remotion-dev/remotion · critical · Error
Failed to create WebGL program
Error message
Failed to create WebGL program
What it means
During zoomBlur setup, `gl.createProgram()` returned `null`, meaning the WebGL2 context could not allocate a program object. Like the shader creation failure, this indicates context loss or severe GPU resource exhaustion rather than a user-facing parameter problem.
Source
Thrown at packages/effects/src/zoom-blur/zoom-blur-runtime.ts:49
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(`Shader compile failed: ${log ?? '(no log)'}`);
}
return shader;
};
const linkProgram = (
gl: WebGL2RenderingContext,
vs: WebGLShader,
fs: WebGLShader,
): WebGLProgram => {
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const log = gl.getProgramInfoLog(program);
gl.deleteProgram(program);
throw new Error(`Program link failed: ${log ?? '(no log)'}`);
}
return program;
};
const createProgram = (
gl: WebGL2RenderingContext,
vertexSource: string,
fragmentSource: string,View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Reduce the number of concurrent WebGL effects.
- Ensure the canvas and context are not destroyed or lost before effect setup.
- Handle `webglcontextlost` and recreate the context and effect state.
- Update GPU drivers or use a more capable GPU.
Defensive patterns
Strategy: try-catch
Validate before calling
const testGl = document.createElement('canvas').getContext('webgl2');
if (!testGl) {
// WebGL2 not available; avoid zoomBlur
} Try / catch
try {
zoomBlur({ amount: 40 });
} catch (err) {
if (err instanceof Error && err.message.includes('WebGL program')) {
console.error('WebGL program creation failed:', err.message);
} else {
throw err;
}
} Prevention
- Reduce concurrent WebGL effect instances.
- Handle context loss and recreate effects.
- Verify WebGL2 availability before applying GPU effects.
When it happens
Trigger: WebGL2 context lost or destroyed before the effect setup completes, GPU memory exhausted by other contexts or effects, or a driver in a degraded state.
Common situations: Many concurrent WebGL compositions in one render, context loss after GPU reset, rendering in an environment with limited GPU memory, or a browser tab that was backgrounded and had its context reclaimed.
Related errors
- Failed to create WebGL shader
- Shader compile failed: ${log ?? '(no log)'}
- Program link failed: ${log ?? '(no log)'}
- Failed to create WebGL texture
- Failed to create WebGL vertex array
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/37640ce0f5293dee.
Report an issue: GitHub.