BabylonJS/Babylon.js · error

_writeStreamingSplats: splatsData has ${uBuffer.length} byte

Error message

_writeStreamingSplats: splatsData has ${uBuffer.length} bytes, need ${count * 32} for ${count} splats (stride 32)

What it means

_writeStreamingSplats requires the input buffer to contain at least count * 32 bytes (the 32-byte stride per splat: position, scale, rotation, color/covariance data). It throws when splatsData is shorter than that, preventing reads past the end of the supplied buffer.

Source

Thrown at packages/dev/core/src/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.ts:3171

     * @param count number of splats to write
     * @param splatsData raw `.splat` bytes for `count` splats (stride 32)
     * @param min optional running min accumulator for the written centers
     * @param max optional running max accumulator for the written centers
     */
    protected _writeStreamingSplats(globalOffset: number, count: number, splatsData: ArrayBuffer | ArrayBufferView, min?: Vector3, max?: Vector3): void {
        if (!this._splatPositions) {
            return;
        }
        // Validate the range against the atlas and the input length (independent of GPU state): an out-of-range
        // offset/count would write over another part's texels or allocate a huge transient (the CPU arrays are
        // atlas-indexed up to `end`); a short input would read past its end.
        const capacity = this._splatPositions.length / 4;
        const uBuffer = GaussianSplattingMeshBase._GetSplatDataBytes(splatsData);
        if (!Number.isInteger(globalOffset) || !Number.isInteger(count) || globalOffset < 0 || count < 0 || globalOffset + count > capacity) {
            throw new Error(`_writeStreamingSplats: range [${globalOffset}, ${globalOffset + count}) is outside the atlas bounds [0, ${capacity})`);
        }
        if (uBuffer.length < count * 32) {
            throw new Error(`_writeStreamingSplats: splatsData has ${uBuffer.length} bytes, need ${count * 32} for ${count} splats (stride 32)`);
        }
        if (count === 0 || !this._covariancesATexture) {
            return;
        }
        const textureSize = this._getTextureSize(this._vertexCount);
        const width = textureSize.x;
        const covBSItemSize = this._useRGBACovariants ? 4 : 2;
        const end = globalOffset + count;

        const fBuffer = GaussianSplattingMeshBase._GetSplatDataFloats(splatsData);

        // Transients are sized to `count`, not `end` (globalOffset + count): sizing by atlas position would allocate
        // tens of MB for a small write near a large atlas's tail. dstIndex still addresses the atlas _splatPositions.
        const covA = new Uint16Array(count * 4);
        const covB = new Uint16Array(count * covBSItemSize);
        const colorArray = new Uint8Array(count * 4);
        const localMin = min ?? new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
        const localMax = max ?? new Vector3(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);

View on GitHub (pinned to 0592b347b8)

Solutions

  1. Ensure splatsData.byteLength >= count * 32 before the call, slicing from a larger source buffer as needed
  2. Reduce count to Math.floor(uBuffer.length / 32) if the buffer is the limiting factor
  3. Verify the source data stride is 32 bytes and re-pack it if not

Example fix

// before
base._writeStreamingSplats(0, count, smallBuffer);
// after
const usable = Math.min(count, Math.floor(smallBuffer.byteLength / 32));
base._writeStreamingSplats(0, usable, smallBuffer);
Defensive patterns

Strategy: validation

Validate before calling

if (splatsData.byteLength < count * 32) {
  count = Math.floor(splatsData.byteLength / 32); // or abort
}

Type guard

const hasEnoughSplats = (buf: ArrayBuffer | ArrayBufferView, count: number) =>
  (ArrayBuffer.isView(buf) ? buf.byteLength : buf.byteLength) >= count * 32;

Try / catch

try {
  base._writeStreamingSplats(offset, count, data);
} catch (e) {
  if (String(e).includes('stride 32')) { count = Math.floor(u8.byteLength / 32); retry(); }
  else throw e;
}

Prevention

When it happens

Trigger: Passing a packed subset buffer whose length is less than count*32 while claiming to write count splats; mismatched stride assumptions (e.g. 20-byte .splat rows vs 32-byte expected).

Common situations: Converting between splat file formats with different strides; slicing a buffer with wrong byte math (count * stride mismatch).

Related errors


AI-assisted analysis of BabylonJS/Babylon.js@0592b347b8 (2026-08-30). Data as JSON: /api/errors/5c42f66268946235. Report an issue: GitHub.