BabylonJS/Babylon.js · error
FrameGraphRenderTarget.renderTargetWrapper: Failed to get te
Error message
FrameGraphRenderTarget.renderTargetWrapper: Failed to get texture from handle. handle: ${handle}, name: ${this.name}, index: ${i}, renderTargets: ${this._renderTargets} What it means
When FrameGraphRenderTarget builds its renderTargetWrapper, it resolves each handle in _renderTargets via the texture manager's getTextureFromHandle. If a handle does not map to an existing texture (never created, already released/disposed, or a dangling handle), the wrapper cannot be built and it throws with full diagnostic context.
Source
Thrown at packages/dev/core/src/FrameGraph/frameGraphRenderTarget.ts:60
const textureDescription = this._textureManager.getTextureDescription(textureHandle);
const creationOptionsForTexture: IMultiRenderTargetOptions = {
textureCount: this._renderTargets?.length ?? 0,
generateDepthBuffer: false,
label: this.name,
samples: textureDescription.options.samples ?? 1,
dontCreateTextures: true,
};
this._renderTargetWrapper = engine.createMultipleRenderTarget(textureDescription.size, creationOptionsForTexture, true);
for (let i = 0; i < creationOptionsForTexture.textureCount!; i++) {
const handle = this._renderTargets![i];
const texture = this._textureManager.getTextureFromHandle(handle);
if (!texture) {
throw new Error(
`FrameGraphRenderTarget.renderTargetWrapper: Failed to get texture from handle. handle: ${handle}, name: ${this.name}, index: ${i}, renderTargets: ${this._renderTargets}`
);
}
texture.incrementReferences();
this._renderTargetWrapper.setTexture(texture, i, false);
}
if (this._renderTargetDepth !== undefined) {
this._renderTargetWrapper.setDepthStencilTexture(this._textureManager.getTextureFromHandle(this._renderTargetDepth), false);
}
}
return this._renderTargetWrapper;
}
public equals(other: FrameGraphRenderTarget): boolean {
View on GitHub (pinned to 0592b347b8)
Solutions
- Ensure every handle in the render target's _renderTargets was created by this frame graph's texture manager and not disposed.
- Recreate the render target (or refresh its handles) after any frame graph rebuild or texture disposal.
- Check texture reference counts and avoid disposing textures that tasks/render targets still depend on.
Example fix
// before
rt._renderTargets[i] = oldHandle; // texture already disposed
textureManager.disposeTexture(oldHandle);
const wrapper = rt.renderTargetWrapper; // throws
// after
rt._renderTargets[i] = fg.createTexture({ name: 'rt', options: { ... } });
const wrapper = rt.renderTargetWrapper; Defensive patterns
Strategy: validation
Validate before calling
const allValid = rt._renderTargets.every((h) => frameGraph.textureManager.getTextureFromHandle(h) !== undefined);
if (!allValid) {
throw new Error('Render target references a disposed or unknown texture handle');
} Try / catch
try {
const wrapper = rt.renderTargetWrapper;
} catch (e) {
if (String(e.message).includes('Failed to get texture from handle')) {
// rebuild handles / recreate textures before retrying
} else {
throw e;
}
} Prevention
- Track and dispose textures only after their owning render target and tasks are released.
- Never mix texture handles between different frame graph instances.
When it happens
Trigger: Assigning a texture handle to a render target whose backing texture was never created or was disposed (texture manager released it), then accessing renderTarget.renderTargetWrapper; using a handle from a different FrameGraph/texture manager instance.
Common situations: Disposing textures while the frame graph still references them; using handles from a previous frame graph rebuild; passing an imported texture handle that was not registered with this frame graph's texture manager.
Related errors
- FrameGraphClearTextureTask ${this.name}: the depth texture (
- FrameGraphCopyToBackbufferColorTask "${this.name}": sourceTe
- FrameGraphCopyToTextureTask "${this.name}": sourceTexture an
- Disconnect failed
- Unable to create webGL texture
AI-assisted analysis of BabylonJS/Babylon.js@0592b347b8 (2026-08-30).
Data as JSON: /api/errors/a0f01b7848818f39.
Report an issue: GitHub.