ErrLookup › MonoGame/MonoGame
MonoGame/MonoGame
One framework for creating powerful cross-platform games. · C# · 1,287 source files
Analyzed at 1d71bbd0ff on 2026-08-13. 508 documented errors.
| Code / Message | Type | Severity | Tags |
|---|---|---|---|
| Could not read the audio data from file "{Path.GetFileName(F | exception | error | audio, content-pipeline, wav, mp3, wma, xna-compat, disposed |
| Incorrect file type! Expected '.wav' but found '.{_fileType} | exception | error | audio, content-pipeline, importer, wav, mp3, wma, type-mismatch |
| Calculated block align does not match RIFF {_format.BlockAli | exception | error | audio, content-pipeline, wav, riff, block-align, corrupt-file |
| Probed channel count does not match RIFF: {_format.ChannelCo | exception | error | audio, content-pipeline, wav, riff, channels, corrupt-file |
| Probed audio format does not match RIFF: {_format.Format}, { | exception | error | audio, content-pipeline, wav, riff, format-tag, codec, corrupt-file |
| Probed sample rate does not match RIFF: {_format.SampleRate} | exception | error | audio, content-pipeline, wav, riff, sample-rate, corrupt-file |
| There was an error processing '{Path.GetFileNameWithoutExten | exception | error | audio, content-pipeline, wrapper, invalid-content, inner-exception |
| There is no supported audio profile for the '{platform}' pla | exception | error | audio, content-pipeline, platform, target-platform, console, unsupported |
| ffprobe exited with non-zero exit code. | exception | error | audio, content-pipeline, ffprobe, ffmpeg, external-tool, environment, corrupt-file |
| Failed to parse ffprobe output. | exception | error | audio, content-pipeline, ffprobe, parsing, ffmpeg, version-compat |
| riff wave header has unexpected format | exception | error | audio, content-pipeline, wav, riff, header, corrupt-file, truncated |
| ffmpeg exited with non-zero exit code: {ffmpegStdout} {ffmp | exception | error | audio, content-pipeline, ffmpeg, external-tool, pcm, conversion |
| XMA is not a supported encoding format. It is specific to th | exception | error | audio, content-pipeline, xma, xbox360, unsupported-format, conversion |
| Converting from importerName and processorName is not suppor | exception | error | content-pipeline, content-builder, obsolete, api-migration, importer, processor |
| Converting from imposterName and processorName is not suppor | exception | error | content-pipeline, content-builder, obsolete, api-migration, importer, processor, typo |
| Converting from processorName is not supported with the Cont | exception | error | content-pipeline, content-builder, obsolete, api-migration, processor |
| Child already has a parent | exception | error | content-pipeline, collection, parent-child, ownership, reparenting |
| input is not of the expected type | exception | error | content-pipeline, type-mismatch, monogame |
| Cannot access ActiveContext because there is no active conte | exception | error | content-pipeline, context-scope, async-local, monogame |
| Unsupported compression format DXT2 | exception | error | dds, texture, content-pipeline, unsupported-format, monogame |
| Unsupported compression format DXT4 | exception | error | dds, texture, content-pipeline, unsupported-format, monogame |
| Unsupported RGBA pixel format | exception | error | dds, texture, content-pipeline, unsupported-format, monogame |
| Unsupported RGB pixel format | exception | error | dds, texture, content-pipeline, unsupported-format, monogame |
| Unsupported pixel format | exception | error | dds, texture, content-pipeline, unsupported-format, monogame |
| Unsupported SurfaceFormat {format} | exception | error | dds, texture, content-pipeline, internal-consistency, monogame |
| Invalid file signature | exception | error | dds, texture, content-pipeline, file-format, monogame |
| Invalid DDS_HEADER dwSize value | exception | error | dds, texture, content-pipeline, file-format, validation, monogame |
| Invalid DDS_PIXELFORMAT dwSize value | exception | error | dds, texture, content-pipeline, file-format, validation, monogame |
| Unsupported DDS_HEADER_DXT10 struct found | exception | error | dds, texture, content-pipeline, dx10, unsupported-format, monogame |
| Incomplete cubemap in DDS file | exception | error | dds, texture, cubemap, content-pipeline, monogame |
| Unsupported bitmap content! | exception | error | dds, texture, content-pipeline, export, monogame |
| filename | exception | error | content-pipeline, external-reference, validation, argument-null, monogame |
| relativeToContent.SourceFilename | exception | error | content-pipeline, external-reference, validation, argument-null, content-identity, monogame |
| Couldn't locate external tool '{command}'. | exception | error | external-tool, content-pipeline, environment, path, process, monogame |
| CharacterRegion.End must be greater than CharacterRegion.Sta | validation | error | font, content-pipeline, validation, font-importer, monogame |
| Can't find {absolutePath} | exception | error | font, content-pipeline, resource-file, file-not-found, font-importer, monogame |
| Could not retrieve surface format of source bitmap | exception | error | content-pipeline, bitmap, surface-format, graphics |
| Could not retrieve surface format of destination bitmap | exception | error | content-pipeline, bitmap, surface-format, graphics |
| Could not copy between {sourceFormat} and {destinationFormat | exception | error | content-pipeline, bitmap, format-conversion, graphics |
| Total bone weights in a collection must not be zero | validation | error | content-pipeline, model, skinning, bone-weights |
| iOS platform only supports PVR texture compression | exception | error | content-pipeline, texture, compression, ios, pvr, platform |
| {platform} platform only supports DXT texture compression | exception | error | content-pipeline, texture, compression, dxt, desktop, platform |
| Invalid block size | validation | error | content-pipeline, bitmap, dxt, compression, argument |
| DxtBitmapContent cannot compress format=[{format}] | exception | error | content-pipeline, bitmap, dxt, surface-format, compression |
| ETC1 bitmap with width {Width} and height {Height} needs {by | validation | error | content-pipeline, bitmap, etc1, compression, argument |
| ETC2 bitmap with width {Width} and height {Height} needs {by | validation | error | content-pipeline, bitmap, etc2, compression, argument |
| Expected PixelBitmapContent<byte> or PixelBitmapContent<Colo | validation | error | content-pipeline, font, bitmap, type-mismatch |
| The start character '{start}' must not be greater than the e | validation | error | content-pipeline, font, character-region, argument |
| Input string cannot be null or empty. | validation | error | content-pipeline, font, character-region, config, argument |
| Input format is not supported. | validation | error | content-pipeline, font, character-region, config, parsing |
| Invalid hexadecimal codepoint: {value} | validation | error | content-pipeline, font, character-region, codepoint, parsing |
| Invalid decimal entity codepoint: {value} | validation | error | content-pipeline, font, character-region, codepoint, parsing |
| Invalid character or codepoint: {value} | validation | error | content-pipeline, font, character-region, codepoint, parsing |
| Grow limit must be larger than 0. | validation | error | content-pipeline, font, bin-packing, argument |
| Failed to pack rectangle of size ({width}, {height}). BinWid | exception | error | content-pipeline, font, bin-packing, atlas |
| Failed to pack rectangle of size ({width}, {height}). BinWid | exception | error | content-pipeline, font, bin-packing, atlas |
| Index offset must be larger than 0. | validation | error | argument-validation, maxrectsbin, bin-packing, content-pipeline |
| Packed array not large enough to hold bounds. | validation | error | argument-validation, maxrectsbin, bin-packing, content-pipeline |
| Failed to pack rectangles with {indices.Count} rectangles le | exception | error | bin-packing, maxrectsbin, font-atlas, content-pipeline, capacity |
| Failed to pack rectangles with {indices.Count} rectangles le | exception | error | bin-packing, maxrectsbin, font-atlas, content-pipeline, capacity |
| An error occured in freetype. | exception | error | freetype, font-import, sharpfont, native-interop, content-pipeline |
| CharacterRegion.End must be greater than CharacterRegion.Sta | validation | error | font-description, character-region, validation, content-pipeline |
| Bitmap resize failed: {errorMsg} | exception | error | bitmap, resize, native-interop, mgcp, content-pipeline |
| Unexpected intermediate format: {intermediateFormat} | exception | error | bitmap, surface-format, resize, content-pipeline |
| Invalid return type for bitmap, expected {typeof(T)}, got {s | exception | error | bitmap, generics, type-mismatch, resize, content-pipeline |
| DXT compression requires width and height must be powers of | exception | error | dxt, compression, reach-profile, power-of-two, texture, content-pipeline |
| Font textures should only have one face | exception | error | dxt, font-texture, texture-faces, compression, content-pipeline |
| Parent not set | exception | error | mesh, geometry, positions, content-pipeline |
| This MeshBuilder can no longer be used because FinishMesh ha | exception | error | mesh-builder, lifecycle, state-machine, content-pipeline |
| Missing vertex channel data for channel {channel.Name} | exception | error | mesh-builder, vertex-channel, data-binding, content-pipeline |
| Functions starting with 'Create' must be called before calli | exception | error | mesh-builder, ordering, state-machine, content-pipeline |
| Channel {vertexDataIndex} data has a different type from inp | exception | error | mesh-builder, vertex-channel, type-mismatch, content-pipeline |
| DuplicateSkeleton | exception | error | skeleton, mesh-helper, model-import, hierarchy, content-pipeline |
| Cannot resize MipmapChainCollection. This type of texture ha | exception | error | texture, content-pipeline, monogame, collection |
| Color format "{typeof(T)}" is not supported | exception | error | texture, bitmap, content-pipeline, monogame, generics |
| No data set on bitmap | exception | error | texture, bitmap, pvrtc, content-pipeline, monogame |
| Incorrect data size. Expected {size} bytes | exception | error | texture, bitmap, pvrtc, content-pipeline, monogame, validation |
| Type '{newBitmapType}' is not a subclass of BitmapContent. | exception | error | texture, content-pipeline, monogame, reflection, validation |
| Type '{newBitmapType}' is abstract and cannot be allocated. | exception | error | texture, content-pipeline, monogame, reflection, validation |
| Type '{newBitmapType}' contains generic parameters and canno | exception | error | texture, content-pipeline, monogame, reflection, generics, validation |
| Type '{newBitmapType} does not have a constructor with signa | exception | error | texture, content-pipeline, monogame, reflection, validation |
| There is no supported texture profile for the '{platform}' p | exception | critical | texture, content-pipeline, monogame, platform, configuration |
| Mismatched channel type | exception | error | vertex, mesh, content-pipeline, monogame, generics |
| Vertex channel with name {name} already exists | exception | error | vertex, mesh, content-pipeline, monogame, validation |
| TypeConverter for {typeof(T).Name} -> {typeof(TargetType).Na | exception | error | vertex, mesh, content-pipeline, monogame, type-conversion |
| encodedName | exception | error | vertex, mesh, content-pipeline, monogame, validation, naming |
| Unrecognized vertex content type: '{channel.ElementType}' | exception | error | vertex, mesh, content-pipeline, monogame, vertex-buffer |
| Unknown vertex element usage for channel '{channel.Name}' | exception | error | vertex, mesh, content-pipeline, monogame, vertex-buffer, naming |
| Could not find "{input.FontName}" font file at "{fontFile}". | exception | critical | audio, importer, content-pipeline, monogame, file-not-found |
| Could not find "{input.FontName}" font file at "{fontFile}". | exception | critical | audio, importer, content-pipeline, monogame, file-not-found |
| Failed to import root node: {_scene.RootNode.Name} | exception | error | model, importer, content-pipeline, monogame, assimp, fbx |
| Unknown $AssimpFbx$ node: "{aiNode.Name}" | exception | error | fbx, assimp, content-pipeline, model-import, pivot |
| Multiple skeletons found. Please ensure that the model does | exception | error | fbx, assimp, content-pipeline, skeleton, skinning, model-import |
| Node "{ancestor.Name}" is not an ancestor of "{node.Name}". | exception | error | fbx, assimp, content-pipeline, internal, node-hierarchy |
| Could not convert from string({value}) to Color, expected fo | exception | error | content-pipeline, type-converter, color, mgcb, configuration |
| assemblyFilePath cannot be null! | exception | error | content-pipeline, pipeline-manager, assembly, null-argument |
| assemblyFilePath must be absolute! | exception | error | content-pipeline, pipeline-manager, assembly, path-validation |
| Couldn't find a default importer for '{sourceFilepath}'! | exception | error | content-pipeline, pipeline-manager, importer, mgcb, resolution |
| Couldn't find a default processor for importer '{importerNam | exception | error | content-pipeline, pipeline-manager, processor, importer, mgcb |
| The source file '{0}' does not exist! | exception | error | content-pipeline, pipeline-manager, file-not-found, mgcb, build |
| Failed to create importer '{0}' | exception | error | content-pipeline, pipeline-manager, importer, process-content, resolution |
| Importer '{pipelineEvent.Importer}' had unexpected failure! | exception | error | content-pipeline, pipeline-manager, importer, exception-wrapping, process-content |
| Failed to create processor '{0}' | exception | error | content-pipeline, pipeline-manager, processor, process-content, resolution |
| The type '{importedObject.GetType().FullName}' cannot be pro | exception | error | content-pipeline, pipeline-manager, processor, type-mismatch, mgcb |
| Processor '{pipelineEvent.Processor}' had unexpected failure | exception | error | content-pipeline, pipeline-manager, processor, exception-wrapping, process-content |
| Passed EffectContent input is invalid! | exception | error | content-pipeline, effect-processor, shader, null-argument, mgfx |
| {ex.Message} | exception | error | content-pipeline, effect-processor, shader, mgfx, parse-error |
| Failed to serialize the effect! | exception | error | content-pipeline, effect-processor, shader, serialization, mgfx |
| {allErrorsAndWarnings.ToString()} | exception | error | content-pipeline, effect-processor, shader, mgfx, compile-error |
| {message} | exception | error | content-pipeline, effect-processor, shader, mgfx, compile-error |
| Could not find "{input.FontName}" font file at "{fontFile}". | exception | error | font, content-pipeline, file-not-found, mgcb, cross-platform |
| Could not load {fontFile} | exception | error | font, content-pipeline, race-condition, defensive-check |
| Unknown file extension {fileExtension} | exception | error | font, content-pipeline, file-format, mgcb |
| Font does not contain any glyphs. | exception | error | font, content-pipeline, glyph, validation, mgcb |
| The specified DefaultCharacter is not part of this font. | exception | error | font, content-pipeline, validation, default-character, mgcb |
| Can't find {absolutePath} | exception | error | font, content-pipeline, resx, file-not-found, localized, obsolete |
| EffectMaterialContent.Effect or EffectMaterialContent.Compil | exception | error | material, content-pipeline, effect, validation, mgcb |
| Unknown material content type! | exception | error | material, content-pipeline, type-mismatch, extensibility, mgcb |
| The mesh "{geometry.Parent?.Name}", using {MaterialProcessor | exception | error | model, content-pipeline, mesh, texture-coordinates, validation, mgcb |
| The skinned mesh "{geometry.Parent?.Name}" contains geometry | exception | error | model, content-pipeline, skinning, mesh, vertex-weights, validation, mgcb |
| Skeleton not found. Meshes that contain a Weights vertex cha | exception | error | model, content-pipeline, skeleton, skinning, mesh, validation, mgcb |
| Bone name cannot be null. | exception | error | model, content-pipeline, skeleton, bone, skinning, validation, mgcb |
| Vertex channel "{vertexChannel.Name}" is the wrong type. It | exception | error | model, content-pipeline, vertex-channel, skinning, type-mismatch, mgcb |
| Bone '{weight.BoneName}' was not found in the skeleton! Skel | exception | error | model, content-pipeline, skeleton, bone, skinning, weight-mapping, mgcb |
| The vertex type must be a struct and have a fixed layout | exception | error | vertex-buffer, content-pipeline, struct-layout, marshalling, validation |
| Could not find ContentTypeWriter for type '{type.Name}' | exception | error | content-compiler, serialization, type-writer, reflection, extensibility, mgcb |
| ExternalReference '{fileName}' must reference a .xnb file | exception | error | content-writer, serialization, external-reference, xnb, validation |
| ExternalReference '{fileName}' must be in the root directory | exception | error | content-writer, serialization, external-reference, path-validation, xnb |
| Couldn't get Format for TextureContent. | exception | error | texture, content-writer, serialization, surface-format, bitmap, mgcb |
| Couldn't get format for TextureCubeContent. | exception | error | texture, content-writer, serialization, surface-format, cube-map, bitmap, mgcb |
| You cannot deserialize an array into a getter-only property. | exception | error | csharp, monogame, content-pipeline, serialization, arrays |
| Elements count in CurveKeyCollection is inncorect! | exception | error | csharp, monogame, content-pipeline, serialization, curves, xml |
| Not have enough entries in space-separated list! | exception | error | csharp, monogame, content-pipeline, serialization, vectors, xml |
| Invalid type has been provided for GenericCollectionHelper: | exception | error | csharp, monogame, content-pipeline, serialization, collections |
| Missing shared resource "{fixup.Key}". | exception | error | csharp, monogame, content-pipeline, serialization, shared-resources, xml |
| Could not find XnaContent element in '{referenceRelocationPa | exception | error | csharp, monogame, content-pipeline, serialization, xml |
| We only support single dimension arrays. | exception | error | csharp, monogame, content-pipeline, serialization, arrays |
| Unhandled primitive type `{type.FullName}`! | exception | error | csharp, monogame, content-pipeline, serialization, primitives |
| Cyclic reference found during serialization. You may be miss | exception | error | csharp, monogame, content-pipeline, serialization, object-graph |
| Element {format.ElementName} cannot be null. | exception | error | csharp, monogame, content-pipeline, serialization, nullability |
| Couldn't create object of type {TargetType.Name}: {e.Message | exception | error | csharp, monogame, content-pipeline, serialization, reflection |
| TextureImporter failed to load '{filename}': {errorMsg} | exception | error | csharp, monogame, content-pipeline, textures, native-interop, import |
| TextureImporter failed to load '{filename}': native returned | exception | error | csharp, monogame, content-pipeline, textures, native-interop, import |
| TextureImporter does not support the specified texture forma | exception | error | csharp, monogame, content-pipeline, textures, pixel-format, import |
| {error} src=[{context.SourceIdentity.SourceFilename}] | exception | error | csharp, monogame, content-pipeline, textures, compression, basisu, native-interop |
| Failed to crunch. {error} | exception | error | csharp, monogame, content-pipeline, textures, compression, crunch |
| Unable to write PNG file '{pngFileName}': {Marshal.PtrToStri | exception | error | csharp, monogame, content-pipeline, textures, png, native-interop |
| Compression has been corrupted | exception | error | csharp, monogame, content-pipeline, lz4, compression |
| LZ4 block is corrupted, or invalid length has been given. | exception | error | csharp, monogame, content-pipeline, lz4, compression |
| Provided data seems to be corrupted. | exception | error | lz4, compression, content-pipeline, codec, high-compression |
| input | validation | error | lz4, argument-validation, null-reference, codec |
| inputOffset and inputLength are invalid for given input | validation | error | lz4, argument-validation, bounds-check, codec |
| output | validation | error | lz4, argument-validation, null-reference, codec |
| outputOffset and outputLength are invalid for given output | validation | error | lz4, argument-validation, bounds-check, codec |
| ffprobe exited with {result}:\n{stderr} | exception | error | video, ffprobe, ffmpeg, content-pipeline, external-process |
| Audio file {Path.GetFileName(filename)} contains audio data | validation | error | audio, wav, content-pipeline, sample-rate, importer |
| Audio file {Path.GetFileName(filename)} contains audio data | validation | error | audio, wav, content-pipeline, format, bit-depth, importer |
| AudioEmitter.DopplerScale must be greater than or equal to 0 | validation | error | audio, audio-emitter, doppler, argument-validation |
| IsLooped cannot be set true. Submit looped audio data to imp | exception | error | audio, dynamic-sound, looping, invalid-operation |
| Audio has failed to initialize. Call SoundEffect.Initialize( | exception | critical | audio, initialization, no-audio-hardware, runtime, environment |
| sampleRate | validation | error | audio, dynamic-sound, sample-rate, argument-validation |
| channels | validation | error | audio, dynamic-sound, channels, argument-validation |
| Buffer may not be empty. | validation | error | audio, dynamic-sound, submit-buffer, argument-validation |
| Buffer length does not match format alignment. | validation | error | audio, dynamic-sound, submit-buffer, alignment, pcm |
| Buffer may not be null or empty. | validation | error | audio, dynamic-sound, submit-buffer, argument-validation, null-reference |
| Number of bytes must be greater than zero. | validation | error | audio, argument-validation, monogame, streaming, pcm |
| Buffer is shorter than the specified number of bytes from th | validation | error | audio, argument-validation, monogame, buffer-bounds |
| Number of bytes does not match format alignment. | validation | error | audio, argument-validation, monogame, pcm, alignment |
| Offset into the buffer does not match format alignment. | validation | error | audio, argument-validation, monogame, pcm, alignment |
| Buffer duration must be a value between 100 and 1000 millise | validation | error | audio, argument-validation, monogame, microphone, capture |
| Buffer duration must be 10ms aligned (BufferDuration % 10 == | validation | error | audio, argument-validation, monogame, microphone, alignment |
| Audio has failed to initialize. Call SoundEffect.Initialize( | exception | critical | audio, initialization, monogame, noaudiohardware, environment |
| sampleRate | validation | error | audio, argument-validation, monogame, sample-rate |
| channels | validation | error | audio, argument-validation, monogame, channels |
| Ensure that the buffer length is non-zero. | validation | error | audio, argument-validation, monogame, buffer |
| Ensure that the count is greater than zero. | validation | error | audio, argument-validation, monogame, buffer |
| Ensure that the count meets the block alignment requirements | validation | error | audio, argument-validation, monogame, pcm, alignment |
| The offset cannot be negative. | validation | error | audio, argument-validation, monogame, buffer |
| Ensure that the offset+count region lines within the buffer. | validation | error | audio, argument-validation, monogame, buffer-bounds |
| The loopStart cannot be negative. | exception | error | audio, argument-validation, monogame, looping |
| The loopStart cannot be greater than the total number of sam | exception | error | audio, argument-validation, monogame, looping |
| The loopLength cannot be negative. | exception | error | audio, argument-validation, monogame, looping |
| Ensure that the loopStart+loopLength region lies within the | exception | error | audio, monogame, soundeffect, argument-validation, looping |
| path | exception | error | audio, monogame, soundeffect, argumentnullexception, argument-validation |
| stream | exception | error | audio, monogame, soundeffect, argumentnullexception, stream |
| Buffer size cannot be negative. | exception | error | audio, monogame, soundeffect, argumentexception, argument-validation |
| duration | exception | error | audio, monogame, soundeffect, argumentoutofrange, duration |
| SoundEffectInstance | exception | error | audio, monogame, soundeffectinstance, objectdisposed, lifecycle |
| The volume must be positive. | exception | error | audio, monogame, xact, audiocategory, volume |
| 'settingsFile' cannot be left null or empty! | exception | error | audio, monogame, xact, audioengine, argument-validation |
| XGS format not recognized | exception | error | audio, monogame, xact, audioengine, file-format |
| Unexpected number of DSP presets! | exception | error | audio, monogame, xact, audioengine, file-format, reverb |
| Unexpected number of DSP parameters! | exception | error | audio, monogame, xact, audioengine, file-format, reverb |
| name | exception | error | audio, monogame, xact, audioengine, argumentnullexception |
| This resource could not be created. | exception | error | audio, monogame, xact, audioengine, not-found |
| The specified variable index is invalid. | exception | error | xact, audio, variables, argument |
| name | exception | error | xact, audio, cue, variables, null-argument |
| The specified variable index is invalid. | exception | error | xact, audio, cue, variables, argument |
| rpcCurve.Parameter | exception | error | xact, audio, rpc, internal, data-format |
| audioEngine | exception | error | xact, audio, soundbank, null-argument |
| Bad soundbank format | exception | critical | xact, audio, soundbank, file-format, data-corruption |
| The wave bank ' + name + ' was not found! | exception | error | xact, audio, soundbank, wavebank, missing-dependency |
| We only support a zero offset in streaming banks. | exception | error | xact, audio, wavebank, streaming, argument |
| The packet size must be greater than 2. | exception | error | xact, audio, wavebank, streaming, argument |
| Stop event | exception | error | xact, audio, clip, not-implemented, events |
| Pitch event | exception | error | xact, audio, clip, not-implemented, events |
| Volume repeat event | exception | error | xact, audio, clip, not-implemented, events |
| Marker event | exception | error | xact, audio, clip, not-implemented, events |
| Unknown event + eventId | exception | error | audio, xact, soundbank, not-implemented, content-parsing |
| Not Enought Corners | exception | error | math, bounding-volume, argument-validation, geometry |
| You should have at least one point in points. | exception | error | math, bounding-volume, argument-validation, geometry |
| The content file was not found. | exception | error | content, xnb, content-loading, file-not-found, filesystem |
| The directory was not found. | exception | error | content, xnb, content-loading, directory, filesystem |
| Opening stream error. | exception | error | content, xnb, content-loading, io, fallback-exception |
| assetName | validation | error | content, argument-validation, null-check, content-loading |
| ContentManager | exception | error | content, object-disposed, lifecycle, content-loading |
| Could not load image file of {originalAssetName} asset! | exception | error | content, texture2d, image-loading, fallback-exception, content-loading |
| Could not load {originalAssetName} asset! | exception | error | content, xnb, content-loading, deserialization |
| Asset does not appear to be a valid XNB file. Did you proces | exception | error | content, xnb, content-loading, platform-mismatch, content-pipeline |
| Invalid XNB version | exception | error | content, xnb, content-loading, version-mismatch, content-pipeline |
| assetNames | validation | error | content, argument-validation, null-check, unload |
| Incorrect type reader index found! | exception | error | content, xnb, content-loading, deserialization, corruption |
| Error loading shared resource. Expected type {0}, received t | exception | error | content, xnb, content-loading, deserialization, type-mismatch |
| No Graphics Device Service | exception | critical | content, graphics, content-manager, services, graphics-device |
| Parameter type is not supported | exception | error | content, effect, material, reflection, deserialization |
| existingInstance | exception | error | content, array, deserialization, corruption |
| indices | exception | error | content, array, internal, corruption |
| index | validation | error | content, array, corruption, deserialization |
| Content reader could not be found for {0} type. | exception | error | content, reflection, reader, aot, deserialization |
| It seems that you are using PublishAot and trying to load as | exception | error | content, aot, nativeaot, trimming, reflection |
| Failed to get default constructor for ContentTypeReader. To | exception | error | content, aot, ios, mobile, mono, reflection |
| Could not find ContentTypeReader Type. Please ensure the nam | exception | error | content, reader, assembly, aot, trimming, namespace |
| resource | validation | error | content, resource-manager, null, argument |
| Resource not found | exception | error | content, resource, resource-manager, missing-asset |
| Resource is not in binary format | exception | error | content, resource, binary, resource-manager |
| item | validation | error | curve, null, collection, argument |
| The {0} object was used after being Disposed. | exception | critical | lifecycle, dispose, game, objectdisposed |
| The time must be positive. | validation | error | game, timing, argument, validation |
| The time must be positive and non-zero. | exception | error | game, timing, argument, validation, framerate |
| The time can not be larger than MaxElapsedTime | exception | error | game, timing, argument, validation, framerate |
| No Graphics Device Service | exception | critical | monogame, graphics-device, invalid-operation, service-provider |
| Handling for the run behavior {0} is not implemented. | exception | error | monogame, game-loop, enum, argument |
| GraphicsDeviceManager already registered for this Game objec | exception | error | monogame, graphics-device-manager, invalid-operation, singleton |
| Cannot Add Same Component Multiple Times | exception | error | monogame, game-component, argument, duplicate |
| game | exception | error | monogame, game-platform, null-argument, constructor |
| type | exception | error | monogame, service-container, null-argument, reflection |
| provider | exception | error | monogame, service-container, null-argument |
| The provider does not match the specified service type! | exception | error | monogame, service-container, type-mismatch, argument |
| The GraphicsDevice must not be null when creating new resour | exception | critical | monogame, effect, graphics-device, null-argument, resource |
| The MGFX effect code was not parsed correctly. | exception | error | monogame, effect, mgfx, corrupt-data, argument |
| This does not appear to be a MonoGame MGFX file! | exception | error | monogame, effect, mgfx, file-format |
| This MGFX effect is for an older release of MonoGame and nee | exception | error | monogame, effect, mgfx, version-mismatch |
| This MGFX effect seems to be for a newer release of MonoGame | exception | error | monogame, effect, mgfx, version-mismatch |
| This MGFX effect was built for a different platform! | exception | error | monogame, effect, mgfx, platform-mismatch, shader-profile |
| EnvironmentMapEffect does not support setting LightingEnable | exception | error | monogame, graphics, effect, lighting, environment-map, notsupported |
| value | exception | error | monogame, graphics, effect, skinning, skinned-effect, argument, validation |
| boneTransforms | exception | error | monogame, graphics, effect, skinning, skinned-effect, argument-null, validation |
| count | exception | error | monogame, graphics, effect, skinning, skinned-effect, argument-range, validation |
| SkinnedEffect does not support setting LightingEnabled to fa | exception | error | monogame, graphics, effect, lighting, skinned-effect, notsupported |
| No graphics adapters were found! | exception | critical | monogame, graphics, adapter, startup, gpu, environment, headless, no-suitable-graphics-device |
| adapter | exception | error | csharp, monogame, graphics, null-argument, constructor |
| Adapter '{0}' does not support the {1} profile. | exception | critical | csharp, monogame, graphics, hardware-capability, profile |
| presentationParameters | exception | error | csharp, monogame, graphics, null-argument, constructor |
| Unable to determine the current display mode. This can indi | exception | critical | csharp, monogame, graphics, windows, hidpi, display-mode, environment |
| value | exception | error | csharp, monogame, graphics, null-argument, render-state |
| Cannot set RasterizerState.DepthClipEnable to false on this | exception | error | csharp, monogame, graphics, hardware-capability, render-state, depth-clamp |
| Independent blend states requires at least OpenGL 4.0 or GL_ | exception | critical | csharp, monogame, graphics, hardware-capability, opengl, blend-state, platform-not-supported |
| Cannot call Present when a render target is active. | exception | error | csharp, monogame, graphics, render-target, present, logic-error |
| The DeviceWindowHandle property of the PresentationParameter | exception | error | csharp, monogame, graphics, validation, reset, window-handle |
| vertexOffset | exception | error | csharp, monogame, graphics, argument-range, vertex-buffer |
| Max number of vertex buffers is {0}. | exception | error | csharp, monogame, graphics, argument-range, vertex-buffer, hardware-capability |
| Vertex shader must be set before calling DrawIndexedPrimitiv | exception | error | csharp, monogame, graphics, draw-call, shader, precondition |
| Vertex buffer must be set before calling DrawIndexedPrimitiv | exception | error | csharp, monogame, graphics, draw-call, vertex-buffer, precondition |
| Index buffer must be set before calling DrawIndexedPrimitive | exception | error | csharp, monogame, graphics, draw-call, index-buffer, precondition |
| primitiveCount | exception | error | monogame, graphics, drawing, argument-validation, indexed-primitives |
| vertexData | exception | error | monogame, graphics, drawing, argument-validation, null-reference, user-primitives |
| vertexDeclaration | exception | error | monogame, graphics, drawing, argument-validation, null-reference, vertex-declaration, user-primitives |
| Vertex stride of vertexDeclaration should be at least as big | exception | error | monogame, graphics, drawing, argument-validation, vertex-declaration, size-mismatch, user-primitives |
| Vertex shader must be set before calling DrawPrimitives. | exception | error | monogame, graphics, drawing, invalid-operation, vertex-shader, effect, state |
| Vertex buffer must be set before calling DrawPrimitives. | exception | error | monogame, graphics, drawing, invalid-operation, vertex-buffer, state |
| numVertices | exception | error | monogame, graphics, drawing, argument-validation, user-indexed-primitives |
| indexData | exception | error | monogame, graphics, drawing, argument-validation, null-reference, user-indexed-primitives, index-buffer |
| indexOffset | exception | error | monogame, graphics, drawing, argument-validation, user-indexed-primitives, off-by-one, index-buffer |
| Vertex shader must be set before calling DrawInstancedPrimit | exception | error | monogame, graphics, instancing, shader, state |
| Vertex buffer must be set before calling DrawInstancedPrimit | exception | error | monogame, graphics, instancing, vertex-buffer, state |
| Index buffer must be set before calling DrawInstancedPrimiti | exception | error | monogame, graphics, instancing, index-buffer, state |
| data | validation | error | monogame, graphics, backbuffer, argument-validation, nullable |
| Rectangle must fit in BackBuffer dimensions | validation | error | monogame, graphics, backbuffer, argument-validation, bounds |
| Type T is of an invalid size for the format of this texture. | validation | error | monogame, graphics, backbuffer, argument-validation, format |
| startIndex must be at least zero and smaller than data.Lengt | validation | error | monogame, graphics, backbuffer, argument-validation, indexing |
| The data array is too small. | validation | error | graphics, monogame, backbuffer, argument, gpu-readback |
| elementCount is not the right size, elementCount * sizeof(T) | validation | error | graphics, monogame, backbuffer, argument, gpu-readback |
| The specified blend function is not implemented. | exception | error | graphics, monogame, blending, opengl, enum |
| The requested SurfaceFormat `{0}` is not supported. | exception | error | graphics, monogame, texture, surface-format, opengl, compression |
| The GraphicsDevice must not be null when creating new resour | validation | error | graphics, monogame, model, argument-null, lifecycle |
| This model contains a custom effect which does not implement | exception | error | graphics, monogame, model, effect, shader, custom-effect |
| destinationBoneTransforms | validation | error | graphics, monogame, model, bone, argument-null |
| sourceBoneTransforms | validation | error | graphics, monogame, model, bone, argument-null |
| boneName | validation | error | graphics, monogame, model, bone, argument-null, validation |
| meshName | validation | error | graphics, monogame, model, mesh, argument-null, validation |
| The occlusion query has not yet completed. Check IsComplete | exception | error | graphics, monogame, occlusion-query, gpu, async |
| graphicsDevice | validation | error | graphics, monogame, occlusion-query, argument-null, lifecycle |
| The Reach profile does not support occlusion queries. | exception | error | graphics, monogame, occlusion-query, graphics-profile, reach |
| End() must be called before calling Begin() again. | exception | error | graphics, monogame, occlusion-query, state, lifecycle |
| Begin() must be called before calling End(). | exception | error | graphics, monogame, occlusion-query, state, lifecycle |
| renderTarget | exception | error | monogame, graphics, render-target, argumentnullexception, argument-validation |
| cubeMapFace | exception | error | monogame, graphics, cubemap, argumentoutofrangeexception, enum-validation |
| arraySlice | exception | error | monogame, graphics, render-target, texture-array, argumentoutofrangeexception, index-validation |
| Texture arrays are not supported on this graphics device | exception | error | monogame, graphics, texture-array, capability, hardware, invalidoperationexception |
| value | exception | error | monogame, graphics, sampler-state, argumentnullexception, argument-validation |
| Not supported! | exception | error | monogame, graphics, shader, effect, constant-buffer, notsupportedexception |
| Unknown vertex element usage! | exception | error | monogame, graphics, shader, vertex-declaration, notsupportedexception, enum-validation |
| The GraphicsDevice must not be null when creating new resour | exception | error | monogame, graphics, spritebatch, argumentnullexception, lifecycle, initialization-order |
| Begin cannot be called again until End has been successfully | exception | error | monogame, graphics, spritebatch, state-machine, invalidoperationexception, lifecycle |
| Begin must be called before calling End. | exception | error | monogame, graphics, spritebatch, state-machine, invalidoperationexception, lifecycle |
| texture | exception | error | monogame, graphics, spritebatch, texture, argumentnullexception, argument-validation |
| Draw was called, but Begin has not yet been called. Begin mu | exception | error | monogame, graphics, spritebatch, state-machine, invalidoperationexception, lifecycle |
| spriteFont | exception | error | monogame, graphics, spritebatch, spritefont, argumentnullexception, argument-validation |
| text | exception | error | monogame, graphics, spritebatch, text, argumentnullexception, argument-validation |
| DrawString was called, but Begin has not yet been called. Be | exception | error | monogame, graphics, spritebatch, state-machine, invalidoperationexception, lifecycle |
| effect | exception | error | monogame, spritebatcher, effect, object-disposed, resource, graphics, gpu |
| Invalid SpriteFont. Character map must be in ascending order | exception | error | monogame, spritefont, content-pipeline, data-validation, invalid-operation, graphics, font |
| Character cannot be resolved by this SpriteFont. | exception | error | monogame, spritefont, default-character, configuration, argument, graphics, font |
| Text contains characters that cannot be resolved by this Spr | exception | error | monogame, spritefont, unicode, i18n, default-character, argument, graphics, font, drawstring |
| You cannot bind a default state object. | exception | error | monogame, blendstate, state-object, singleton, invalid-operation, graphics, render-state |
| This blend state is already bound to a different graphics de | exception | error | monogame, blendstate, graphics-device, multi-device, invalid-operation, graphics, render-state |
| You cannot modify a default blend state object. | exception | error | monogame, blendstate, immutable, state-object, singleton, invalid-operation, graphics, render-state |
| You cannot modify the blend state after it has been bound to | exception | error | monogame, blendstate, immutable-after-bind, state-object, invalid-operation, graphics, render-state |
| You cannot bind a default state object. | exception | error | monogame, depthstencilstate, state-object, singleton, invalid-operation, graphics, render-state, z-buffer |
| This depth stencil state is already bound to a different gra | exception | error | monogame, depthstencilstate, graphics-device, multi-device, invalid-operation, graphics, render-state, z-buffer |
| You cannot modify a default depth stencil state object. | exception | error | monogame, depthstencilstate, immutable, state-object, singleton, invalid-operation, graphics, render-state, z-buffer |
| You cannot modify the depth stencil state after it has been | exception | error | monogame, depthstencilstate, immutable-after-bind, state-object, invalid-operation, graphics, render-state, z-buffer |
| You cannot bind a default state object. | exception | error | monogame, rasterizerstate, state-object, singleton, invalid-operation, graphics, render-state, culling |
| This rasterizer state is already bound to a different graphi | exception | error | monogame, rasterizerstate, graphics-device, multi-device, invalid-operation, graphics, render-state, culling |
| You cannot modify a default rasterizer state object. | exception | error | monogame, rasterizerstate, immutable, state-object, singleton, invalid-operation, graphics, render-state, culling |
| You cannot modify the rasterizer state after it has been bou | exception | error | monogame, rasterizerstate, immutable-after-bind, state-object, invalid-operation, graphics, render-state, culling |
| You cannot bind a default state object. | exception | error | monogame, samplerstate, state-object, singleton, invalid-operation, graphics, render-state, texture-sampling |
| This sampler state is already bound to a different graphics | exception | error | monogame, graphics, sampler-state, graphics-device, invalid-operation, shared-state |
| You cannot modify a default sampler state object. | exception | error | monogame, graphics, sampler-state, immutable, default-state-object, invalid-operation |
| You cannot modify the sampler state after it has been bound | exception | error | monogame, graphics, sampler-state, frozen-after-bind, invalid-operation, draw-loop |
| Invalid blend function! | exception | error | monogame, graphics, blend, d3d11, enum-validation, argument-exception, internal-assert |
| Invalid blend! | exception | error | monogame, graphics, blend, d3d11, enum-validation, argument-exception, internal-assert |
| The GraphicsDevice must not be null when creating new resour | validation | error | monogame, graphics, texture2d, null-check, argument-null, graphics-device, lifecycle |
| Texture width must be greater than zero | validation | error | monogame, graphics, texture2d, validation, argument-out-of-range, dimension |
| Texture height must be greater than zero | validation | error | monogame, graphics, texture2d, validation, argument-out-of-range, dimension |
| Texture arrays are not supported on this graphics device | validation | error | monogame, graphics, texture2d, texture-array, capability, feature-level, argument-exception |
| data | validation | error | monogame, graphics, texture2d, getdata, null-check, argument-null, cpu-readback |
| path | validation | error | monogame, graphics, texture2d, fromfile, null-check, argument-null, asset-loading |
| graphicsDevice | validation | error | monogame, graphics, texture2d, fromstream, null-check, argument-null, graphics-device |
| stream | validation | error | monogame, graphics, texture2d, fromstream, null-check, argument-null, io |
| This image format is not supported | exception | error | monogame, graphics, texture2d, image-format, decoder, invalid-operation, asset-loading |
| level must be smaller than the number of levels in this text | validation | error | monogame, graphics, texture2d, mipmap, validation, argument-exception, getdata-setdata |
| arraySlice must be smaller than the ArraySize of this textur | validation | error | monogame, graphics, texture2d, texture-array, validation, argument-exception, getdata-setdata |
| Rectangle must be inside the texture bounds | validation | error | monogame, graphics, texture2d, rectangle, bounds, validation, argument-exception |
| Type T is of an invalid size for the format of this texture. | validation | error | monogame, graphics, texture2d, surfaceformat, marshalling, validation, argument-exception, getdata-setdata |
| startIndex must be at least zero and smaller than data.Lengt | validation | error | texture2d, setdata, getdata, argument-validation, monogame |
| The data array is too small. | validation | error | texture2d, setdata, getdata, buffer-size, argument-validation, monogame |
| elementCount is not the right size, elementCount * sizeof(T) | validation | error | texture2d, setdata, getdata, element-count, compressed-formats, mipmaps, monogame |
| Texture surface format not supported | exception | error | texture2d, getcolordata, surface-format, compressed-formats, save, monogame |
| The GraphicsDevice must not be null when creating new resour | validation | error | texture3d, graphicsdevice, argumentnull, resource-creation, monogame |
| Texture width must be greater than zero | validation | error | texture3d, width, argumentoutofrange, resource-creation, monogame |
| Texture height must be greater than zero | validation | error | texture3d, height, argumentoutofrange, resource-creation, monogame |
| Texture depth must be greater than zero | validation | error | texture3d, depth, argumentoutofrange, resource-creation, monogame |
| data | validation | error | texture3d, setdata, argumentnull, monogame |
| Area must remain inside texture bounds | validation | error | texture3d, setdata, getdata, bounds, mipmaps, monogame |
| Neither box size nor box position can be negative | validation | error | texture3d, setdata, getdata, box-size, argument-validation, monogame |
| level must be smaller than the number of levels in this text | validation | error | texture3d, setdata, getdata, mipmaps, level, monogame |
| Type T is of an invalid size for the format of this texture. | validation | error | texture3d, setdata, getdata, surface-format, type-size, monogame |
| startIndex must be at least zero and smaller than data.Lengt | validation | error | texture3d, setdata, getdata, argument-validation, monogame |
| The data array is too small. | validation | error | texture3d, setdata, getdata, buffer-size, argument-validation, monogame |
| elementCount is not the right size, elementCount * sizeof(T) | validation | error | texture3d, setdata, getdata, element-count, volume, monogame |
| Vertex textures are not supported on this device. | exception | error | texturecollection, vertex-shader, device-capabilities, notsupported, monogame |
| graphicsDevice | exception | error | texturecube, graphicsdevice, argumentnull, resource-creation, monogame |
| Cube size must be greater than zero | exception | error | monogame, xna, graphics, texture, argument-validation, texturecube |
| data | exception | error | monogame, xna, graphics, texture, argument-validation, texturecube, null-reference |
| level must be smaller than the number of levels in this text | exception | error | monogame, xna, graphics, texture, mipmap, argument-validation, texturecube |
| Rectangle must be inside the texture bounds | exception | error | monogame, xna, graphics, texture, mipmap, argument-validation, texturecube |
| Type T is of an invalid size for the format of this texture. | exception | error | monogame, xna, graphics, texture, argument-validation, texturecube, type-mismatch, surfaceformat |
| startIndex must be at least zero and smaller than data.Lengt | exception | error | monogame, xna, graphics, texture, argument-validation, texturecube, off-by-one |
| The data array is too small. | exception | error | monogame, xna, graphics, texture, argument-validation, texturecube, buffer-size |
| elementCount is not the right size, elementCount * sizeof(T) | exception | error | monogame, xna, graphics, texture, argument-validation, texturecube, buffer-size, surfaceformat, compressed-texture |
| graphicsDevice | exception | error | monogame, xna, graphics, argument-validation, indexbuffer, null-reference, lifecycle |
| The profile does not support an elementSize of IndexElementS | exception | error | monogame, xna, graphics, indexbuffer, graphics-profile, reach, hidef, capability |
| Index buffers can only be created for types that are sixteen | exception | error | monogame, xna, graphics, indexbuffer, argument-validation, type-mismatch |
| data | exception | error | monogame, xna, graphics, indexbuffer, argument-validation, null-reference |
| The array specified in the data parameter is not the correct | exception | error | monogame, xna, graphics, indexbuffer, argument-validation, buffer-size |
| This IndexBuffer was created with a usage type of BufferUsag | exception | error | monogame, xna, graphics, indexbuffer, buffer-usage, capability, writeonly |
| graphicsDevice | exception | error | monogame, xna, graphics, vertexbuffer, argument-validation, null-reference, lifecycle |
| Vertex stride can not be larger than the vertex buffer size. | exception | error | monogame, xna, graphics, vertexbuffer, argument-validation, vertex-declaration, buffer-size |
| data | exception | error | vertexbuffer, getdata, null-argument, monogame, graphics |
| This parameter must be a valid index within the array. | exception | error | vertexbuffer, getdata, array-bounds, monogame, graphics |
| Calling GetData on a resource that was created with BufferUs | exception | error | vertexbuffer, getdata, bufferusage, writeonly, monogame, graphics |
| The array is not the correct size for the amount of data req | exception | error | vertexbuffer, getdata, buffer-overflow, monogame, graphics |
| The array specified in the data parameter is not the correct | exception | error | vertexbuffer, setdata, array-bounds, monogame, graphics |
| The vertex stride is larger than the vertex buffer. | exception | error | vertexbuffer, setdata, buffer-overflow, monogame, graphics |
| The vertex stride must be greater than or equal to the size | exception | error | vertexbuffer, setdata, stride, monogame, graphics |
| The provided offset and data Span must total to a larger num | exception | error | vertexbuffer, setdata, span, native, buffer-overflow, monogame, graphics |
| vertexBuffer | exception | error | vertexbufferbinding, constructor, null-argument, monogame, graphics |
| vertexOffset | exception | error | vertexbufferbinding, constructor, argument-out-of-range, monogame, graphics |
| instanceFrequency | exception | error | vertexbufferbinding, constructor, argument-out-of-range, instancing, monogame, graphics |
| Elements cannot be empty | exception | error | vertexdeclaration, constructor, null-argument, monogame, graphics |
| Cannot be null | exception | error | vertexdeclaration, reflection, null-argument, monogame, graphics |
| Must be value type | exception | error | vertexdeclaration, reflection, value-type, monogame, graphics |
| vertexData does not inherit IVertexType | exception | error | vertexdeclaration, reflection, ivertextype, monogame, graphics |
| VertexDeclaration cannot be null | exception | error | vertexdeclaration, reflection, ivertextype, null-contract, monogame, graphics |
| Game cannot be null. | exception | error | monogame, graphics, argument-null, startup |
| A graphics device manager is already registered. The graphi | exception | error | monogame, graphics, singleton, services |
| Failed to create graphics device! | exception | critical | monogame, graphics, device-creation, environment |
| Members should not be set to null in PreparingDeviceSettings | exception | error | monogame, graphics, event-handler, null-reference |
| Setting PreferHalfPixelOffset is not allowed after the creat | exception | error | monogame, graphics, invalid-operation, lifecycle |
| The function cannot be completed at this time: the KeyboardI | exception | error | monogame, input, ui, single-instance |
| The function cannot be completed at this time: the MessageBo | exception | error | monogame, input, ui, state |
| keys | exception | error | monogame, input, argument-null, keyboard |
| The supplied array cannot fit the number of pressed keys. Ca | exception | error | monogame, input, argument-range, keyboard |
| The function cannot be completed at this time: the MessageBo | exception | error | monogame, input, ui, single-instance |
| Invalid number of buttons: one to three required | exception | error | monogame, input, ui, argument |
| The function cannot be completed at this time: the MessageBo | exception | error | monogame, input, ui, state |
| Only Color or ColorSrgb textures are accepted for mouse curs | exception | error | monogame, input, cursor, texture-format |
| touches | exception | error | monogame, input, touch, argument-null |
| nearPlaneDistance <= 0 | exception | error | monogame, math, matrix, camera, argument |
| farPlaneDistance <= 0 | exception | error | monogame, math, matrix, camera, argument |
| nearPlaneDistance >= farPlaneDistance | exception | error | monogame, math, matrix, camera, argument |
| fieldOfView <= 0 or >= PI | exception | error | monogame, math, matrix, camera, argument, radians |
| Initializing from MediaSource is not supported | exception | error | media, notsupported, xna-compat, medialibrary |
| This method does not accept null for this parameter. | exception | error | media, mediaplayer, null-argument, audio, content |
| Operation is not valid due to the current state of the objec | exception | error | media, video, invalidoperation, videoplayer |
| Platform returned a null texture | exception | error | media, video, videoplayer, platform, retry-exhausted |
| video is null. | exception | error | media, video, videoplayer, null-argument, content |
| cannot start video | exception | error | media, video, videoplayer, platform, retry-exhausted, invalidoperation |
| The Android platform does not support synchronous run loops | exception | error | android, platform, notsupported, game-loop |
| The limit of 10 simultaneous instances of the Accelerometer | exception | error | android, sensors, accelerometer, resource-limit, dispose-leak |
-1 Failed to start accelerometer data acquisition. No default sensor found. | exception | error | android, sensors, accelerometer, hardware-unavailable, emulator |
| The limit of 10 simultaneous instances of the Compass class | exception | error | android, sensors, compass, resource-limit, dispose-leak |
| Failed to start compass data acquisition. No default sensor | exception | error | android, sensors, compass, hardware-unavailable, emulator |
| Failed to start compass data acquisition. Data acquisition a | exception | error | android, sensors, compass, invalid-state, lifecycle |
| Could not destroy EGL context | exception | error | android, egl, opengl, graphics-context, teardown, driver |
| Could not terminate EGL connection | exception | error | android, egl, opengl, graphics-context, teardown, driver |
| Could not get EGL display | exception | critical | android, egl, opengl-es, gpu, graphics-initialization, monogame |
| Could not initialize EGL display | exception | critical | android, egl, opengl-es, gpu, graphics-initialization, driver, monogame |
| Could not get config count. | exception | critical | android, egl, opengl-es, gpu, config, monogame |
| No valid EGL configs found | exception | critical | android, egl, opengl-es, config, pixel-format, monogame |
| Could not create EGL context | exception | critical | android, egl, opengl-es, gpu, context-creation, monogame |
| Could not create EGL window surface | exception | critical | android, egl, opengl-es, surface, lifecycle, monogame |
| Could not make EGL current | exception | critical | android, egl, opengl-es, context, threading, monogame |
| EglCreatePBufferSurface | exception | error | android, egl, opengl-es, pbuffer, offscreen, monogame |
| Could not create Pbuffer Surface | exception | error | android, egl, opengl-es, pbuffer, offscreen, monogame |
| The specified channel count is not supported. | exception | error | audio, wav, pcm, channels, openal, monogame |
| The specified sound format ({0}) is not supported. | exception | error | audio, wav, format, codec, openal, monogame |
| Specified stream is not a wave file. | exception | error | audio, wav, file-format, validation, monogame |
| Unhandled WAV format {0} | exception | error | audio, wav, format, sample-count, validation, monogame |
| Invalid 32-bit float PCM data received | exception | error | audio, wav, ieee-float, pcm, data-validation, monogame |
| You have reached the limit of 64 queued buffers of XAudio2. | exception | error | audio, xaudio2, dynamic-sound, resource-limit |
| {0} - OpenAL Error: {1} | exception | error | audio, openal, microphone, capture, hardware |
| Failed to open capture device. | exception | error | audio, openal, microphone, capture, hardware |
| MS-ADPCM is not supported by this OpenAL driver | exception | error | audio, openal, adpcm, codec, compatibility |
| IMA/ADPCM is not supported by this OpenAL driver | exception | error | audio, openal, ima4, codec, compatibility |
| Must be greater than zero. | exception | error | audio, openal, validation, internal |
| {0} (Reason: {1}) | exception | warning | audio, openal, debug, error-handling |
| OpenAL device could not be initialized, see console output f | exception | critical | audio, openal, initialization, hardware |
| OpenAL device could not be initialized. | exception | critical | audio, openal, native, dll, initialization |
| OpenAL context has failed to initialize. Call SoundEffect.In | exception | critical | audio, openal, initialization, lifecycle |
| Unsupported wave format! | exception | error | audio, openal, wave-format, content |
| Unsupported sound format! | exception | error | audio, openal, xact, wave-bank, codec |
| Unsupported sound format! | exception | error | audio, web, wasm, xact, platform |
| Unsupported wave format! | exception | error | audio, xaudio, wave-format, content |
| Unsupported sound format! | exception | error | audio, xaudio, xact, wave-bank, codec |
| Ensure that the specified stream contains valid PCM or IEEE | exception | error | audio, xaudio, stream, wave-format, content |
| Ensure that the specified stream contains valid PCM, MS-ADPC | exception | error | audio, xaudio, wave-format, encoding, content |
| XACT streaming is not implemented on this platform. | exception | error | audio, xact, wave-bank, streaming, platform |
| MonoGame requires OpenGL 3.0 compatible drivers, or either A | exception | critical | opengl, graphics, drivers, desktopgl, context-creation |
| PresentationParameters.DeviceWindowHandle must not be null. | exception | error | directx, graphics, graphicsdevice, presentation-parameters, reset |
| Texture arrays are not supported on this graphics device | exception | error | directx, graphics, render-target, texture-array, capabilities |
| A vertex shader must be set! | exception | error | directx, graphics, shader, vertex-shader, draw |
| A pixel shader must be set! | exception | error | directx, graphics, shader, pixel-shader, draw |
| MonoGame requires either ARB_framebuffer_object or EXT_frame | exception | critical | opengl, graphics, framebuffer, drivers, render-target |
| The FramebufferHelper has not been created yet! | exception | error | opengl, graphics, framebuffer, lifecycle, render-target |
| Framebuffer Incomplete. | exception | error | opengl, graphics, framebuffer, render-target |
| Not all framebuffer attachment points are framebuffer attach | exception | error | opengl, graphics, framebuffer, render-target, format |
| No images are attached to the framebuffer. | exception | error | opengl, graphics, framebuffer, render-target, attachment |
| The combination of internal formats of the attached images v | exception | error | opengl, graphics, framebuffer, render-target, format |
| Not all attached images have the same number of samples. | exception | error | opengl, graphics, framebuffer, render-target, multisampling |
| There is no shader bound! | exception | error | opengl, graphics, shader, draw |
| Instanced geometry drawing requires at least OpenGL 3.2 or G | exception | error | opengl, graphics, instancing, capabilities, drivers |
| Unable to retrieve OpenGL version | exception | critical | opengl, gles, graphics, context-creation, drivers |
| A vertex shader must be set! | exception | error | opengl, graphics, shader, vertex-shader, draw |
| A pixel shader must be set! | exception | error | opengl, graphics, shader, pipeline-state, monogame |
| Instanced geometry drawing requires at least OpenGL 3.2 or G | exception | error | opengl, graphics, instancing, hardware-capability, monogame |
| Instanced geometry drawing with base instance requires at le | exception | error | opengl, graphics, instancing, hardware-capability, monogame |
| Unable to change current EAGLContext. | exception | error | ios, opengl, context, threading, monogame |
| EAGLContext.PresentRenderbuffer failed. | exception | error | ios, opengl, framebuffer, swap-buffers, monogame |
| The arraySlice is out of range for this Texture3D. | exception | error | directx, graphics, rendertarget, texture3d, argument-validation, monogame |
| Invalid stencil operation! | exception | error | directx, graphics, depth-stencil, enum-validation, monogame |
| Invalid texture filter! | exception | error | directx, graphics, sampler-state, enum-validation, monogame |
| Invalid texture filter mode! | exception | error | directx, graphics, sampler-state, enum-validation, monogame |
| Invalid texture address mode! | exception | error | directx, graphics, sampler-state, enum-validation, monogame |
| Invalid filter mode! | exception | error | opengl, graphics, sampler-state, enum-validation, monogame |
| No support for {textureAddressMode} | exception | error | opengl, gles, graphics, sampler-state, platform-incompatibility, monogame |
| 'stream' cannot be null (Nothing in Visual Basic) | validation | error | argument-validation, texture, io, stbsharp, monogame |
| 'width' cannot be less than or equal to zero | validation | error | argument-validation, texture, io, stbsharp, monogame |
| 'height' cannot be less than or equal to zero | validation | error | argument-validation, texture, io, stbsharp, monogame |
| OpenGL ES 2.0 doesn't support 3D textures. | exception | error | opengl, gles, graphics, texture3d, platform-incompatibility, monogame |
| Texture3D does not yet support mipmaps. | exception | error | opengl, graphics, texture3d, mipmap, not-implemented, monogame |
| Unable to link effect program | exception | error | opengl, graphics, shader, linker, effect, monogame |
| Failed to compile vertex shader {entrypoint}. See {sourceFil | exception | error | opengl, glsl, shader, vertex-shader, effect, content-pipeline |
| Failed to compile pixel shader {entrypoint}. See {sourceFile | exception | error | opengl, glsl, shader, pixel-shader, fragment-shader, effect, content-pipeline |
| %s(%d): %s\n | console | info | native, logging, stderr, diagnostics, cpp |
| **ERROR** Fatal Error with HRESULT of %08X\n | console | critical | directx12, directx, d3d12, hresult, native, cpp, gpu |
| Fatal : VkResult is %x in %s:%d | console | critical | vulkan, vkresult, native, cpp, gpu, assert |