bevyengine/bevy · error · ApplySceneError
Failed to apply the related {relationship_type_name} Scene a
Error message
Failed to apply the related {relationship_type_name} Scene at index {index}: {error} What it means
Variant of ApplySceneError. A ResolvedScene holds related child scenes (via relationship targets such as Children); if one of those scenes fails to apply, the failure is wrapped as RelatedSceneError with the relationship type name, the index of the failing sub-scene, and the boxed inner error, so you can locate which child failed.
Source
Thrown at crates/bevy_scene/src/resolved_scene.rs:640
},
/// Caused when an cached scene is not present.
#[error("The cached scene (id: {id:?}, path: \"{path:?}\") does not exist.")]
MissingCachedScene {
/// The path of the cached scene.
path: Option<AssetPath<'static>>,
/// The asset id of the cached scene.
id: AssetId<ScenePatch>,
},
/// Caused when an cached scene has not been resolved yet.
#[error("The cached scene (id: {id:?}, path: \"{path:?}\") has not been resolved yet.")]
UnresolvedCachedScene {
/// The path of the cached scene.
path: Option<AssetPath<'static>>,
/// The asset id of the cached scene.
id: AssetId<ScenePatch>,
},
/// Caused when a related [`ResolvedScene`] fails to apply.
#[error(
"Failed to apply the related {relationship_type_name} Scene at index {index}: {error}"
)]
RelatedSceneError {
/// The type name of the relationship.
relationship_type_name: &'static str,
/// The index of the related scene that failed to apply.
index: usize,
/// The error that occurred when applying the related scene.
error: Box<ApplySceneError>,
},
}
/// A collection of [`ResolvedScene`]s that are related to a given [`ResolvedScene`] by a [`Relationship`].
/// Each [`ResolvedScene`] added here will be spawned as a new [`Entity`] when the "parent" [`ResolvedScene`] is spawned.
pub struct RelatedResolvedScenes {
/// The related resolved scenes. Each entry in the list corresponds to a new related entity that will be spawned with the given scene.
pub scenes: Vec<ResolvedScene>,
/// The function that will be called to add the relationship to the spawned related scene.View on GitHub (pinned to 396ca72708)
Solutions
- Use the index and relationship_type_name fields to find the exact failing sub-scene in your scene definition
- Inspect and fix the inner boxed ApplySceneError (often TemplateBuildError deep in the hierarchy)
- Apply child scenes individually during development to bisect which one fails
Defensive patterns
Strategy: try-catch
Try / catch
match result {
Err(ApplySceneError::RelatedSceneError { relationship_type_name, index, error }) => {
error!("{relationship_type_name} scene #{index} failed: {error}");
}
_ => {}
} Prevention
- Keep BSN hierarchies shallow enough to bisect failures by applying sub-scenes individually
- Use the reported index to map straight to the failing child in the scene source
When it happens
Trigger: Calling resolved.spawn/apply on a scene whose Children (or other relationship) list contains a sub-scene that itself fails to apply; the apply loop hits the failing index and wraps the error.
Common situations: Large nested BSN hierarchies where one deep child has a broken template or entity reference; relationship scenes loaded from assets that drifted out of sync with component definitions.
Related errors
- Failed to apply the cached Scene (asset path: "{cached:?}"):
- Failed to build a Template in the current Scene: {0}
- This scene has not been resolved yet and cannot be spawned.
- Couldn't create an instance of `{name}` using the reflected
- GLTF model must be a tree, found cycle instead at node indic
AI-assisted analysis of bevyengine/bevy@396ca72708 (2026-08-20).
Data as JSON: /api/errors/6d9382cbbcad5c17.
Report an issue: GitHub.