must start with a /
exception error gltf, json-pointer, path-validation
Path ${path} is invalid - no length accessor
exception error gltf, json-pointer, path-resolution, khr-animation-pointer
Path ${path} is invalid
exception error gltf, json-pointer, path-resolution
Path ${path} is invalid
exception error gltf, khr-interactivity, json-pointer, runtime-limits
${context}: Failed to find index (${index})
exception error gltf, loader, index-out-of-range, asset-validation
glTF JSON is not available
exception error gltf, loader, lifecycle, async
Scene is not available
exception error gltf, loader, lifecycle, scene
Appropriate material adapter class not found
exception error gltf, materials, adapter, plugin-registry
Failed to find node '${name}'
exception error gltf, loader, name-lookup
Required extension ${name} is disabled
exception error gltf, extensions, configuration
Required extension ${name} is not available
exception error gltf, extensions, missing-plugin
Invalid coordinate system mode (${this._parent.coordinateSys
exception error gltf, configuration, enum
${context}: Invalid recursive node hierarchy
exception error gltf, malformed-asset, hierarchy
${context}: Primitives are missing
exception error gltf, malformed-asset, mesh
${context}: Attributes are missing
exception error gltf, malformed-asset, geometry
${context}: Primitives do not have the same number of target
exception error gltf, morph-targets, malformed-asset
${context}: Invalid number of components (${componentSize})
exception error gltf, morph-targets, color-attribute
${context}: Camera perspective properties are missing
exception error gltf, camera, malformed-asset
${context}: Camera orthographic properties are missing
exception error gltf, camera, schema-validation, asset-loading
${context}: Invalid camera type (${camera.type})
exception error gltf, camera, enum-validation, asset-loading
${context}/target/path: Invalid value (${channel.target.path
exception error gltf, animation, enum-validation, asset-loading
${context}/target/path: Could not find interpolation propert
exception error gltf, animation, morph-targets, asset-loading
${context}/interpolation: Invalid value (${sampler.interpola
exception error gltf, animation, enum-validation, asset-loading
${context}: Uri is missing or the binary glTF is missing its
exception error gltf, buffer, missing-file, asset-loading
${context}: ${e.message}
exception error gltf, buffer, range-error, binary-data, asset-loading
${context}/type: Invalid value ${accessor.type}
exception error gltf, accessor, indices, schema-validation, asset-loading
${context}/componentType: Invalid value ${accessor.component
exception error gltf, accessor, indices, component-type, asset-loading
No PBR material implementation loaded
exception error gltf, pbr, materials, module-registration, tree-shaking
Invalid version:
exception error gltf, validation, asset-metadata
Invalid minimum version:
exception error gltf, validation, asset-metadata
Incompatible minimum version:
exception error gltf, versioning, compatibility
Unsupported version:
exception error gltf, versioning, compatibility
GLTFLoaderUnexpectedMagicError
Unexpected magic:
exception error gltf, binary, file-format
Unexpected content format: ${contentFormat}
exception error gltf, binary, file-format
First chunk format is not JSON
exception error gltf, binary, file-format
Unexpected JSON chunk
exception error gltf, binary, file-format
OffscreenCanvas not supported - cannot create Player
exception error browser-compatibility, offscreen-canvas, lottie
Invalid call to preWarmPlayerAsync - player is already playi
exception error state-machine, lifecycle, webgl, animation
att() without open element
exception error xml, api-misuse, builder, state
att() after start tag closed for <${ctx.name}>
exception error xml, api-misuse, builder, ordering
text() without open element
exception error xml, api-misuse, builder, state
reserved prefix '${prefix}'
exception error xml, namespace, reserved-word, validation
Invalid or empty skeleton provided
exception error bvh, skeleton, validation, export, animation
No animation range found in skeleton
exception error bvh, animation, skeleton, export, missing-data
BufferView ${bufferView} not found in BufferManager.
exception error gltf, buffer, state, export
No scene available to export
exception error gltf, scene, lifecycle, export, initialization
Buffer data is not available
exception error gltf, export, buffer, serialization
Vertex buffers pointing to the same buffer must have the sam
exception error gltf, export, vertex-buffer, byte-stride, serialization
Triangle strip/fan fill mode is not implemented
exception error gltf, export, fill-mode, triangle-strip, serialization
Unsupported pixel format!
exception error gltf, export, texture, pixel-format, material-conversion
Unknown kind ${kind}
exception error gltf, export, vertex-buffer, attribute-mapping, serialization
Unknown kind: ${kind}
exception error gltf, export, vertex-buffer, attribute-mapping, serialization
Unknown fill mode: ${fillMode}
exception error gltf, export, fill-mode, material, serialization
Attempted to get position on empty layout
exception error ui, layout, shared-ui, state
Attempted to get an invalid layout column
exception error ui, layout, index-out-of-bounds, shared-ui
A service producing the contract '${contract.toString()}' ha
exception error dependency-injection, duplicate-registration, modularity
Service '${contract.toString()}' has not been instantiated i
exception error dependency-injection, lifecycle, instantiation-order
Service '${contract.toString()}' has not been registered in
exception error dependency-injection, missing-registration, modularity
Service '${service.friendlyName}' has dependents: ${Array.fr
exception error dependency-injection, lifecycle, disposal-order
'${this._friendlyName}' container cannot be disposed because
exception error lifecycle, disposal, container-hierarchy
Command '${descriptor.id}' is already registered.
exception error cli, duplicate-registration, command-registry
OverrideManager: Expected an array of override entries.
validation error validation, deserialization, schema
OverrideManager: Unknown manager state.
exception error state, initialization, weakmap
ProjectFile: Invalid project file — expected an object.
validation error validation, deserialization, schema
ProjectFile: Unsupported project version "${doc.version}". E
validation error deserialization, validation, versioning
ProjectFile: Invalid project file — 'overrides' must be an a
validation error deserialization, validation, json
ProjectFile: Invalid project file — 'companionBindings' must
validation error deserialization, validation, json
ProjectFile: Invalid project bundle — missing project.json
validation error zip, deserialization, file-loading
Aggregate blocks should not be prepared for runtime.
exception error smart-filters, runtime, unsupported-operation
Cannot register an input connection point with no internal c
exception error smart-filters, connection-points, constructor
The ${ConnectionPointType[input.type]} input named "${input.
exception error smart-filters, runtime-data, binding
The inner smart filter must have an output connected to some
exception error smart-filters, aggregate-block, graph-validation
Was asked to serialize an unrecognized block type
exception error smart-filters, serialization, type-mismatch
Auto bound input ${autoBoundInput.name} has an unsupported t
exception error smart-filters, shader-binding, unsupported-value
Could not deserialize input block, unknown input type
exception error serialization, deserialization, schema-validation-failed
Was asked to serialize an unrecognized block type
exception error serialization, type-mismatch, wrong-dispatch
${this.blockType} did not have a render target texture.
exception error rendering, runtime, render-target
EditableInPropertyPage: decorator metadata is unavailable; t
exception error decorators, module-load-order, polyfill
Element "${element}" already added to the graph!
exception error dependency-graph, duplicate-element, internal-state
Circular dependency detected!
exception error dependency-graph, circular-dependency, topological-sort
Shader bindings not set!
exception error optimization, shader-binding, initialization-order
Helper function ${funcName} in blockType ${block.blockType}
exception error optimization, glsl, shader-code, uniforms
Shader program not found for block "${block.name}"!
exception error optimization, shader-program, initialization-order
Could not optimize blockType ${block.blockType} because a te
exception error optimization, glsl, texture-sampling, unsupported-pattern
_releaseTexture: Trying to release a texture from a non exis
exception error smart-filters, render-target-pool, texture-lifecycle, internal-state
_releaseTexture: Can't find the texture in the pool ${textur
exception error smart-filters, render-target-pool, texture-lifecycle, internal-state
Could not find a blockType
exception error smart-filters, serialization, validation, custom-blocks
blockType must be defined
exception error smart-filters, glsl, serialization, custom-blocks, validation
Could not deserialize the following block definitions: ${blo
exception error smart-filters, deserialization, block-registry, version-skew
Source block ${connection.outputBlock} not found
exception error smart-filters, deserialization, graph-integrity, validation
Block ${connection.outputBlock} does not have an connection
exception error smart-filters, deserialization, graph-integrity, connection-points
`Target block ${connection.inputBlock} not found`
exception error smart-filters, deserialization, graph-integrity, validation
`Block ${connection.inputBlock} does not have a connection p
exception error smart-filters, deserialization, graph-integrity, connection-points
`No serializer was provided for a block of type ${block.bloc
exception error smart-filters, serialization, block-registry, custom-blocks
"Block is not part of this smart filter"
exception error smart-filters, block-registration, shared-state
"Initialization promises timed out"
exception error async, timeout, initialization
"The glsl file must contain a header comment with a smartFil
exception error build-tools, glsl, shader-header
"A block that uses a BlockDisableStrategy other than Manual
exception error build-tools, glsl, disable-strategy, conflict
"The shader file must end with .fragment.glsl or .block.glsl
exception error build-tools, file-extension, glsl
"Uniform line not found"
exception error glsl, uniform-parsing, annotations
`Uniforms must have a type and a name: '${uniformLine}'`
exception error glsl, uniform-parsing, syntax
`Uniforms must have a type: '${uniformLine}'`
exception error glsl, uniform-parsing, syntax
`Uniforms must have a name: '${uniformLine}'`
exception error glsl, uniform-parsing, syntax
`Unsupported uniform type: '${uniformTypeString}'`
exception error glsl, uniform-parsing, unsupported-type
"Const line not found"
exception error shader, parsing, glsl, build-tools
`Consts must have a name, type, and a default value: '${cons
exception error shader, parsing, glsl, syntax
`Consts must have a name: '${constLine}'`
exception error shader, parsing, glsl, naming
`Consts must have a value: '${constLine}'`
exception error shader, parsing, glsl, default-value
`Unsupported const property type: '${type}'`
exception error shader, parsing, glsl, type-error
`Symbol "${symbol}" is reserved and cannot be used`
exception error shader, naming, reserved-word, glsl
"Shaders may have no more than 1 main input"
exception error shader, glsl, smart-filters, configuration
"No function name found in shader code"
exception error shader, parsing, glsl, functions
`Mismatched curly braces found near: ${functionName}`
exception error shader, parsing, glsl, syntax, braces
"Multiple main functions found in shader code"
exception error shader, parsing, glsl, entry-point