dotnet/wpf · error · InvalidOperationException
SR.Animation_NoTextChildren
Error message
SR.Animation_NoTextChildren
What it means
WPF timeline/key-frame animation objects do not accept text content. AddText is the Advanced (code-generated) content-addition hook; because Timelines have no textual content model, any call throws InvalidOperationException with SR.Animation_NoTextChildren. The library throws it to signal a programmatic misuse of the content-building API surface rather than a data problem.
Solutions
- Remove the text child from the animation element; animations accept only key frames/timelines as children
- If you meant to configure the animation, set properties (e.g. Duration, KeyFrames) instead of supplying text
- In custom code, never invoke AddText on Timeline-derived objects; call AddChild with a Timeline child
Example fix
// before
new DoubleAnimationUsingKeyFrames(); anim.AddText("0;1;2");
// after
var anim = new DoubleAnimationUsingKeyFrames();
anim.KeyFrames.Add(new LinearDoubleKeyFrame(0));
anim.KeyFrames.Add(new LinearDoubleKeyFrame(1)); Defensive patterns
Strategy: validation
Validate before calling
if (anim is Timeline) throw new ArgumentException("Animations do not accept text children; supply Timeline children instead."); Type guard
bool IsTimeline(object o) => o is System.Windows.Media.Animation.Timeline;
Prevention
- Never route text content into Timeline-derived elements
- Use AddChild with Timeline instances only
- Validate XAML content models for animation elements before runtime
When it happens
Trigger: Calling the protected AddText(string) method on a generated animation class (e.g. a DoubleAnimationUsingKeyFrames subclass built from the codegen Elements template), typically via XAML/object-model infrastructure that routes text children into AddChild/AddText.
Common situations: XAML compiler or markup writer emitting text into an animation element (e.g. <DoubleAnimationUsingKeyFrames>some text</...>); custom serialization code that treats animations like text-content controls; tooling that copies children between content models.
Understand the failure class
Background: UnsupportedOperationException and "is not supported" errors: when a library deliberately refuses a call — this error's family across 30 libraries.
Related errors
- SR.Animation_NoTextChildren
- SR.Animation_NoTextChildren
- SR.Animation_NoTextChildren
- Animation_ChildMustBeKeyFrame
- Animation_ChildMustBeKeyFrame
AI-assisted analysis of dotnet/wpf@81131a70a4 (2026-09-14).
Data as JSON: /api/errors/85f295eb0e813920.
Report an issue: GitHub.
Appendix: source
Thrown at src/Microsoft.DotNet.Wpf/src/WpfGfx/codegen/mcg/generators/AnimationUsingKeyFramesTemplate.cs:355
/// WritePreamble() or WritePostscript(). It also doesn't throw an
/// ArgumentNullException if the childText parameter is null. These tasks
/// are performed by the interface implementation. Therefore, it's OK
/// for a derived class to override this method and call the base
/// class implementation only if they determine that it's the right
/// course of action. The derived class can rely on KeyFrameAnimation's
/// implementation of IAddChild.AddChild or implement their own
/// following the Freezable pattern since that would be a public
/// method.
/// </remarks>
/// <param name="childText">A string representing the child text that
/// should be added. If this is a KeyFrameAnimation an exception will be
/// thrown.</param>
/// <exception cref="InvalidOperationException">Timelines have no way
/// of adding text.</exception>
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected virtual void AddText(string childText)
{
throw new InvalidOperationException(SR.Animation_NoTextChildren);
}
#endregion
#region [[instance.TypeName]]AnimationBase
/// <summary>
/// Calculates the value this animation believes should be the current value for the property.
/// </summary>
/// <param name="defaultOriginValue">
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
/// </param>View on GitHub (pinned to 81131a70a4)