ErrLookup › MonoGame/MonoGame

MonoGame/MonoGame

One framework for creating powerful cross-platform games. · C# · 1,287 source files

Analyzed at 1d71bbd0ff on 2026-08-13. 508 documented errors.

Code / MessageTypeSeverityTags
Could not read the audio data from file "{Path.GetFileName(F
exception error audio, content-pipeline, wav, mp3, wma, xna-compat, disposed
Incorrect file type! Expected '.wav' but found '.{_fileType}
exception error audio, content-pipeline, importer, wav, mp3, wma, type-mismatch
Calculated block align does not match RIFF {_format.BlockAli
exception error audio, content-pipeline, wav, riff, block-align, corrupt-file
Probed channel count does not match RIFF: {_format.ChannelCo
exception error audio, content-pipeline, wav, riff, channels, corrupt-file
Probed audio format does not match RIFF: {_format.Format}, {
exception error audio, content-pipeline, wav, riff, format-tag, codec, corrupt-file
Probed sample rate does not match RIFF: {_format.SampleRate}
exception error audio, content-pipeline, wav, riff, sample-rate, corrupt-file
There was an error processing '{Path.GetFileNameWithoutExten
exception error audio, content-pipeline, wrapper, invalid-content, inner-exception
There is no supported audio profile for the '{platform}' pla
exception error audio, content-pipeline, platform, target-platform, console, unsupported
ffprobe exited with non-zero exit code.
exception error audio, content-pipeline, ffprobe, ffmpeg, external-tool, environment, corrupt-file
Failed to parse ffprobe output.
exception error audio, content-pipeline, ffprobe, parsing, ffmpeg, version-compat
riff wave header has unexpected format
exception error audio, content-pipeline, wav, riff, header, corrupt-file, truncated
ffmpeg exited with non-zero exit code: {ffmpegStdout} {ffmp
exception error audio, content-pipeline, ffmpeg, external-tool, pcm, conversion
XMA is not a supported encoding format. It is specific to th
exception error audio, content-pipeline, xma, xbox360, unsupported-format, conversion
Converting from importerName and processorName is not suppor
exception error content-pipeline, content-builder, obsolete, api-migration, importer, processor
Converting from imposterName and processorName is not suppor
exception error content-pipeline, content-builder, obsolete, api-migration, importer, processor, typo
Converting from processorName is not supported with the Cont
exception error content-pipeline, content-builder, obsolete, api-migration, processor
Child already has a parent
exception error content-pipeline, collection, parent-child, ownership, reparenting
input is not of the expected type
exception error content-pipeline, type-mismatch, monogame
Cannot access ActiveContext because there is no active conte
exception error content-pipeline, context-scope, async-local, monogame
Unsupported compression format DXT2
exception error dds, texture, content-pipeline, unsupported-format, monogame
Unsupported compression format DXT4
exception error dds, texture, content-pipeline, unsupported-format, monogame
Unsupported RGBA pixel format
exception error dds, texture, content-pipeline, unsupported-format, monogame
Unsupported RGB pixel format
exception error dds, texture, content-pipeline, unsupported-format, monogame
Unsupported pixel format
exception error dds, texture, content-pipeline, unsupported-format, monogame
Unsupported SurfaceFormat {format}
exception error dds, texture, content-pipeline, internal-consistency, monogame
Invalid file signature
exception error dds, texture, content-pipeline, file-format, monogame
Invalid DDS_HEADER dwSize value
exception error dds, texture, content-pipeline, file-format, validation, monogame
Invalid DDS_PIXELFORMAT dwSize value
exception error dds, texture, content-pipeline, file-format, validation, monogame
Unsupported DDS_HEADER_DXT10 struct found
exception error dds, texture, content-pipeline, dx10, unsupported-format, monogame
Incomplete cubemap in DDS file
exception error dds, texture, cubemap, content-pipeline, monogame
Unsupported bitmap content!
exception error dds, texture, content-pipeline, export, monogame
filename
exception error content-pipeline, external-reference, validation, argument-null, monogame
relativeToContent.SourceFilename
exception error content-pipeline, external-reference, validation, argument-null, content-identity, monogame
Couldn't locate external tool '{command}'.
exception error external-tool, content-pipeline, environment, path, process, monogame
CharacterRegion.End must be greater than CharacterRegion.Sta
validation error font, content-pipeline, validation, font-importer, monogame
Can't find {absolutePath}
exception error font, content-pipeline, resource-file, file-not-found, font-importer, monogame
Could not retrieve surface format of source bitmap
exception error content-pipeline, bitmap, surface-format, graphics
Could not retrieve surface format of destination bitmap
exception error content-pipeline, bitmap, surface-format, graphics
Could not copy between {sourceFormat} and {destinationFormat
exception error content-pipeline, bitmap, format-conversion, graphics
Total bone weights in a collection must not be zero
validation error content-pipeline, model, skinning, bone-weights
iOS platform only supports PVR texture compression
exception error content-pipeline, texture, compression, ios, pvr, platform
{platform} platform only supports DXT texture compression
exception error content-pipeline, texture, compression, dxt, desktop, platform
Invalid block size
validation error content-pipeline, bitmap, dxt, compression, argument
DxtBitmapContent cannot compress format=[{format}]
exception error content-pipeline, bitmap, dxt, surface-format, compression
ETC1 bitmap with width {Width} and height {Height} needs {by
validation error content-pipeline, bitmap, etc1, compression, argument
ETC2 bitmap with width {Width} and height {Height} needs {by
validation error content-pipeline, bitmap, etc2, compression, argument
Expected PixelBitmapContent<byte> or PixelBitmapContent<Colo
validation error content-pipeline, font, bitmap, type-mismatch
The start character '{start}' must not be greater than the e
validation error content-pipeline, font, character-region, argument
Input string cannot be null or empty.
validation error content-pipeline, font, character-region, config, argument
Input format is not supported.
validation error content-pipeline, font, character-region, config, parsing
Invalid hexadecimal codepoint: {value}
validation error content-pipeline, font, character-region, codepoint, parsing
Invalid decimal entity codepoint: {value}
validation error content-pipeline, font, character-region, codepoint, parsing
Invalid character or codepoint: {value}
validation error content-pipeline, font, character-region, codepoint, parsing
Grow limit must be larger than 0.
validation error content-pipeline, font, bin-packing, argument
Failed to pack rectangle of size ({width}, {height}). BinWid
exception error content-pipeline, font, bin-packing, atlas
Failed to pack rectangle of size ({width}, {height}). BinWid
exception error content-pipeline, font, bin-packing, atlas
Index offset must be larger than 0.
validation error argument-validation, maxrectsbin, bin-packing, content-pipeline
Packed array not large enough to hold bounds.
validation error argument-validation, maxrectsbin, bin-packing, content-pipeline
Failed to pack rectangles with {indices.Count} rectangles le
exception error bin-packing, maxrectsbin, font-atlas, content-pipeline, capacity
Failed to pack rectangles with {indices.Count} rectangles le
exception error bin-packing, maxrectsbin, font-atlas, content-pipeline, capacity
An error occured in freetype.
exception error freetype, font-import, sharpfont, native-interop, content-pipeline
CharacterRegion.End must be greater than CharacterRegion.Sta
validation error font-description, character-region, validation, content-pipeline
Bitmap resize failed: {errorMsg}
exception error bitmap, resize, native-interop, mgcp, content-pipeline
Unexpected intermediate format: {intermediateFormat}
exception error bitmap, surface-format, resize, content-pipeline
Invalid return type for bitmap, expected {typeof(T)}, got {s
exception error bitmap, generics, type-mismatch, resize, content-pipeline
DXT compression requires width and height must be powers of
exception error dxt, compression, reach-profile, power-of-two, texture, content-pipeline
Font textures should only have one face
exception error dxt, font-texture, texture-faces, compression, content-pipeline
Parent not set
exception error mesh, geometry, positions, content-pipeline
This MeshBuilder can no longer be used because FinishMesh ha
exception error mesh-builder, lifecycle, state-machine, content-pipeline
Missing vertex channel data for channel {channel.Name}
exception error mesh-builder, vertex-channel, data-binding, content-pipeline
Functions starting with 'Create' must be called before calli
exception error mesh-builder, ordering, state-machine, content-pipeline
Channel {vertexDataIndex} data has a different type from inp
exception error mesh-builder, vertex-channel, type-mismatch, content-pipeline
DuplicateSkeleton
exception error skeleton, mesh-helper, model-import, hierarchy, content-pipeline
Cannot resize MipmapChainCollection. This type of texture ha
exception error texture, content-pipeline, monogame, collection
Color format "{typeof(T)}" is not supported
exception error texture, bitmap, content-pipeline, monogame, generics
No data set on bitmap
exception error texture, bitmap, pvrtc, content-pipeline, monogame
Incorrect data size. Expected {size} bytes
exception error texture, bitmap, pvrtc, content-pipeline, monogame, validation
Type '{newBitmapType}' is not a subclass of BitmapContent.
exception error texture, content-pipeline, monogame, reflection, validation
Type '{newBitmapType}' is abstract and cannot be allocated.
exception error texture, content-pipeline, monogame, reflection, validation
Type '{newBitmapType}' contains generic parameters and canno
exception error texture, content-pipeline, monogame, reflection, generics, validation
Type '{newBitmapType} does not have a constructor with signa
exception error texture, content-pipeline, monogame, reflection, validation
There is no supported texture profile for the '{platform}' p
exception critical texture, content-pipeline, monogame, platform, configuration
Mismatched channel type
exception error vertex, mesh, content-pipeline, monogame, generics
Vertex channel with name {name} already exists
exception error vertex, mesh, content-pipeline, monogame, validation
TypeConverter for {typeof(T).Name} -> {typeof(TargetType).Na
exception error vertex, mesh, content-pipeline, monogame, type-conversion
encodedName
exception error vertex, mesh, content-pipeline, monogame, validation, naming
Unrecognized vertex content type: '{channel.ElementType}'
exception error vertex, mesh, content-pipeline, monogame, vertex-buffer
Unknown vertex element usage for channel '{channel.Name}'
exception error vertex, mesh, content-pipeline, monogame, vertex-buffer, naming
Could not find "{input.FontName}" font file at "{fontFile}".
exception critical audio, importer, content-pipeline, monogame, file-not-found
Could not find "{input.FontName}" font file at "{fontFile}".
exception critical audio, importer, content-pipeline, monogame, file-not-found
Failed to import root node: {_scene.RootNode.Name}
exception error model, importer, content-pipeline, monogame, assimp, fbx
Unknown $AssimpFbx$ node: "{aiNode.Name}"
exception error fbx, assimp, content-pipeline, model-import, pivot
Multiple skeletons found. Please ensure that the model does
exception error fbx, assimp, content-pipeline, skeleton, skinning, model-import
Node "{ancestor.Name}" is not an ancestor of "{node.Name}".
exception error fbx, assimp, content-pipeline, internal, node-hierarchy
Could not convert from string({value}) to Color, expected fo
exception error content-pipeline, type-converter, color, mgcb, configuration
assemblyFilePath cannot be null!
exception error content-pipeline, pipeline-manager, assembly, null-argument
assemblyFilePath must be absolute!
exception error content-pipeline, pipeline-manager, assembly, path-validation
Couldn't find a default importer for '{sourceFilepath}'!
exception error content-pipeline, pipeline-manager, importer, mgcb, resolution
Couldn't find a default processor for importer '{importerNam
exception error content-pipeline, pipeline-manager, processor, importer, mgcb
The source file '{0}' does not exist!
exception error content-pipeline, pipeline-manager, file-not-found, mgcb, build
Failed to create importer '{0}'
exception error content-pipeline, pipeline-manager, importer, process-content, resolution
Importer '{pipelineEvent.Importer}' had unexpected failure!
exception error content-pipeline, pipeline-manager, importer, exception-wrapping, process-content
Failed to create processor '{0}'
exception error content-pipeline, pipeline-manager, processor, process-content, resolution
The type '{importedObject.GetType().FullName}' cannot be pro
exception error content-pipeline, pipeline-manager, processor, type-mismatch, mgcb
Processor '{pipelineEvent.Processor}' had unexpected failure
exception error content-pipeline, pipeline-manager, processor, exception-wrapping, process-content
Passed EffectContent input is invalid!
exception error content-pipeline, effect-processor, shader, null-argument, mgfx
{ex.Message}
exception error content-pipeline, effect-processor, shader, mgfx, parse-error
Failed to serialize the effect!
exception error content-pipeline, effect-processor, shader, serialization, mgfx
{allErrorsAndWarnings.ToString()}
exception error content-pipeline, effect-processor, shader, mgfx, compile-error
{message}
exception error content-pipeline, effect-processor, shader, mgfx, compile-error
Could not find "{input.FontName}" font file at "{fontFile}".
exception error font, content-pipeline, file-not-found, mgcb, cross-platform
Could not load {fontFile}
exception error font, content-pipeline, race-condition, defensive-check
Unknown file extension {fileExtension}
exception error font, content-pipeline, file-format, mgcb
Font does not contain any glyphs.
exception error font, content-pipeline, glyph, validation, mgcb
The specified DefaultCharacter is not part of this font.
exception error font, content-pipeline, validation, default-character, mgcb
Can't find {absolutePath}
exception error font, content-pipeline, resx, file-not-found, localized, obsolete
EffectMaterialContent.Effect or EffectMaterialContent.Compil
exception error material, content-pipeline, effect, validation, mgcb
Unknown material content type!
exception error material, content-pipeline, type-mismatch, extensibility, mgcb
The mesh "{geometry.Parent?.Name}", using {MaterialProcessor
exception error model, content-pipeline, mesh, texture-coordinates, validation, mgcb
The skinned mesh "{geometry.Parent?.Name}" contains geometry
exception error model, content-pipeline, skinning, mesh, vertex-weights, validation, mgcb
Skeleton not found. Meshes that contain a Weights vertex cha
exception error model, content-pipeline, skeleton, skinning, mesh, validation, mgcb
Bone name cannot be null.
exception error model, content-pipeline, skeleton, bone, skinning, validation, mgcb
Vertex channel "{vertexChannel.Name}" is the wrong type. It
exception error model, content-pipeline, vertex-channel, skinning, type-mismatch, mgcb
Bone '{weight.BoneName}' was not found in the skeleton! Skel
exception error model, content-pipeline, skeleton, bone, skinning, weight-mapping, mgcb
The vertex type must be a struct and have a fixed layout
exception error vertex-buffer, content-pipeline, struct-layout, marshalling, validation
Could not find ContentTypeWriter for type '{type.Name}'
exception error content-compiler, serialization, type-writer, reflection, extensibility, mgcb
ExternalReference '{fileName}' must reference a .xnb file
exception error content-writer, serialization, external-reference, xnb, validation
ExternalReference '{fileName}' must be in the root directory
exception error content-writer, serialization, external-reference, path-validation, xnb
Couldn't get Format for TextureContent.
exception error texture, content-writer, serialization, surface-format, bitmap, mgcb
Couldn't get format for TextureCubeContent.
exception error texture, content-writer, serialization, surface-format, cube-map, bitmap, mgcb
You cannot deserialize an array into a getter-only property.
exception error csharp, monogame, content-pipeline, serialization, arrays
Elements count in CurveKeyCollection is inncorect!
exception error csharp, monogame, content-pipeline, serialization, curves, xml
Not have enough entries in space-separated list!
exception error csharp, monogame, content-pipeline, serialization, vectors, xml
Invalid type has been provided for GenericCollectionHelper:
exception error csharp, monogame, content-pipeline, serialization, collections
Missing shared resource "{fixup.Key}".
exception error csharp, monogame, content-pipeline, serialization, shared-resources, xml
Could not find XnaContent element in '{referenceRelocationPa
exception error csharp, monogame, content-pipeline, serialization, xml
We only support single dimension arrays.
exception error csharp, monogame, content-pipeline, serialization, arrays
Unhandled primitive type `{type.FullName}`!
exception error csharp, monogame, content-pipeline, serialization, primitives
Cyclic reference found during serialization. You may be miss
exception error csharp, monogame, content-pipeline, serialization, object-graph
Element {format.ElementName} cannot be null.
exception error csharp, monogame, content-pipeline, serialization, nullability
Couldn't create object of type {TargetType.Name}: {e.Message
exception error csharp, monogame, content-pipeline, serialization, reflection
TextureImporter failed to load '{filename}': {errorMsg}
exception error csharp, monogame, content-pipeline, textures, native-interop, import
TextureImporter failed to load '{filename}': native returned
exception error csharp, monogame, content-pipeline, textures, native-interop, import
TextureImporter does not support the specified texture forma
exception error csharp, monogame, content-pipeline, textures, pixel-format, import
{error} src=[{context.SourceIdentity.SourceFilename}]
exception error csharp, monogame, content-pipeline, textures, compression, basisu, native-interop
Failed to crunch. {error}
exception error csharp, monogame, content-pipeline, textures, compression, crunch
Unable to write PNG file '{pngFileName}': {Marshal.PtrToStri
exception error csharp, monogame, content-pipeline, textures, png, native-interop
Compression has been corrupted
exception error csharp, monogame, content-pipeline, lz4, compression
LZ4 block is corrupted, or invalid length has been given.
exception error csharp, monogame, content-pipeline, lz4, compression
Provided data seems to be corrupted.
exception error lz4, compression, content-pipeline, codec, high-compression
input
validation error lz4, argument-validation, null-reference, codec
inputOffset and inputLength are invalid for given input
validation error lz4, argument-validation, bounds-check, codec
output
validation error lz4, argument-validation, null-reference, codec
outputOffset and outputLength are invalid for given output
validation error lz4, argument-validation, bounds-check, codec
ffprobe exited with {result}:\n{stderr}
exception error video, ffprobe, ffmpeg, content-pipeline, external-process
Audio file {Path.GetFileName(filename)} contains audio data
validation error audio, wav, content-pipeline, sample-rate, importer
Audio file {Path.GetFileName(filename)} contains audio data
validation error audio, wav, content-pipeline, format, bit-depth, importer
AudioEmitter.DopplerScale must be greater than or equal to 0
validation error audio, audio-emitter, doppler, argument-validation
IsLooped cannot be set true. Submit looped audio data to imp
exception error audio, dynamic-sound, looping, invalid-operation
Audio has failed to initialize. Call SoundEffect.Initialize(
exception critical audio, initialization, no-audio-hardware, runtime, environment
sampleRate
validation error audio, dynamic-sound, sample-rate, argument-validation
channels
validation error audio, dynamic-sound, channels, argument-validation
Buffer may not be empty.
validation error audio, dynamic-sound, submit-buffer, argument-validation
Buffer length does not match format alignment.
validation error audio, dynamic-sound, submit-buffer, alignment, pcm
Buffer may not be null or empty.
validation error audio, dynamic-sound, submit-buffer, argument-validation, null-reference
Number of bytes must be greater than zero.
validation error audio, argument-validation, monogame, streaming, pcm
Buffer is shorter than the specified number of bytes from th
validation error audio, argument-validation, monogame, buffer-bounds
Number of bytes does not match format alignment.
validation error audio, argument-validation, monogame, pcm, alignment
Offset into the buffer does not match format alignment.
validation error audio, argument-validation, monogame, pcm, alignment
Buffer duration must be a value between 100 and 1000 millise
validation error audio, argument-validation, monogame, microphone, capture
Buffer duration must be 10ms aligned (BufferDuration % 10 ==
validation error audio, argument-validation, monogame, microphone, alignment
Audio has failed to initialize. Call SoundEffect.Initialize(
exception critical audio, initialization, monogame, noaudiohardware, environment
sampleRate
validation error audio, argument-validation, monogame, sample-rate
channels
validation error audio, argument-validation, monogame, channels
Ensure that the buffer length is non-zero.
validation error audio, argument-validation, monogame, buffer
Ensure that the count is greater than zero.
validation error audio, argument-validation, monogame, buffer
Ensure that the count meets the block alignment requirements
validation error audio, argument-validation, monogame, pcm, alignment
The offset cannot be negative.
validation error audio, argument-validation, monogame, buffer
Ensure that the offset+count region lines within the buffer.
validation error audio, argument-validation, monogame, buffer-bounds
The loopStart cannot be negative.
exception error audio, argument-validation, monogame, looping
The loopStart cannot be greater than the total number of sam
exception error audio, argument-validation, monogame, looping
The loopLength cannot be negative.
exception error audio, argument-validation, monogame, looping
Ensure that the loopStart+loopLength region lies within the
exception error audio, monogame, soundeffect, argument-validation, looping
path
exception error audio, monogame, soundeffect, argumentnullexception, argument-validation
stream
exception error audio, monogame, soundeffect, argumentnullexception, stream
Buffer size cannot be negative.
exception error audio, monogame, soundeffect, argumentexception, argument-validation
duration
exception error audio, monogame, soundeffect, argumentoutofrange, duration
SoundEffectInstance
exception error audio, monogame, soundeffectinstance, objectdisposed, lifecycle
The volume must be positive.
exception error audio, monogame, xact, audiocategory, volume
'settingsFile' cannot be left null or empty!
exception error audio, monogame, xact, audioengine, argument-validation
XGS format not recognized
exception error audio, monogame, xact, audioengine, file-format
Unexpected number of DSP presets!
exception error audio, monogame, xact, audioengine, file-format, reverb
Unexpected number of DSP parameters!
exception error audio, monogame, xact, audioengine, file-format, reverb
name
exception error audio, monogame, xact, audioengine, argumentnullexception
This resource could not be created.
exception error audio, monogame, xact, audioengine, not-found
The specified variable index is invalid.
exception error xact, audio, variables, argument
name
exception error xact, audio, cue, variables, null-argument
The specified variable index is invalid.
exception error xact, audio, cue, variables, argument
rpcCurve.Parameter
exception error xact, audio, rpc, internal, data-format
audioEngine
exception error xact, audio, soundbank, null-argument
Bad soundbank format
exception critical xact, audio, soundbank, file-format, data-corruption
The wave bank ' + name + ' was not found!
exception error xact, audio, soundbank, wavebank, missing-dependency
We only support a zero offset in streaming banks.
exception error xact, audio, wavebank, streaming, argument
The packet size must be greater than 2.
exception error xact, audio, wavebank, streaming, argument
Stop event
exception error xact, audio, clip, not-implemented, events
Pitch event
exception error xact, audio, clip, not-implemented, events
Volume repeat event
exception error xact, audio, clip, not-implemented, events
Marker event
exception error xact, audio, clip, not-implemented, events
Unknown event + eventId
exception error audio, xact, soundbank, not-implemented, content-parsing
Not Enought Corners
exception error math, bounding-volume, argument-validation, geometry
You should have at least one point in points.
exception error math, bounding-volume, argument-validation, geometry
The content file was not found.
exception error content, xnb, content-loading, file-not-found, filesystem
The directory was not found.
exception error content, xnb, content-loading, directory, filesystem
Opening stream error.
exception error content, xnb, content-loading, io, fallback-exception
assetName
validation error content, argument-validation, null-check, content-loading
ContentManager
exception error content, object-disposed, lifecycle, content-loading
Could not load image file of {originalAssetName} asset!
exception error content, texture2d, image-loading, fallback-exception, content-loading
Could not load {originalAssetName} asset!
exception error content, xnb, content-loading, deserialization
Asset does not appear to be a valid XNB file. Did you proces
exception error content, xnb, content-loading, platform-mismatch, content-pipeline
Invalid XNB version
exception error content, xnb, content-loading, version-mismatch, content-pipeline
assetNames
validation error content, argument-validation, null-check, unload
Incorrect type reader index found!
exception error content, xnb, content-loading, deserialization, corruption
Error loading shared resource. Expected type {0}, received t
exception error content, xnb, content-loading, deserialization, type-mismatch
No Graphics Device Service
exception critical content, graphics, content-manager, services, graphics-device
Parameter type is not supported
exception error content, effect, material, reflection, deserialization
existingInstance
exception error content, array, deserialization, corruption
indices
exception error content, array, internal, corruption
index
validation error content, array, corruption, deserialization
Content reader could not be found for {0} type.
exception error content, reflection, reader, aot, deserialization
It seems that you are using PublishAot and trying to load as
exception error content, aot, nativeaot, trimming, reflection
Failed to get default constructor for ContentTypeReader. To
exception error content, aot, ios, mobile, mono, reflection
Could not find ContentTypeReader Type. Please ensure the nam
exception error content, reader, assembly, aot, trimming, namespace
resource
validation error content, resource-manager, null, argument
Resource not found
exception error content, resource, resource-manager, missing-asset
Resource is not in binary format
exception error content, resource, binary, resource-manager
item
validation error curve, null, collection, argument
The {0} object was used after being Disposed.
exception critical lifecycle, dispose, game, objectdisposed
The time must be positive.
validation error game, timing, argument, validation
The time must be positive and non-zero.
exception error game, timing, argument, validation, framerate
The time can not be larger than MaxElapsedTime
exception error game, timing, argument, validation, framerate
No Graphics Device Service
exception critical monogame, graphics-device, invalid-operation, service-provider
Handling for the run behavior {0} is not implemented.
exception error monogame, game-loop, enum, argument
GraphicsDeviceManager already registered for this Game objec
exception error monogame, graphics-device-manager, invalid-operation, singleton
Cannot Add Same Component Multiple Times
exception error monogame, game-component, argument, duplicate
game
exception error monogame, game-platform, null-argument, constructor
type
exception error monogame, service-container, null-argument, reflection
provider
exception error monogame, service-container, null-argument
The provider does not match the specified service type!
exception error monogame, service-container, type-mismatch, argument
The GraphicsDevice must not be null when creating new resour
exception critical monogame, effect, graphics-device, null-argument, resource
The MGFX effect code was not parsed correctly.
exception error monogame, effect, mgfx, corrupt-data, argument
This does not appear to be a MonoGame MGFX file!
exception error monogame, effect, mgfx, file-format
This MGFX effect is for an older release of MonoGame and nee
exception error monogame, effect, mgfx, version-mismatch
This MGFX effect seems to be for a newer release of MonoGame
exception error monogame, effect, mgfx, version-mismatch
This MGFX effect was built for a different platform!
exception error monogame, effect, mgfx, platform-mismatch, shader-profile
EnvironmentMapEffect does not support setting LightingEnable
exception error monogame, graphics, effect, lighting, environment-map, notsupported
value
exception error monogame, graphics, effect, skinning, skinned-effect, argument, validation
boneTransforms
exception error monogame, graphics, effect, skinning, skinned-effect, argument-null, validation
count
exception error monogame, graphics, effect, skinning, skinned-effect, argument-range, validation
SkinnedEffect does not support setting LightingEnabled to fa
exception error monogame, graphics, effect, lighting, skinned-effect, notsupported
No graphics adapters were found!
exception critical monogame, graphics, adapter, startup, gpu, environment, headless, no-suitable-graphics-device
adapter
exception error csharp, monogame, graphics, null-argument, constructor
Adapter '{0}' does not support the {1} profile.
exception critical csharp, monogame, graphics, hardware-capability, profile
presentationParameters
exception error csharp, monogame, graphics, null-argument, constructor
Unable to determine the current display mode. This can indi
exception critical csharp, monogame, graphics, windows, hidpi, display-mode, environment
value
exception error csharp, monogame, graphics, null-argument, render-state
Cannot set RasterizerState.DepthClipEnable to false on this
exception error csharp, monogame, graphics, hardware-capability, render-state, depth-clamp
Independent blend states requires at least OpenGL 4.0 or GL_
exception critical csharp, monogame, graphics, hardware-capability, opengl, blend-state, platform-not-supported
Cannot call Present when a render target is active.
exception error csharp, monogame, graphics, render-target, present, logic-error
The DeviceWindowHandle property of the PresentationParameter
exception error csharp, monogame, graphics, validation, reset, window-handle
vertexOffset
exception error csharp, monogame, graphics, argument-range, vertex-buffer
Max number of vertex buffers is {0}.
exception error csharp, monogame, graphics, argument-range, vertex-buffer, hardware-capability
Vertex shader must be set before calling DrawIndexedPrimitiv
exception error csharp, monogame, graphics, draw-call, shader, precondition
Vertex buffer must be set before calling DrawIndexedPrimitiv
exception error csharp, monogame, graphics, draw-call, vertex-buffer, precondition
Index buffer must be set before calling DrawIndexedPrimitive
exception error csharp, monogame, graphics, draw-call, index-buffer, precondition
primitiveCount
exception error monogame, graphics, drawing, argument-validation, indexed-primitives
vertexData
exception error monogame, graphics, drawing, argument-validation, null-reference, user-primitives
vertexDeclaration
exception error monogame, graphics, drawing, argument-validation, null-reference, vertex-declaration, user-primitives
Vertex stride of vertexDeclaration should be at least as big
exception error monogame, graphics, drawing, argument-validation, vertex-declaration, size-mismatch, user-primitives
Vertex shader must be set before calling DrawPrimitives.
exception error monogame, graphics, drawing, invalid-operation, vertex-shader, effect, state
Vertex buffer must be set before calling DrawPrimitives.
exception error monogame, graphics, drawing, invalid-operation, vertex-buffer, state
numVertices
exception error monogame, graphics, drawing, argument-validation, user-indexed-primitives
indexData
exception error monogame, graphics, drawing, argument-validation, null-reference, user-indexed-primitives, index-buffer
indexOffset
exception error monogame, graphics, drawing, argument-validation, user-indexed-primitives, off-by-one, index-buffer
Vertex shader must be set before calling DrawInstancedPrimit
exception error monogame, graphics, instancing, shader, state
Vertex buffer must be set before calling DrawInstancedPrimit
exception error monogame, graphics, instancing, vertex-buffer, state
Index buffer must be set before calling DrawInstancedPrimiti
exception error monogame, graphics, instancing, index-buffer, state
data
validation error monogame, graphics, backbuffer, argument-validation, nullable
Rectangle must fit in BackBuffer dimensions
validation error monogame, graphics, backbuffer, argument-validation, bounds
Type T is of an invalid size for the format of this texture.
validation error monogame, graphics, backbuffer, argument-validation, format
startIndex must be at least zero and smaller than data.Lengt
validation error monogame, graphics, backbuffer, argument-validation, indexing
The data array is too small.
validation error graphics, monogame, backbuffer, argument, gpu-readback
elementCount is not the right size, elementCount * sizeof(T)
validation error graphics, monogame, backbuffer, argument, gpu-readback
The specified blend function is not implemented.
exception error graphics, monogame, blending, opengl, enum
The requested SurfaceFormat `{0}` is not supported.
exception error graphics, monogame, texture, surface-format, opengl, compression
The GraphicsDevice must not be null when creating new resour
validation error graphics, monogame, model, argument-null, lifecycle
This model contains a custom effect which does not implement
exception error graphics, monogame, model, effect, shader, custom-effect
destinationBoneTransforms
validation error graphics, monogame, model, bone, argument-null
sourceBoneTransforms
validation error graphics, monogame, model, bone, argument-null
boneName
validation error graphics, monogame, model, bone, argument-null, validation
meshName
validation error graphics, monogame, model, mesh, argument-null, validation
The occlusion query has not yet completed. Check IsComplete
exception error graphics, monogame, occlusion-query, gpu, async
graphicsDevice
validation error graphics, monogame, occlusion-query, argument-null, lifecycle
The Reach profile does not support occlusion queries.
exception error graphics, monogame, occlusion-query, graphics-profile, reach
End() must be called before calling Begin() again.
exception error graphics, monogame, occlusion-query, state, lifecycle
Begin() must be called before calling End().
exception error graphics, monogame, occlusion-query, state, lifecycle
renderTarget
exception error monogame, graphics, render-target, argumentnullexception, argument-validation
cubeMapFace
exception error monogame, graphics, cubemap, argumentoutofrangeexception, enum-validation
arraySlice
exception error monogame, graphics, render-target, texture-array, argumentoutofrangeexception, index-validation
Texture arrays are not supported on this graphics device
exception error monogame, graphics, texture-array, capability, hardware, invalidoperationexception
value
exception error monogame, graphics, sampler-state, argumentnullexception, argument-validation
Not supported!
exception error monogame, graphics, shader, effect, constant-buffer, notsupportedexception
Unknown vertex element usage!
exception error monogame, graphics, shader, vertex-declaration, notsupportedexception, enum-validation
The GraphicsDevice must not be null when creating new resour
exception error monogame, graphics, spritebatch, argumentnullexception, lifecycle, initialization-order
Begin cannot be called again until End has been successfully
exception error monogame, graphics, spritebatch, state-machine, invalidoperationexception, lifecycle
Begin must be called before calling End.
exception error monogame, graphics, spritebatch, state-machine, invalidoperationexception, lifecycle
texture
exception error monogame, graphics, spritebatch, texture, argumentnullexception, argument-validation
Draw was called, but Begin has not yet been called. Begin mu
exception error monogame, graphics, spritebatch, state-machine, invalidoperationexception, lifecycle
spriteFont
exception error monogame, graphics, spritebatch, spritefont, argumentnullexception, argument-validation
text
exception error monogame, graphics, spritebatch, text, argumentnullexception, argument-validation
DrawString was called, but Begin has not yet been called. Be
exception error monogame, graphics, spritebatch, state-machine, invalidoperationexception, lifecycle
effect
exception error monogame, spritebatcher, effect, object-disposed, resource, graphics, gpu
Invalid SpriteFont. Character map must be in ascending order
exception error monogame, spritefont, content-pipeline, data-validation, invalid-operation, graphics, font
Character cannot be resolved by this SpriteFont.
exception error monogame, spritefont, default-character, configuration, argument, graphics, font
Text contains characters that cannot be resolved by this Spr
exception error monogame, spritefont, unicode, i18n, default-character, argument, graphics, font, drawstring
You cannot bind a default state object.
exception error monogame, blendstate, state-object, singleton, invalid-operation, graphics, render-state
This blend state is already bound to a different graphics de
exception error monogame, blendstate, graphics-device, multi-device, invalid-operation, graphics, render-state
You cannot modify a default blend state object.
exception error monogame, blendstate, immutable, state-object, singleton, invalid-operation, graphics, render-state
You cannot modify the blend state after it has been bound to
exception error monogame, blendstate, immutable-after-bind, state-object, invalid-operation, graphics, render-state
You cannot bind a default state object.
exception error monogame, depthstencilstate, state-object, singleton, invalid-operation, graphics, render-state, z-buffer
This depth stencil state is already bound to a different gra
exception error monogame, depthstencilstate, graphics-device, multi-device, invalid-operation, graphics, render-state, z-buffer
You cannot modify a default depth stencil state object.
exception error monogame, depthstencilstate, immutable, state-object, singleton, invalid-operation, graphics, render-state, z-buffer
You cannot modify the depth stencil state after it has been
exception error monogame, depthstencilstate, immutable-after-bind, state-object, invalid-operation, graphics, render-state, z-buffer
You cannot bind a default state object.
exception error monogame, rasterizerstate, state-object, singleton, invalid-operation, graphics, render-state, culling
This rasterizer state is already bound to a different graphi
exception error monogame, rasterizerstate, graphics-device, multi-device, invalid-operation, graphics, render-state, culling
You cannot modify a default rasterizer state object.
exception error monogame, rasterizerstate, immutable, state-object, singleton, invalid-operation, graphics, render-state, culling
You cannot modify the rasterizer state after it has been bou
exception error monogame, rasterizerstate, immutable-after-bind, state-object, invalid-operation, graphics, render-state, culling
You cannot bind a default state object.
exception error monogame, samplerstate, state-object, singleton, invalid-operation, graphics, render-state, texture-sampling
This sampler state is already bound to a different graphics
exception error monogame, graphics, sampler-state, graphics-device, invalid-operation, shared-state
You cannot modify a default sampler state object.
exception error monogame, graphics, sampler-state, immutable, default-state-object, invalid-operation
You cannot modify the sampler state after it has been bound
exception error monogame, graphics, sampler-state, frozen-after-bind, invalid-operation, draw-loop
Invalid blend function!
exception error monogame, graphics, blend, d3d11, enum-validation, argument-exception, internal-assert
Invalid blend!
exception error monogame, graphics, blend, d3d11, enum-validation, argument-exception, internal-assert
The GraphicsDevice must not be null when creating new resour
validation error monogame, graphics, texture2d, null-check, argument-null, graphics-device, lifecycle
Texture width must be greater than zero
validation error monogame, graphics, texture2d, validation, argument-out-of-range, dimension
Texture height must be greater than zero
validation error monogame, graphics, texture2d, validation, argument-out-of-range, dimension
Texture arrays are not supported on this graphics device
validation error monogame, graphics, texture2d, texture-array, capability, feature-level, argument-exception
data
validation error monogame, graphics, texture2d, getdata, null-check, argument-null, cpu-readback
path
validation error monogame, graphics, texture2d, fromfile, null-check, argument-null, asset-loading
graphicsDevice
validation error monogame, graphics, texture2d, fromstream, null-check, argument-null, graphics-device
stream
validation error monogame, graphics, texture2d, fromstream, null-check, argument-null, io
This image format is not supported
exception error monogame, graphics, texture2d, image-format, decoder, invalid-operation, asset-loading
level must be smaller than the number of levels in this text
validation error monogame, graphics, texture2d, mipmap, validation, argument-exception, getdata-setdata
arraySlice must be smaller than the ArraySize of this textur
validation error monogame, graphics, texture2d, texture-array, validation, argument-exception, getdata-setdata
Rectangle must be inside the texture bounds
validation error monogame, graphics, texture2d, rectangle, bounds, validation, argument-exception
Type T is of an invalid size for the format of this texture.
validation error monogame, graphics, texture2d, surfaceformat, marshalling, validation, argument-exception, getdata-setdata
startIndex must be at least zero and smaller than data.Lengt
validation error texture2d, setdata, getdata, argument-validation, monogame
The data array is too small.
validation error texture2d, setdata, getdata, buffer-size, argument-validation, monogame
elementCount is not the right size, elementCount * sizeof(T)
validation error texture2d, setdata, getdata, element-count, compressed-formats, mipmaps, monogame
Texture surface format not supported
exception error texture2d, getcolordata, surface-format, compressed-formats, save, monogame
The GraphicsDevice must not be null when creating new resour
validation error texture3d, graphicsdevice, argumentnull, resource-creation, monogame
Texture width must be greater than zero
validation error texture3d, width, argumentoutofrange, resource-creation, monogame
Texture height must be greater than zero
validation error texture3d, height, argumentoutofrange, resource-creation, monogame
Texture depth must be greater than zero
validation error texture3d, depth, argumentoutofrange, resource-creation, monogame
data
validation error texture3d, setdata, argumentnull, monogame
Area must remain inside texture bounds
validation error texture3d, setdata, getdata, bounds, mipmaps, monogame
Neither box size nor box position can be negative
validation error texture3d, setdata, getdata, box-size, argument-validation, monogame
level must be smaller than the number of levels in this text
validation error texture3d, setdata, getdata, mipmaps, level, monogame
Type T is of an invalid size for the format of this texture.
validation error texture3d, setdata, getdata, surface-format, type-size, monogame
startIndex must be at least zero and smaller than data.Lengt
validation error texture3d, setdata, getdata, argument-validation, monogame
The data array is too small.
validation error texture3d, setdata, getdata, buffer-size, argument-validation, monogame
elementCount is not the right size, elementCount * sizeof(T)
validation error texture3d, setdata, getdata, element-count, volume, monogame
Vertex textures are not supported on this device.
exception error texturecollection, vertex-shader, device-capabilities, notsupported, monogame
graphicsDevice
exception error texturecube, graphicsdevice, argumentnull, resource-creation, monogame
Cube size must be greater than zero
exception error monogame, xna, graphics, texture, argument-validation, texturecube
data
exception error monogame, xna, graphics, texture, argument-validation, texturecube, null-reference
level must be smaller than the number of levels in this text
exception error monogame, xna, graphics, texture, mipmap, argument-validation, texturecube
Rectangle must be inside the texture bounds
exception error monogame, xna, graphics, texture, mipmap, argument-validation, texturecube
Type T is of an invalid size for the format of this texture.
exception error monogame, xna, graphics, texture, argument-validation, texturecube, type-mismatch, surfaceformat
startIndex must be at least zero and smaller than data.Lengt
exception error monogame, xna, graphics, texture, argument-validation, texturecube, off-by-one
The data array is too small.
exception error monogame, xna, graphics, texture, argument-validation, texturecube, buffer-size
elementCount is not the right size, elementCount * sizeof(T)
exception error monogame, xna, graphics, texture, argument-validation, texturecube, buffer-size, surfaceformat, compressed-texture
graphicsDevice
exception error monogame, xna, graphics, argument-validation, indexbuffer, null-reference, lifecycle
The profile does not support an elementSize of IndexElementS
exception error monogame, xna, graphics, indexbuffer, graphics-profile, reach, hidef, capability
Index buffers can only be created for types that are sixteen
exception error monogame, xna, graphics, indexbuffer, argument-validation, type-mismatch
data
exception error monogame, xna, graphics, indexbuffer, argument-validation, null-reference
The array specified in the data parameter is not the correct
exception error monogame, xna, graphics, indexbuffer, argument-validation, buffer-size
This IndexBuffer was created with a usage type of BufferUsag
exception error monogame, xna, graphics, indexbuffer, buffer-usage, capability, writeonly
graphicsDevice
exception error monogame, xna, graphics, vertexbuffer, argument-validation, null-reference, lifecycle
Vertex stride can not be larger than the vertex buffer size.
exception error monogame, xna, graphics, vertexbuffer, argument-validation, vertex-declaration, buffer-size
data
exception error vertexbuffer, getdata, null-argument, monogame, graphics
This parameter must be a valid index within the array.
exception error vertexbuffer, getdata, array-bounds, monogame, graphics
Calling GetData on a resource that was created with BufferUs
exception error vertexbuffer, getdata, bufferusage, writeonly, monogame, graphics
The array is not the correct size for the amount of data req
exception error vertexbuffer, getdata, buffer-overflow, monogame, graphics
The array specified in the data parameter is not the correct
exception error vertexbuffer, setdata, array-bounds, monogame, graphics
The vertex stride is larger than the vertex buffer.
exception error vertexbuffer, setdata, buffer-overflow, monogame, graphics
The vertex stride must be greater than or equal to the size
exception error vertexbuffer, setdata, stride, monogame, graphics
The provided offset and data Span must total to a larger num
exception error vertexbuffer, setdata, span, native, buffer-overflow, monogame, graphics
vertexBuffer
exception error vertexbufferbinding, constructor, null-argument, monogame, graphics
vertexOffset
exception error vertexbufferbinding, constructor, argument-out-of-range, monogame, graphics
instanceFrequency
exception error vertexbufferbinding, constructor, argument-out-of-range, instancing, monogame, graphics
Elements cannot be empty
exception error vertexdeclaration, constructor, null-argument, monogame, graphics
Cannot be null
exception error vertexdeclaration, reflection, null-argument, monogame, graphics
Must be value type
exception error vertexdeclaration, reflection, value-type, monogame, graphics
vertexData does not inherit IVertexType
exception error vertexdeclaration, reflection, ivertextype, monogame, graphics
VertexDeclaration cannot be null
exception error vertexdeclaration, reflection, ivertextype, null-contract, monogame, graphics
Game cannot be null.
exception error monogame, graphics, argument-null, startup
A graphics device manager is already registered. The graphi
exception error monogame, graphics, singleton, services
Failed to create graphics device!
exception critical monogame, graphics, device-creation, environment
Members should not be set to null in PreparingDeviceSettings
exception error monogame, graphics, event-handler, null-reference
Setting PreferHalfPixelOffset is not allowed after the creat
exception error monogame, graphics, invalid-operation, lifecycle
The function cannot be completed at this time: the KeyboardI
exception error monogame, input, ui, single-instance
The function cannot be completed at this time: the MessageBo
exception error monogame, input, ui, state
keys
exception error monogame, input, argument-null, keyboard
The supplied array cannot fit the number of pressed keys. Ca
exception error monogame, input, argument-range, keyboard
The function cannot be completed at this time: the MessageBo
exception error monogame, input, ui, single-instance
Invalid number of buttons: one to three required
exception error monogame, input, ui, argument
The function cannot be completed at this time: the MessageBo
exception error monogame, input, ui, state
Only Color or ColorSrgb textures are accepted for mouse curs
exception error monogame, input, cursor, texture-format
touches
exception error monogame, input, touch, argument-null
nearPlaneDistance <= 0
exception error monogame, math, matrix, camera, argument
farPlaneDistance <= 0
exception error monogame, math, matrix, camera, argument
nearPlaneDistance >= farPlaneDistance
exception error monogame, math, matrix, camera, argument
fieldOfView <= 0 or >= PI
exception error monogame, math, matrix, camera, argument, radians
Initializing from MediaSource is not supported
exception error media, notsupported, xna-compat, medialibrary
This method does not accept null for this parameter.
exception error media, mediaplayer, null-argument, audio, content
Operation is not valid due to the current state of the objec
exception error media, video, invalidoperation, videoplayer
Platform returned a null texture
exception error media, video, videoplayer, platform, retry-exhausted
video is null.
exception error media, video, videoplayer, null-argument, content
cannot start video
exception error media, video, videoplayer, platform, retry-exhausted, invalidoperation
The Android platform does not support synchronous run loops
exception error android, platform, notsupported, game-loop
The limit of 10 simultaneous instances of the Accelerometer
exception error android, sensors, accelerometer, resource-limit, dispose-leak
-1
Failed to start accelerometer data acquisition. No default sensor found.
exception error android, sensors, accelerometer, hardware-unavailable, emulator
The limit of 10 simultaneous instances of the Compass class
exception error android, sensors, compass, resource-limit, dispose-leak
Failed to start compass data acquisition. No default sensor
exception error android, sensors, compass, hardware-unavailable, emulator
Failed to start compass data acquisition. Data acquisition a
exception error android, sensors, compass, invalid-state, lifecycle
Could not destroy EGL context
exception error android, egl, opengl, graphics-context, teardown, driver
Could not terminate EGL connection
exception error android, egl, opengl, graphics-context, teardown, driver
Could not get EGL display
exception critical android, egl, opengl-es, gpu, graphics-initialization, monogame
Could not initialize EGL display
exception critical android, egl, opengl-es, gpu, graphics-initialization, driver, monogame
Could not get config count.
exception critical android, egl, opengl-es, gpu, config, monogame
No valid EGL configs found
exception critical android, egl, opengl-es, config, pixel-format, monogame
Could not create EGL context
exception critical android, egl, opengl-es, gpu, context-creation, monogame
Could not create EGL window surface
exception critical android, egl, opengl-es, surface, lifecycle, monogame
Could not make EGL current
exception critical android, egl, opengl-es, context, threading, monogame
EglCreatePBufferSurface
exception error android, egl, opengl-es, pbuffer, offscreen, monogame
Could not create Pbuffer Surface
exception error android, egl, opengl-es, pbuffer, offscreen, monogame
The specified channel count is not supported.
exception error audio, wav, pcm, channels, openal, monogame
The specified sound format ({0}) is not supported.
exception error audio, wav, format, codec, openal, monogame
Specified stream is not a wave file.
exception error audio, wav, file-format, validation, monogame
Unhandled WAV format {0}
exception error audio, wav, format, sample-count, validation, monogame
Invalid 32-bit float PCM data received
exception error audio, wav, ieee-float, pcm, data-validation, monogame
You have reached the limit of 64 queued buffers of XAudio2.
exception error audio, xaudio2, dynamic-sound, resource-limit
{0} - OpenAL Error: {1}
exception error audio, openal, microphone, capture, hardware
Failed to open capture device.
exception error audio, openal, microphone, capture, hardware
MS-ADPCM is not supported by this OpenAL driver
exception error audio, openal, adpcm, codec, compatibility
IMA/ADPCM is not supported by this OpenAL driver
exception error audio, openal, ima4, codec, compatibility
Must be greater than zero.
exception error audio, openal, validation, internal
{0} (Reason: {1})
exception warning audio, openal, debug, error-handling
OpenAL device could not be initialized, see console output f
exception critical audio, openal, initialization, hardware
OpenAL device could not be initialized.
exception critical audio, openal, native, dll, initialization
OpenAL context has failed to initialize. Call SoundEffect.In
exception critical audio, openal, initialization, lifecycle
Unsupported wave format!
exception error audio, openal, wave-format, content
Unsupported sound format!
exception error audio, openal, xact, wave-bank, codec
Unsupported sound format!
exception error audio, web, wasm, xact, platform
Unsupported wave format!
exception error audio, xaudio, wave-format, content
Unsupported sound format!
exception error audio, xaudio, xact, wave-bank, codec
Ensure that the specified stream contains valid PCM or IEEE
exception error audio, xaudio, stream, wave-format, content
Ensure that the specified stream contains valid PCM, MS-ADPC
exception error audio, xaudio, wave-format, encoding, content
XACT streaming is not implemented on this platform.
exception error audio, xact, wave-bank, streaming, platform
MonoGame requires OpenGL 3.0 compatible drivers, or either A
exception critical opengl, graphics, drivers, desktopgl, context-creation
PresentationParameters.DeviceWindowHandle must not be null.
exception error directx, graphics, graphicsdevice, presentation-parameters, reset
Texture arrays are not supported on this graphics device
exception error directx, graphics, render-target, texture-array, capabilities
A vertex shader must be set!
exception error directx, graphics, shader, vertex-shader, draw
A pixel shader must be set!
exception error directx, graphics, shader, pixel-shader, draw
MonoGame requires either ARB_framebuffer_object or EXT_frame
exception critical opengl, graphics, framebuffer, drivers, render-target
The FramebufferHelper has not been created yet!
exception error opengl, graphics, framebuffer, lifecycle, render-target
Framebuffer Incomplete.
exception error opengl, graphics, framebuffer, render-target
Not all framebuffer attachment points are framebuffer attach
exception error opengl, graphics, framebuffer, render-target, format
No images are attached to the framebuffer.
exception error opengl, graphics, framebuffer, render-target, attachment
The combination of internal formats of the attached images v
exception error opengl, graphics, framebuffer, render-target, format
Not all attached images have the same number of samples.
exception error opengl, graphics, framebuffer, render-target, multisampling
There is no shader bound!
exception error opengl, graphics, shader, draw
Instanced geometry drawing requires at least OpenGL 3.2 or G
exception error opengl, graphics, instancing, capabilities, drivers
Unable to retrieve OpenGL version
exception critical opengl, gles, graphics, context-creation, drivers
A vertex shader must be set!
exception error opengl, graphics, shader, vertex-shader, draw
A pixel shader must be set!
exception error opengl, graphics, shader, pipeline-state, monogame
Instanced geometry drawing requires at least OpenGL 3.2 or G
exception error opengl, graphics, instancing, hardware-capability, monogame
Instanced geometry drawing with base instance requires at le
exception error opengl, graphics, instancing, hardware-capability, monogame
Unable to change current EAGLContext.
exception error ios, opengl, context, threading, monogame
EAGLContext.PresentRenderbuffer failed.
exception error ios, opengl, framebuffer, swap-buffers, monogame
The arraySlice is out of range for this Texture3D.
exception error directx, graphics, rendertarget, texture3d, argument-validation, monogame
Invalid stencil operation!
exception error directx, graphics, depth-stencil, enum-validation, monogame
Invalid texture filter!
exception error directx, graphics, sampler-state, enum-validation, monogame
Invalid texture filter mode!
exception error directx, graphics, sampler-state, enum-validation, monogame
Invalid texture address mode!
exception error directx, graphics, sampler-state, enum-validation, monogame
Invalid filter mode!
exception error opengl, graphics, sampler-state, enum-validation, monogame
No support for {textureAddressMode}
exception error opengl, gles, graphics, sampler-state, platform-incompatibility, monogame
'stream' cannot be null (Nothing in Visual Basic)
validation error argument-validation, texture, io, stbsharp, monogame
'width' cannot be less than or equal to zero
validation error argument-validation, texture, io, stbsharp, monogame
'height' cannot be less than or equal to zero
validation error argument-validation, texture, io, stbsharp, monogame
OpenGL ES 2.0 doesn't support 3D textures.
exception error opengl, gles, graphics, texture3d, platform-incompatibility, monogame
Texture3D does not yet support mipmaps.
exception error opengl, graphics, texture3d, mipmap, not-implemented, monogame
Unable to link effect program
exception error opengl, graphics, shader, linker, effect, monogame
Failed to compile vertex shader {entrypoint}. See {sourceFil
exception error opengl, glsl, shader, vertex-shader, effect, content-pipeline
Failed to compile pixel shader {entrypoint}. See {sourceFile
exception error opengl, glsl, shader, pixel-shader, fragment-shader, effect, content-pipeline
%s(%d): %s\n
console info native, logging, stderr, diagnostics, cpp
**ERROR** Fatal Error with HRESULT of %08X\n
console critical directx12, directx, d3d12, hresult, native, cpp, gpu
Fatal : VkResult is %x in %s:%d
console critical vulkan, vkresult, native, cpp, gpu, assert