remotion-dev/remotion · error · Error
Evolve shader compile failed: ${log ?? '(no log)'}
Error message
Evolve shader compile failed: ${log ?? '(no log)'} What it means
Thrown by evolve's compileShader() when gl.COMPILE_STATUS is false. The driver's info log is embedded. EVOLVE_VS / EVOLVE_FS are hardcoded #version 300 es GLSL constants in the library, so a compile failure reflects a driver/translation defect, not caller input.
Source
Thrown at packages/effects/src/evolve.ts:206
}
`;
const compileShader = (
gl: WebGL2RenderingContext,
type: number,
source: string,
): WebGLShader => {
const shader = gl.createShader(type);
if (!shader) {
throw new Error('Failed to create WebGL shader');
}
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(`Evolve shader compile failed: ${log ?? '(no log)'}`);
}
return shader;
};
const linkProgram = (
gl: WebGL2RenderingContext,
vs: WebGLShader,
fs: WebGLShader,
): WebGLProgram => {
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Switch the GL backend and re-render: `npx remotion render <comp> --gl=swiftshader` (or --gl=angle).
- Update the GPU driver and Chromium build.
- On Lambda, use a supported Chrome layer version.
- If it reproduces across all backends, file a Remotion bug with the embedded shader info log.
Defensive patterns
Strategy: fallback
Try / catch
async function renderWithFallback(opts) {
try {
return await renderMedia(opts);
} catch (err) {
const msg = String(err?.message ?? '');
if (/shader compile failed/i.test(msg)) {
return await renderMedia({...opts, gl: 'swiftshader'});
}
throw err;
}
} Prevention
- Use a GL backend known to compile this effect's shaders (swiftshader is the safest headless default).
- Update GPU drivers and Chromium before investigating shader failures.
- On Lambda, use a current Chrome layer.
- Preserve the embedded info log when reporting; it names the GLSL line the driver rejected.
When it happens
Trigger: Rendering or previewing evolve() on a GPU/driver that cannot compile the bundled vertex or fragment shader.
Common situations: Outdated or buggy GPU drivers, an ANGLE/SwiftShader regression, virtualized/headless environments with incomplete WebGL2 shader support, or a Chromium update that altered shader compilation.
Related errors
- Failed to create WebGL shader
- Checkerboard shader compile failed: ${log ?? '(no log)'}
- Failed to create WebGL shader
- Shader compile failed: ${log ?? '(no log)'}
- Duotone shader compile failed: ${log ?? '(no log)'}
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/7a8f649a8478c4da.
Report an issue: GitHub.