emilk/egui · error
Tried to update a texture that has not been allocated yet.
Error message
Tried to update a texture that has not been allocated yet.
What it means
Error "Tried to update a texture that has not been allocated yet." thrown in emilk/egui.
Source
Thrown at crates/egui-wgpu/src/renderer.rs:672
},
size,
);
};
// Use same label for all resources associated with this texture id (no point in retyping the type)
let label_str = format!("egui_texid_{id:?}");
let label = Some(label_str.as_str());
let (texture, origin, bind_group) = if let Some(pos) = image_delta.pos {
// update the existing texture
let Texture {
texture,
bind_group,
options,
} = self
.textures
.remove(&id)
.expect("Tried to update a texture that has not been allocated yet.");
let texture = texture.expect("Tried to update user texture.");
let options = options.expect("Tried to update user texture.");
let origin = wgpu::Origin3d {
x: pos[0] as u32,
y: pos[1] as u32,
z: 0,
};
(
texture,
origin,
// If the TextureOptions are the same as the previous ones, we can reuse the bind group. Otherwise we
// have to recreate it.
if image_delta.options == options {
Some(bind_group)
} else {
None
},View on GitHub (pinned to d802a982ce)
When it happens
Trigger: Thrown at crates/egui-wgpu/src/renderer.rs:672 when the library encounters an invalid state.
Common situations: See trigger scenarios.
AI-assisted analysis of emilk/egui@d802a982ce (2026-08-16).
Data as JSON: /api/errors/df3c0acddbc99695.
Report an issue: GitHub.