remotion-dev/remotion · critical · Error
Failed to create WebGL vertex array
Error message
Failed to create WebGL vertex array
What it means
During zoomBlur setup, `gl.createVertexArray()` returned `null`, meaning the WebGL2 context could not allocate a VAO. This is a resource-exhaustion or context-loss condition. The VAO stores the effect's fullscreen-quad vertex attribute bindings.
Source
Thrown at packages/effects/src/zoom-blur/zoom-blur-runtime.ts:107
return texture;
};
export const setupZoomBlur = (target: HTMLCanvasElement): ZoomBlurState => {
const gl = target.getContext('webgl2', {
premultipliedAlpha: true,
alpha: true,
preserveDrawingBuffer: true,
});
if (!gl) {
throw createWebGL2ContextError('zoom blur effect');
}
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
const program = createProgram(gl, ZOOM_BLUR_VS, ZOOM_BLUR_FS);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Reduce concurrent WebGL effects in the composition.
- Handle `webglcontextlost` and re-setup the effect.
- Update GPU drivers.
- Render on a machine with a more capable GPU.
Defensive patterns
Strategy: try-catch
Try / catch
try {
zoomBlur({ amount: 40 });
} catch (err) {
if (err instanceof Error && err.message.includes('vertex array')) {
console.error('VAO creation failed:', err.message);
} else {
throw err;
}
} Prevention
- Limit concurrent WebGL effect instances.
- Handle context loss events.
- Ensure proper cleanup of effects when no longer needed.
When it happens
Trigger: WebGL2 context lost before VAO creation, GPU object limit reached from many concurrent effects, or a driver in a degraded state.
Common situations: Many simultaneous WebGL effect instances in one render, context loss after GPU crash, or environments with limited WebGL2 object quotas.
Related errors
- Failed to create WebGL shader
- Shader compile failed: ${log ?? '(no log)'}
- Failed to create WebGL program
- Program link failed: ${log ?? '(no log)'}
- Failed to create WebGL texture
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/8b2643a31803ba2b.
Report an issue: GitHub.