BabylonJS/Babylon.js · error · Error
There is no NavMesh generated.
Error message
There is no NavMesh generated.
What it means
RecastNavigationJSPlugin.getNavmeshData() exports the built navmesh as a Uint8Array for persistence, but requires that a navmesh has actually been built first (this.navMesh set by createNavMesh). If this.navMesh is null/undefined, the plugin throws this error instead of returning garbage.
Source
Thrown at packages/dev/addons/src/navigation/plugin/RecastNavigationJSPlugin.ts:501
}
/**
* build the navmesh from a previously saved state using getNavmeshData
* @param data the Uint8Array returned by getNavmeshData
*/
public buildFromNavmeshData(data: Uint8Array): void {
const result = this.bjsRECAST.importNavMesh(data);
this.navMesh = result.navMesh;
this._navMeshQuery = new this.bjsRECAST.NavMeshQuery(this.navMesh);
}
/**
* returns the navmesh data that can be used later. The navmesh must be built before retrieving the data
* @returns data the Uint8Array that can be saved and reused
*/
public getNavmeshData(): Uint8Array {
if (!this.navMesh) {
throw new Error("There is no NavMesh generated.");
}
return this.bjsRECAST.exportNavMesh(this.navMesh);
}
/**
* build the tile cache from a previously saved state using getTileCacheData
* @param tileCacheData the data returned by getTileCacheData
* @param tileCacheMeshProcess optional process to apply to each tile created
*/
public buildFromTileCacheData(tileCacheData: Uint8Array, tileCacheMeshProcess?: TileCacheMeshProcess): void {
const result = this.bjsRECAST.importTileCache(tileCacheData, tileCacheMeshProcess ?? CreateDefaultTileCacheMeshProcess([]));
this.navMesh = result.navMesh;
this._tileCache = result.tileCache;
this._navMeshQuery = new this.bjsRECAST.NavMeshQuery(this.navMesh);
}
/**
* returns the tile cache data that can be used later. The tile cache must be built before retrieving the dataView on GitHub (pinned to 0592b347b8)
Solutions
- Call createNavMesh (or createNavMeshAsync) successfully before calling getNavmeshData
- Check this.navMesh / plugin.isSupported state before exporting
- If building asynchronously, await the creation promise before exporting
- If the plugin was disposed, recreate the plugin and rebuild the navmesh
Example fix
// before
const data = plugin.getNavmeshData();
// after
if (!plugin.navMesh) {
await plugin.createNavMeshAsync(meshes, parameters);
}
const data = plugin.getNavmeshData(); Defensive patterns
Strategy: validation
Validate before calling
if (!plugin.navMesh) {
throw new Error("Build the navmesh before exporting");
}
const data = plugin.getNavmeshData(); Type guard
const hasNavmesh = (p: { navMesh?: unknown }): p is { navMesh: object } => p.navMesh != null; Try / catch
try {
const data = plugin.getNavmeshData();
} catch (e) {
if (e.message.includes("no NavMesh generated")) {
await plugin.createNavMeshAsync(meshes, params);
}
} Prevention
- Always build (and await) createNavMeshAsync before any export/save call
- Centralize navmesh save/load behind a helper that builds on demand
- Check plugin state after dispose and rebuild before reuse
When it happens
Trigger: Calling getNavmeshData() before ever calling createNavMesh/createNavMeshAsync, or after createNavMesh threw 'Unable to create navmesh', or after dispose() cleared the plugin state.
Common situations: Trying to save a navmesh at app startup before the build step runs; saving after a failed creation due to bad parameters or geometry; ordering bugs in async code where the save runs before the awaited build finishes.
Related errors
- At least one mesh is needed to create the nav mesh.
- Unable to get nav mesh. No vertices or indices.
- Unable to generateSoloNavMesh: ${result.error}
- At least one mesh is needed to create the nav mesh.
- Unable to generate navMesh: ${e}
AI-assisted analysis of BabylonJS/Babylon.js@0592b347b8 (2026-08-30).
Data as JSON: /api/errors/51402890c0939fbc.
Report an issue: GitHub.