phaserjs/phaser · error · Error
Invalid buffer type for ELEMENT_ARRAY_BUFFER
Error message
Invalid buffer type for ELEMENT_ARRAY_BUFFER
What it means
Thrown by WebGLGlobalWrapper.updateBindingsElementArrayBuffer when the buffer bound as ELEMENT_ARRAY_BUFFER has a bufferType other than gl.ELEMENT_ARRAY_BUFFER. It is the index-buffer counterpart of the ARRAY_BUFFER check, preventing a vertex buffer from being bound where indices are expected.
Source
Thrown at src/renderer/webgl/wrappers/WebGLGlobalWrapper.js:246
/**
* Updates the index array buffer state.
*
* @method Phaser.Renderer.WebGL.Wrappers.WebGLGlobalWrapper#updateBindingsElementArrayBuffer
* @since 4.0.0
* @param {Phaser.Types.Renderer.WebGL.WebGLGlobalParameters} state - The state to set.
* @param {boolean} [force=false] - If `true`, the state will be set regardless of the current state.
*/
updateBindingsElementArrayBuffer: function (state, force)
{
var elementArrayBuffer = state.bindings.elementArrayBuffer;
var gl = this.renderer.gl;
if (
elementArrayBuffer !== null &&
elementArrayBuffer.bufferType !== gl.ELEMENT_ARRAY_BUFFER
)
{
throw new Error('Invalid buffer type for ELEMENT_ARRAY_BUFFER');
}
var different = elementArrayBuffer !== this.state.bindings.elementArrayBuffer;
if (different)
{
this.state.bindings.elementArrayBuffer = elementArrayBuffer;
}
if (different || force)
{
var webGLBuffer = elementArrayBuffer ? elementArrayBuffer.webGLBuffer : null;
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, webGLBuffer);
}
},
/**
* Updates the framebuffer state.
*View on GitHub (pinned to 41be1e462b)
Solutions
- Use renderer.createIndexBuffer (bufferType = ELEMENT_ARRAY_BUFFER) for index data.
- Check bufferType before binding: if (buf.bufferType === gl.ELEMENT_ARRAY_BUFFER).
- Re-audit the geometry setup to ensure vertex and index buffers are created with the correct helpers.
- If sharing data, allocate two correctly-typed buffers instead of reusing one.
Example fix
// before
const ibo = renderer.createVertexBuffer(indices);
glWrapper.updateBindingsElementArrayBuffer({ bindings: { elementArrayBuffer: ibo } }); // throws
// after
const ibo = renderer.createIndexBuffer(indices);
glWrapper.updateBindingsElementArrayBuffer({ bindings: { elementArrayBuffer: ibo } }); Defensive patterns
Strategy: type-guard
Validate before calling
function bindElementBuffer(glWrapper, gl, buf) {
if (buf && buf.bufferType !== gl.ELEMENT_ARRAY_BUFFER) {
throw new TypeError('Expected ELEMENT_ARRAY_BUFFER-typed wrapper');
}
glWrapper.updateBindingsElementArrayBuffer({ bindings: { elementArrayBuffer: buf } });
} Type guard
function isElementArrayBufferWrapper(buf, gl) { return buf == null || buf.bufferType === gl.ELEMENT_ARRAY_BUFFER; } Prevention
- Always create index buffers with createIndexBuffer.
- Audit custom geometry bindings for swapped vertex/index buffers.
- Assert bufferType before binding in debug builds.
When it happens
Trigger: Passing a vertex-typed WebGLBufferWrapper into the elementArrayBuffer slot of a state update; creating a buffer with createVertexBuffer and binding it as an index buffer.
Common situations: Custom geometry code that hands a vertex buffer to the element binding; copy-paste errors when wiring up buffer bindings; confusion between createVertexBuffer and createIndexBuffer.
Related errors
- Invalid buffer type for ARRAY_BUFFER
- Color attachments must have the same dimensions
- Framebuffer status:
- Buffer too small for layout
- BatchHandler must have a name
AI-assisted analysis of phaserjs/phaser@41be1e462b (2026-08-13).
Data as JSON: /api/errors/b686a7624b999d0b.
Report an issue: GitHub.