MonoGame/MonoGame · error · ArgumentException
Type T is of an invalid size for the format of this texture.
Error message
Type T is of an invalid size for the format of this texture.
What it means
Thrown by Texture2D.ValidateParams as an ArgumentException when the element type T is the wrong size for the texture's SurfaceFormat. The rule is tSize = sizeof(T) and fSize = Format.GetSize(); it throws when tSize > fSize or fSize % tSize != 0. This lets you read/write a block-compressed or larger-pixel format with a smaller type, but forbids a type larger than one pixel or one that doesn't evenly divide the pixel size.
Source
Thrown at MonoGame.Framework/Graphics/Texture2D.cs:794
private void ValidateParams<T>(int level, int arraySlice, Rectangle? rect, T[] data,
int startIndex, int elementCount, out Rectangle checkedRect) where T : struct
{
var textureBounds = new Rectangle(0, 0, Math.Max(width >> level, 1), Math.Max(height >> level, 1));
checkedRect = rect ?? textureBounds;
if (level < 0 || level >= LevelCount)
throw new ArgumentException("level must be smaller than the number of levels in this texture.", "level");
if (arraySlice > 0 && !GraphicsDevice.GraphicsCapabilities.SupportsTextureArrays)
throw new ArgumentException("Texture arrays are not supported on this graphics device", "arraySlice");
if (arraySlice < 0 || arraySlice >= ArraySize)
throw new ArgumentException("arraySlice must be smaller than the ArraySize of this texture and larger than 0.", "arraySlice");
if (!textureBounds.Contains(checkedRect) || checkedRect.Width <= 0 || checkedRect.Height <= 0)
throw new ArgumentException("Rectangle must be inside the texture bounds", "rect");
if (data == null)
throw new ArgumentNullException("data");
var tSize = ReflectionHelpers.FastSizeOf<T>();
var fSize = Format.GetSize();
if (tSize > fSize || fSize % tSize != 0)
throw new ArgumentException("Type T is of an invalid size for the format of this texture.", "T");
if (startIndex < 0 || startIndex >= data.Length)
throw new ArgumentException("startIndex must be at least zero and smaller than data.Length.", "startIndex");
if (data.Length < startIndex + elementCount)
throw new ArgumentException("The data array is too small.");
int dataByteSize;
if (Format.IsCompressedFormat())
{
int blockWidth, blockHeight;
Format.GetBlockSize(out blockWidth, out blockHeight);
// round x and y down to next multiple of block size; width and height up to next multiple of block size
// we need to use this rather than the old code where because ASTC Compressed Textures are NOT Powers of 2.
var roundedWidth = (checkedRect.Width + blockWidth - 1) / blockWidth * blockWidth;
var roundedHeight = (checkedRect.Height + blockHeight - 1) / blockHeight * blockHeight;
checkedRect = new Rectangle(checkedRect.X / blockWidth * blockWidth, checkedRect.Y / blockHeight * blockHeight,
#if OPENGL
// OpenGL only: The last two mip levels require the width and height to be
// passed as 2x2 and 1x1, but there needs to be enough data passed to occupyView on GitHub (pinned to 1d71bbd0ff)
Solutions
- Match T to the SurfaceFormat: use the format's native struct (e.g. HalfVector4 for Rgba64, byte/int for block formats) or use a type whose size divides the pixel size.
- Check tSize vs Format.GetSize() before the call: require tSize <= fSize && fSize % tSize == 0.
- Recreate the texture with SurfaceFormat.Color if you intend to use Color (32-bit) elements.
Example fix
// before _tex = new Texture2D(GraphicsDevice, w, h, false, SurfaceFormat.Rgba64); var data = new Color[w * h]; _tex.SetData(data); // sizeof(Color)=4 vs Rgba64=8 -> throws 459 // after var data = new Rgba64[w * h]; // sizeof == 8, matches SurfaceFormat.Rgba64 _tex.SetData(data);
Defensive patterns
Strategy: validation
Validate before calling
static void AssertTypeFits<T>(SurfaceFormat format) where T : struct
{
int tSize = System.Runtime.InteropServices.Marshal.SizeOf<T>();
int fSize = format.GetSize();
if (tSize > fSize || fSize % tSize != 0)
throw new ArgumentException($"sizeof({typeof(T)})={tSize} is invalid for {format} (size {fSize})");
} Type guard
static bool TypeMatches<T>(SurfaceFormat format) where T : struct
{
int tSize = System.Runtime.InteropServices.Marshal.SizeOf<T>();
int fSize = format.GetSize();
return tSize <= fSize && fSize % tSize == 0;
} Prevention
- Match the element type T to the texture's SurfaceFormat (e.g. Rgba64 -> Rgba64 struct, Color -> Color).
- Check sizeof(T) vs Format.GetSize() before GetData/SetData.
- Use byte/int for block-compressed formats only when the block math aligns.
When it happens
Trigger: Using `SetData<Color>` on a HalfVector2 (8-bit-per-pixel-ish) or compressed (DXT/ASTC) texture where sizeof(Color)==4 is not a divisor/fit; using a struct whose marshalled size doesn't match the format; reading a DXT5 texture with a byte[] where the block math differs.
Common situations: Assuming all textures are 32-bit Color and calling SetData<Color>/GetData<Color> on a Rgba64, HalfSingle, or compressed surface; authoring a custom struct with padding that changes its size; format mismatch after changing a texture's SurfaceFormat.
Related errors
- level must be smaller than the number of levels in this text
- arraySlice must be smaller than the ArraySize of this textur
- Rectangle must be inside the texture bounds
- Texture width must be greater than zero
- Texture height must be greater than zero
AI-assisted analysis of MonoGame/MonoGame@1d71bbd0ff (2026-08-13).
Data as JSON: /api/errors/7c9143aae68d4905.
Report an issue: GitHub.