Unity-Technologies/UnityCsReference · error · ArgumentException

Non-development build cannot allow debugging. Either add the

Error message

Non-development build cannot allow debugging. Either add the Development build option, or remove the AllowDebugging build option.

What it means

Thrown when BuildPlayer is called with BuildOptions.AllowDebugging set but BuildOptions.Development is NOT set. Script debugging attaches a debugger to the running player, which requires the Development build pipeline that includes debugging symbols and the debug transport.

Source

Thrown at Editor/Mono/BuildPipeline/BuildPipeline.bindings.cs:234

            {
                CanAppendBuild canAppend = BuildCanBeAppended(buildPlayerOptions.target, buildPlayerOptions.locationPathName);
                if (canAppend == CanAppendBuild.Unsupported)
                    throw new InvalidOperationException("The build target does not support build appending.");
                if (canAppend == CanAppendBuild.No)
                    throw new InvalidOperationException("The build cannot be appended.");
            }

            if (buildPlayerOptions.scenes != null)
            {
                for (int i = 0; i < buildPlayerOptions.scenes.Length; i++)
                    buildPlayerOptions.scenes[i] = buildPlayerOptions.scenes[i].Replace('\\', '/').Replace("//", "/");
            }

            if ((buildPlayerOptions.options & BuildOptions.Development) == 0)
            {
                if ((buildPlayerOptions.options & BuildOptions.AllowDebugging) != 0)
                {
                    throw new ArgumentException("Non-development build cannot allow debugging. Either add the Development build option, or remove the AllowDebugging build option.");
                }

                if ((buildPlayerOptions.options & BuildOptions.EnableCodeCoverage) != 0)
                {
                    throw new ArgumentException("Non-development build cannot allow code coverage. Either add the Development build option, or remove the EnableCodeCoverage build option.");
                }

                if ((buildPlayerOptions.options & BuildOptions.EnableDeepProfilingSupport) != 0)
                {
                    throw new ArgumentException("Non-development build cannot allow deep profiling support. Either add the Development build option, or remove the EnableDeepProfilingSupport build option.");
                }

                if ((buildPlayerOptions.options & BuildOptions.ConnectWithProfiler) != 0)
                {
                    throw new ArgumentException("Non-development build cannot allow auto-connecting the profiler. Either add the Development build option, or remove the ConnectWithProfiler build option.");
                }
            }
            else

View on GitHub (pinned to 225b0fbdb5)

Solutions

  1. Add BuildOptions.Development to the options bitmask when AllowDebugging is required.
  2. Remove BuildOptions.AllowDebugging from the options bitmask if this is intended to be a release build.
  3. Create a helper that automatically sets Development when any development-only flag (AllowDebugging, EnableCodeCoverage, EnableDeepProfilingSupport, ConnectWithProfiler) is present.

Example fix

// before
var options = new BuildPlayerOptions
{
    options = BuildOptions.AllowDebugging,
    target = BuildTarget.StandaloneWindows64
};
BuildPipeline.BuildPlayer(options);

// after
var options = new BuildPlayerOptions
{
    options = BuildOptions.Development | BuildOptions.AllowDebugging,
    target = BuildTarget.StandaloneWindows64
};
BuildPipeline.BuildPlayer(options);
Defensive patterns

Strategy: validation

Validate before calling

BuildOptions EnsureDevelopmentForDevOnlyFlags(BuildOptions options)
{
    BuildOptions devOnlyFlags = BuildOptions.AllowDebugging |
        BuildOptions.EnableCodeCoverage |
        BuildOptions.EnableDeepProfilingSupport |
        BuildOptions.ConnectWithProfiler;

    if ((options & devOnlyFlags) != 0 && (options & BuildOptions.Development) == 0)
        options |= BuildOptions.Development;
    return options;
}

// Before BuildPlayer:
options.options = EnsureDevelopmentForDevOnlyFlags(options.options);

Prevention

When it happens

Trigger: Calling BuildPipeline.BuildPlayer with a BuildOptions combination that includes AllowDebugging but does not include Development — e.g., options = BuildOptions.AllowDebugging or options = BuildOptions.AllowDebugging | BuildOptions.CompressWithLz4.

Common situations: A build script toggles individual debug flags without ensuring Development is set, or a release-oriented build pipeline accidentally inherits a debugging option from shared configuration. Also happens when copying BuildOptions from a development preset into a release build.

Related errors


AI-assisted analysis of Unity-Technologies/UnityCsReference@225b0fbdb5 (2026-08-13). Data as JSON: /api/errors/bb97ca1af7527c15. Report an issue: GitHub.