bevyengine/bevy · error · MissingRenderTargetInfoError

RenderTarget::TextureView missing ({texture_view:?}): make s

Error message

RenderTarget::TextureView missing ({texture_view:?}): make sure the texture view handle was not removed.

What it means

The `TextureView` variant of `MissingRenderTargetInfoError` is returned by `Camera::target_info` when the camera targets `RenderTarget::TextureView(ManualTextureViewHandle)` but the `ManualTextureViews` resource no longer contains that handle: the manual texture view was removed or never inserted.

Source

Thrown at crates/bevy_render/src/camera.rs:336

        match self {
            NormalizedRenderTarget::Window(window_ref) => {
                changed_window_ids.contains(&window_ref.entity())
            }
            NormalizedRenderTarget::Image(image_target) => {
                changed_image_handles.contains(&image_target.handle.id())
            }
            NormalizedRenderTarget::TextureView(_) | NormalizedRenderTarget::None { .. } => true,
        }
    }
}

#[derive(Debug, thiserror::Error)]
pub enum MissingRenderTargetInfoError {
    #[error("RenderTarget::Window missing ({window:?}): Make sure the provided entity has a Window component.")]
    Window { window: Entity },
    #[error("RenderTarget::Image missing ({image:?}): Make sure the Image's usages include RenderAssetUsages::MAIN_WORLD.")]
    Image { image: AssetId<Image> },
    #[error("RenderTarget::TextureView missing ({texture_view:?}): make sure the texture view handle was not removed.")]
    TextureView {
        texture_view: ManualTextureViewHandle,
    },
}

/// System in charge of updating a [`Camera`] when its window or projection changes.
///
/// The system detects window creation, resize, and scale factor change events to update the camera
/// [`Projection`] if needed.
///
/// ## World Resources
///
/// [`Res<Assets<Image>>`](Assets<Image>) -- For cameras that render to an image, this resource is used to
/// inspect information about the render target. This system will not access any other image assets.
///
/// [`OrthographicProjection`]: bevy_camera::OrthographicProjection
/// [`PerspectiveProjection`]: bevy_camera::PerspectiveProjection
pub fn camera_system(

View on GitHub (pinned to 8d743eb7dc)

Solutions

  1. Keep the `ManualTextureView` inserted in `ManualTextureViews` for as long as any camera targets its handle
  2. Before removing a manual view, repoint or despawn cameras referencing that handle
  3. Double-check the handle you pass equals the one used at insertion

Example fix

// before
manual_texture_views.remove(&handle); // a camera still targets RenderTarget::TextureView(handle)

// after
// first retarget/despawn cameras using `handle`, then:
manual_texture_views.remove(&handle);
Defensive patterns

Strategy: try-catch

Validate before calling

if manual_texture_views.contains_key(&handle) {
    camera.target = RenderTarget::TextureView(handle);
} else {
    warn!("manual texture view {handle:?} not inserted; not targeting it");
}

Type guard

fn texture_view_target_ready(
    handle: ManualTextureViewHandle,
    views: &ManualTextureViews,
) -> bool {
    views.contains(&handle)
}

Try / catch

match camera.target_info(windows, images, manual_texture_views) {
    Err(MissingRenderTargetInfoError::TextureView { texture_view }) => {
        warn!("manual texture view {texture_view:?} removed; skipping camera update");
    }
    other => { /* proceed */ }
}

Prevention

When it happens

Trigger: Reading camera target info while the handle used in `RenderTarget::TextureView` has been removed from `ManualTextureViews` (e.g. an external surface like a video decoder output was torn down) or the handle id never matched an inserted view.

Common situations: Removing manual texture views during shutdown or hot-reload of external surfaces without retargeting cameras; handle mismatch after re-creating manual views with different ids.

Related errors


AI-assisted analysis of bevyengine/bevy@8d743eb7dc (2026-08-20). Data as JSON: /api/errors/f00f63e6c03d4728. Report an issue: GitHub.