bevyengine/bevy · error · MissingRenderTargetInfoError
RenderTarget::Window missing ({window:?}): Make sure the pro
Error message
RenderTarget::Window missing ({window:?}): Make sure the provided entity has a Window component. What it means
`get_render_target_info` (behind `Camera::target_info`) resolves a camera's `RenderTarget` into a `RenderTargetInfo` and returns `MissingRenderTargetInfoError` when the target cannot be found. The `Window` variant fires when `RenderTarget::Window(entity)` names an entity that is not among the extracted `(Entity, &Window)` pairs: the entity has no `Window` component or was despawned.
Source
Thrown at crates/bevy_render/src/camera.rs:332
&self,
changed_window_ids: &EntityHashSet,
changed_image_handles: &HashSet<&AssetId<Image>>,
) -> bool {
match self {
NormalizedRenderTarget::Window(window_ref) => {
changed_window_ids.contains(&window_ref.entity())
}
NormalizedRenderTarget::Image(image_target) => {
changed_image_handles.contains(&image_target.handle.id())
}
NormalizedRenderTarget::TextureView(_) | NormalizedRenderTarget::None { .. } => true,
}
}
}
#[derive(Debug, thiserror::Error)]
pub enum MissingRenderTargetInfoError {
#[error("RenderTarget::Window missing ({window:?}): Make sure the provided entity has a Window component.")]
Window { window: Entity },
#[error("RenderTarget::Image missing ({image:?}): Make sure the Image's usages include RenderAssetUsages::MAIN_WORLD.")]
Image { image: AssetId<Image> },
#[error("RenderTarget::TextureView missing ({texture_view:?}): make sure the texture view handle was not removed.")]
TextureView {
texture_view: ManualTextureViewHandle,
},
}
/// System in charge of updating a [`Camera`] when its window or projection changes.
///
/// The system detects window creation, resize, and scale factor change events to update the camera
/// [`Projection`] if needed.
///
/// ## World Resources
///
/// [`Res<Assets<Image>>`](Assets<Image>) -- For cameras that render to an image, this resource is used to
/// inspect information about the render target. This system will not access any other image assets.View on GitHub (pinned to 8d743eb7dc)
Solutions
- Ensure the entity used in `RenderTarget::Window` is an actual window (spawned with a `Window` component)
- Use the primary window or `Camera::default()` targeting when you only have one window
- When despawning windows, update or despawn cameras that still target them first
Example fix
// before let entity = commands.spawn_empty().id(); camera.target = RenderTarget::Window(entity.into()); // entity has no Window // after let entity = commands.spawn(Window::default()).id(); camera.target = RenderTarget::Window(entity.into());
Defensive patterns
Strategy: try-catch
Validate before calling
// before assigning a camera target
if world.get::<Window>(target_entity).is_some() {
camera.target = RenderTarget::Window(target_entity.into());
} else {
warn!("entity {target_entity} has no Window component; using primary window");
camera.target = RenderTarget::Window(primary_window_entity.into());
} Type guard
fn target_window_exists(
target: &RenderTarget,
windows: &Query<(Entity, &Window)>,
) -> bool {
match target {
RenderTarget::Window(w) => windows.get(w.entity()).is_ok(),
_ => true,
}
} Try / catch
match camera.target_info(windows, images, manual_texture_views) {
Ok(info) => { /* use info */ }
Err(MissingRenderTargetInfoError::Window { window }) => {
warn!("camera target window {window:?} missing; skipping update");
}
Err(other) => { warn!("render target problem: {other:?}"); }
} Prevention
- Only pass entities spawned with a Window component to RenderTarget::Window
- Retarget or despawn cameras before despawning their window
- Treat target_info as fallible and handle all three MissingRenderTargetInfoError variants
When it happens
Trigger: Reading `camera.target_info(...)` (directly or through systems that consume RenderTargetInfo) while the camera's target entity lacks a `Window` component, references a despawned window, or before the window exists.
Common situations: Spawning a camera with `target: RenderTarget::Window(entity.into())` where the entity is a plain spawned entity that never got a Window; despawning a window without retargeting its cameras.
Related errors
- RenderTarget::Image missing ({image:?}): Make sure the Image
- RenderTarget::TextureView missing ({texture_view:?}): make s
- Union types are not supported yet.
- Expected a Template type path
- Can only derive VariantDefaults for enums
AI-assisted analysis of bevyengine/bevy@8d743eb7dc (2026-08-20).
Data as JSON: /api/errors/f75da88c4fc7e50a.
Report an issue: GitHub.