dotnet/wpf · error · InvalidOperationException
SR.Animation_NoTextChildren
Error message
SR.Animation_NoTextChildren
What it means
CharAnimationUsingKeyFrames.AddText unconditionally throws InvalidOperationException (SR.Animation_NoTextChildren) because key-frame timelines cannot accept text as content. The override exists only to satisfy the IAddChild contract and always fails.
Solutions
- Remove all inner text from the <CharAnimationUsingKeyFrames> element
- Specify values using key-frame child elements such as <DiscreteCharKeyFrame Value="a" .../>
- In code, populate animation.KeyFrames instead of calling AddText
Example fix
// before (XAML) <CharAnimationUsingKeyFrames>abc</CharAnimationUsingKeyFrames> // after <CharAnimationUsingKeyFrames> <DiscreteCharKeyFrame Value="a" KeyTime="0:0:0"/> <DiscreteCharKeyFrame Value="c" KeyTime="0:0:1"/> </CharAnimationUsingKeyFrames>
Defensive patterns
Strategy: validation
Validate before calling
// XAML guard: element body must contain no text nodes — only key-frame child elements
Try / catch
try { adder.AddText(text); }
catch (InvalidOperationException) { /* timelines take no text: use key-frame children */ } Prevention
- Never place literal text inside CharAnimationUsingKeyFrames in XAML
- Specify char values via DiscreteCharKeyFrame children
- Inspect generated XAML for stray text nodes
When it happens
Trigger: Literal text placed inside <CharAnimationUsingKeyFrames> tags in XAML, or a direct programmatic call to AddText.
Common situations: Stray text or whitespace characters inside the XAML animation element; attempts to specify char values as inner text.
Understand the failure class
Background: UnsupportedOperationException and "is not supported" errors: when a library deliberately refuses a call — this error's family across 30 libraries.
Related errors
- Animation_NoTextChildren
- SR.Animation_NoTextChildren
- SR.Animation_NoTextChildren
- Animation_NoTextChildren
- SR.Animation_NoTextChildren
AI-assisted analysis of dotnet/wpf@81131a70a4 (2026-09-14).
Data as JSON: /api/errors/470e392a8207d67c.
Report an issue: GitHub.
Appendix: source
Thrown at src/Microsoft.DotNet.Wpf/src/PresentationCore/System/Windows/Media/Animation/Generated/CharAnimationUsingKeyFrames.cs:277
/// WritePreamble() or WritePostscript(). It also doesn't throw an
/// ArgumentNullException if the childText parameter is null. These tasks
/// are performed by the interface implementation. Therefore, it's OK
/// for a derived class to override this method and call the base
/// class implementation only if they determine that it's the right
/// course of action. The derived class can rely on KeyFrameAnimation's
/// implementation of IAddChild.AddChild or implement their own
/// following the Freezable pattern since that would be a public
/// method.
/// </remarks>
/// <param name="childText">A string representing the child text that
/// should be added. If this is a KeyFrameAnimation an exception will be
/// thrown.</param>
/// <exception cref="InvalidOperationException">Timelines have no way
/// of adding text.</exception>
[EditorBrowsable(EditorBrowsableState.Advanced)]
protected virtual void AddText(string childText)
{
throw new InvalidOperationException(SR.Animation_NoTextChildren);
}
#endregion
#region CharAnimationBase
/// <summary>
/// Calculates the value this animation believes should be the current value for the property.
/// </summary>
/// <param name="defaultOriginValue">
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
/// </param>View on GitHub (pinned to 81131a70a4)