bevyengine/bevy · error · MissingRenderTargetInfoError
RenderTarget::TextureView missing ({texture_view:?}): make s
Error message
RenderTarget::TextureView missing ({texture_view:?}): make sure the texture view handle was not removed. What it means
The `TextureView` variant of `MissingRenderTargetInfoError` is returned by `Camera::target_info` when the camera targets `RenderTarget::TextureView(ManualTextureViewHandle)` but the `ManualTextureViews` resource no longer contains that handle: the manual texture view was removed or never inserted.
Source
Thrown at crates/bevy_render/src/camera.rs:336
match self {
NormalizedRenderTarget::Window(window_ref) => {
changed_window_ids.contains(&window_ref.entity())
}
NormalizedRenderTarget::Image(image_target) => {
changed_image_handles.contains(&image_target.handle.id())
}
NormalizedRenderTarget::TextureView(_) | NormalizedRenderTarget::None { .. } => true,
}
}
}
#[derive(Debug, thiserror::Error)]
pub enum MissingRenderTargetInfoError {
#[error("RenderTarget::Window missing ({window:?}): Make sure the provided entity has a Window component.")]
Window { window: Entity },
#[error("RenderTarget::Image missing ({image:?}): Make sure the Image's usages include RenderAssetUsages::MAIN_WORLD.")]
Image { image: AssetId<Image> },
#[error("RenderTarget::TextureView missing ({texture_view:?}): make sure the texture view handle was not removed.")]
TextureView {
texture_view: ManualTextureViewHandle,
},
}
/// System in charge of updating a [`Camera`] when its window or projection changes.
///
/// The system detects window creation, resize, and scale factor change events to update the camera
/// [`Projection`] if needed.
///
/// ## World Resources
///
/// [`Res<Assets<Image>>`](Assets<Image>) -- For cameras that render to an image, this resource is used to
/// inspect information about the render target. This system will not access any other image assets.
///
/// [`OrthographicProjection`]: bevy_camera::OrthographicProjection
/// [`PerspectiveProjection`]: bevy_camera::PerspectiveProjection
pub fn camera_system(View on GitHub (pinned to 8d743eb7dc)
Solutions
- Keep the `ManualTextureView` inserted in `ManualTextureViews` for as long as any camera targets its handle
- Before removing a manual view, repoint or despawn cameras referencing that handle
- Double-check the handle you pass equals the one used at insertion
Example fix
// before manual_texture_views.remove(&handle); // a camera still targets RenderTarget::TextureView(handle) // after // first retarget/despawn cameras using `handle`, then: manual_texture_views.remove(&handle);
Defensive patterns
Strategy: try-catch
Validate before calling
if manual_texture_views.contains_key(&handle) {
camera.target = RenderTarget::TextureView(handle);
} else {
warn!("manual texture view {handle:?} not inserted; not targeting it");
} Type guard
fn texture_view_target_ready(
handle: ManualTextureViewHandle,
views: &ManualTextureViews,
) -> bool {
views.contains(&handle)
} Try / catch
match camera.target_info(windows, images, manual_texture_views) {
Err(MissingRenderTargetInfoError::TextureView { texture_view }) => {
warn!("manual texture view {texture_view:?} removed; skipping camera update");
}
other => { /* proceed */ }
} Prevention
- Remove manual texture views only after retargeting cameras away from them
- Reuse stable ManualTextureViewHandle values across re-creations
- Check ManualTextureViews membership before assigning the target
When it happens
Trigger: Reading camera target info while the handle used in `RenderTarget::TextureView` has been removed from `ManualTextureViews` (e.g. an external surface like a video decoder output was torn down) or the handle id never matched an inserted view.
Common situations: Removing manual texture views during shutdown or hot-reload of external surfaces without retargeting cameras; handle mismatch after re-creating manual views with different ids.
Related errors
- RenderTarget::Window missing ({window:?}): Make sure the pro
- RenderTarget::Image missing ({image:?}): Make sure the Image
- Camera entity wasn't synced.
- Camera entity wasn't synced.
- Texture format is not supported by the pipeline
AI-assisted analysis of bevyengine/bevy@8d743eb7dc (2026-08-20).
Data as JSON: /api/errors/f00f63e6c03d4728.
Report an issue: GitHub.