bevyengine/bevy · error · ApplySceneError
Failed to build a Template in the current Scene: {0}
Error message
Failed to build a Template in the current Scene: {0} What it means
Variant of ApplySceneError returned while spawning or applying a ResolvedScene. One of the Templates in the scene (entity templates, component templates, or entity-reference templates produced by BSN) failed to build, and the underlying BevyError is wrapped in TemplateBuildError.
Source
Thrown at crates/bevy_scene/src/resolved_scene.rs:613
id: UntypedAssetId,
/// The path of the second cached scene.
path: Option<AssetPath<'static>>,
},
/// Caused when attempting to include a cached scene when a [`ResolvedScene`] already has [`Template`]s or related scenes.
#[error("Attempted to include cached scene (id {id:?}, path: {path:?}), but the resolved scene already has templates. For correctness, the cached scene should always be included first.")]
LateCached {
/// The asset id of the cached scene that was included late.
id: UntypedAssetId,
/// The path of the cached scene that was included late.
path: Option<AssetPath<'static>>,
},
}
/// An error produced when applying a [`ResolvedScene`].
#[derive(Error, Debug)]
pub enum ApplySceneError {
/// Caused when a [`Template`] fails to build
#[error("Failed to build a Template in the current Scene: {0}")]
TemplateBuildError(BevyError),
/// Caused when the cached [`ResolvedScene`] fails to apply a [`ResolvedScene`].
#[error("Failed to apply the cached Scene (asset path: \"{cached:?}\"): {error}")]
CachedSceneApplyError {
/// The asset path of the cached scene that failed to apply.
cached: Option<AssetPath<'static>>,
/// The error that occurred while applying the cached scene.
error: Box<ApplySceneError>,
},
/// Caused when an cached scene is not present.
#[error("The cached scene (id: {id:?}, path: \"{path:?}\") does not exist.")]
MissingCachedScene {
/// The path of the cached scene.
path: Option<AssetPath<'static>>,
/// The asset id of the cached scene.
id: AssetId<ScenePatch>,
},
/// Caused when an cached scene has not been resolved yet.View on GitHub (pinned to 396ca72708)
Solutions
- Inspect the inner BevyError (the {0} payload) — it names the exact template and failure reason
- Fix the BSN source so every #Name reference points to an entity declared in the same scope
- If building templates from code, validate template inputs before adding them to the ResolvedScene
Example fix
// before
bsn! { #Target ChildOf(#Missing) } // #Missing never declared
// after
bsn! {
#Parent
Children [
#Target ChildOf(#Parent)
]
} Defensive patterns
Strategy: try-catch
Try / catch
match resolved.spawn(&mut world) {
Err(SpawnSceneError::ApplySceneError(ApplySceneError::TemplateBuildError(inner))) => {
error!("template build failed: {inner}");
}
other => { /* ... */ }
} Prevention
- Validate every #Name entity reference in BSN resolves to a declared entity in the same scope
- Log the inner BevyError — it names the exact failing template
When it happens
Trigger: Calling resolved.spawn(world) or resolved.apply(entity, ...) when a Template cannot construct its component/entity — for example an entity reference #Name that resolves to nothing, or a template whose inputs are inconsistent at apply time.
Common situations: BSN scenes referencing #Entity names that were removed or renamed; templates whose required data is missing at spawn time; partially-built ResolvedScenes produced by custom resolve logic.
Related errors
- Attempted to include a second cached scene (id {id:?}, path:
- Attempted to include cached scene (id {id:?}, path: {path:?}
- Failed to apply the cached Scene (asset path: "{cached:?}"):
- Failed to apply the related {relationship_type_name} Scene a
- The Scene/SceneList is not present on the scene asset. This
AI-assisted analysis of bevyengine/bevy@396ca72708 (2026-08-20).
Data as JSON: /api/errors/19bb2604f903717b.
Report an issue: GitHub.