MonoGame/MonoGame · error · Exception
The function cannot be completed at this time: the MessageBo
Error message
The function cannot be completed at this time: the MessageBox UI is not active.
What it means
Thrown by MessageBox.Cancel when IsVisible is false. Cancel programmatically dismisses an active message box; calling it with no box shown is a logic error.
Source
Thrown at MonoGame.Framework/Input/MessageBox.cs:64
return result;
}
/// <summary>
/// Hides the message box interface and returns the parameter as the result of <see cref="Show"/>
/// </summary>
/// <param name="result">Result to return</param>
/// <exception cref="System.Exception">Thrown when the message box is not visible</exception>
/// <example>
/// <code>
/// var colorTask = MessageBox.Show("Color", "What's your favorite color?", new[] { "Red", "Green", "Blue" });
/// MessageBox.Cancel(0);
/// var color = await colorTask;
/// </code>
/// </example>
public static void Cancel(int? result)
{
if (!IsVisible)
throw new Exception("The function cannot be completed at this time: the MessageBox UI is not active.");
PlatformCancel(result);
}
}
}
View on GitHub (pinned to 1d71bbd0ff)
Solutions
- Check `MessageBox.IsVisible` before calling Cancel.
- Only invoke Cancel in response to an active prompt.
- Track prompt state in your own code.
Example fix
// before
MessageBox.Cancel(0); // no box active
// after
if (MessageBox.IsVisible)
MessageBox.Cancel(0); Defensive patterns
Strategy: validation
Validate before calling
if (MessageBox.IsVisible)
MessageBox.Cancel(result); Prevention
- Guard Cancel calls with IsVisible.
- Only Cancel in response to an active box.
- Track prompt liveness in your own state.
When it happens
Trigger: Calling MessageBox.Cancel before any Show, after the Show resolved, or from an unconditional cleanup path.
Common situations: Back/cancel handlers that always call Cancel; Dispose paths; races where the user already dismissed the box before the programmatic cancel.
Related errors
- The function cannot be completed at this time: the MessageBo
- The function cannot be completed at this time: the KeyboardI
- The function cannot be completed at this time: the MessageBo
- Invalid number of buttons: one to three required
- Vertex shader must be set before calling DrawPrimitives.
AI-assisted analysis of MonoGame/MonoGame@1d71bbd0ff (2026-08-13).
Data as JSON: /api/errors/9ba297ffd5bdb3fa.
Report an issue: GitHub.