remotion-dev/remotion · error · Error
Failed to create WebGL buffer
Error message
Failed to create WebGL buffer
What it means
Thrown by setupCheckerboard() when gl.createBuffer() returns null while allocating the fullscreen-quad vertex buffer. The buffer carries the position/UV data the checkerboard shader draws; without it the VAO cannot feed attributes, so setup aborts. Null indicates a lost context or exhausted GL buffer budget.
Source
Thrown at packages/effects/src/checkerboard.ts:373
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
const program = createProgram(gl, CHECKERBOARD_VS, CHECKERBOARD_FS);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
const aPos = gl.getAttribLocation(program, 'aPos');
const aUv = gl.getAttribLocation(program, 'aUv');
gl.enableVertexAttribArray(aPos);
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(aUv);
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
gl.bindVertexArray(null);
const colorCanvas = document.createElement('canvas');
colorCanvas.width = 1;
colorCanvas.height = 1;
const colorCtx = colorCanvas.getContext('2d', {willReadFrequently: true});View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Reduce simultaneous checkerboard/WebGL effects.
- Enable GPU acceleration; remove --disable-gpu.
- Handle 'webglcontextlost'/'webglcontextrestored' and rebuild the effect.
- Update GPU drivers and confirm WebGL2 buffer support.
- Use a GPU/higher-memory tier for server-side rendering.
Defensive patterns
Strategy: try-catch
Validate before calling
function probeWebGL2(): boolean {
try {
const c = document.createElement('canvas');
const gl = c.getContext('webgl2');
if (!gl) return false;
const b = gl.createBuffer();
const ok = !!b;
if (b) gl.deleteBuffer(b);
return ok && !gl.isContextLost();
} catch {
return false;
}
}
if (!probeWebGL2()) skipOrFallback(); Try / catch
try {
return <Checkerboard {...props} />;
} catch (err) {
if (/Failed to create WebGL buffer/.test(String(err))) return <FallbackFrame />;
throw err;
} Prevention
- Reduce concurrent checkerboard/WebGL effects to stay within buffer budgets.
- Enable GPU acceleration; remove --disable-gpu.
- Handle context loss/restore and rebuild the effect.
- Confirm WebGL2 buffer support via updated drivers.
When it happens
Trigger: setupCheckerboard() calls gl.createBuffer() at checkerboard.ts:371 inside the bound VAO; it returns null and the guard at :372 throws.
Common situations: Many concurrent compositions exhausting GL object budgets, software raster overload, --disable-gpu, GPU blacklisted, or a context-loss event after VAO creation.
Related errors
- Failed to create WebGL shader
- Checkerboard shader compile failed: ${log ?? '(no log)'}
- Failed to create WebGL program
- Checkerboard program link failed: ${log ?? '(no log)'}
- Failed to create WebGL texture
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/2260fed8795b3d97.
Report an issue: GitHub.