EllanJiang/GameFramework · error · GameFrameworkException

Data table helper is invalid.

Error message

Data table helper is invalid.

What it means

Thrown by DataTableManager.SetDataTableHelper when the supplied IDataTableHelper is null. The helper creates DataTableBase instances by type, so a null value breaks the whole data table module and is rejected at setup time.

Solutions

  1. Construct a concrete IDataTableHelper implementation and pass it.
  2. Add the SetDataTableHelper call to the standard framework initialization sequence.
  3. Check the helper instantiation for null-returning factory calls.

Example fix

// before
dataTableManager.SetDataTableHelper(null);
// after
m_DataTableHelper = new DataTableHelper();
dataTableManager.SetDataTableHelper(m_DataTableHelper);
Defensive patterns

Strategy: type-guard

Validate before calling

if (helper != null) dataTableManager.SetDataTableHelper(helper);

Type guard

bool IsValidTableHelper(IDataTableHelper h) => h != null;

Try / catch

try { dataTableManager.SetDataTableHelper(helper); } catch (GameFrameworkException ex) when (ex.Message.Contains("Data table helper")) { /* register helper */ }

Prevention

When it happens

Trigger: Calling SetDataTableHelper(null), or passing a helper variable that was never assigned.

Common situations: Game entry code missing the helper registration step; refactor deleted the instantiation; wrong component wired in the framework startup list.

Related errors


AI-assisted analysis of EllanJiang/GameFramework@d0c010b051 (2026-09-15). Data as JSON: /api/errors/e5402ad40829b44d. Report an issue: GitHub.

Appendix: source

Thrown at GameFramework/DataTable/DataTableManager.cs:115

        public void SetDataProviderHelper(IDataProviderHelper<DataTableBase> dataProviderHelper)
        {
            if (dataProviderHelper == null)
            {
                throw new GameFrameworkException("Data provider helper is invalid.");
            }

            m_DataProviderHelper = dataProviderHelper;
        }

        /// <summary>
        /// 设置数据表辅助器。
        /// </summary>
        /// <param name="dataTableHelper">数据表辅助器。</param>
        public void SetDataTableHelper(IDataTableHelper dataTableHelper)
        {
            if (dataTableHelper == null)
            {
                throw new GameFrameworkException("Data table helper is invalid.");
            }

            m_DataTableHelper = dataTableHelper;
        }

        /// <summary>
        /// 确保二进制流缓存分配足够大小的内存并缓存。
        /// </summary>
        /// <param name="ensureSize">要确保二进制流缓存分配内存的大小。</param>
        public void EnsureCachedBytesSize(int ensureSize)
        {
            DataProvider<DataTableBase>.EnsureCachedBytesSize(ensureSize);
        }

        /// <summary>
        /// 释放缓存的二进制流。
        /// </summary>
        public void FreeCachedBytes()

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