remotion-dev/remotion · critical · Error
Failed to create WebGL program
Error message
Failed to create WebGL program
What it means
During thermal vision effect `setup`, after both shaders compile, `gl.createProgram()` returned `null`. The WebGL2 context could not allocate a program object, indicating context loss or resource exhaustion. The error fires before shaders are attached.
Source
Thrown at packages/effects/src/thermal-vision.ts:179
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(
`Thermal vision shader compile failed: ${log ?? '(no log)'}`,
);
}
return shader;
};
const linkProgram = (
gl: WebGL2RenderingContext,
vs: WebGLShader,
fs: WebGLShader,
): WebGLProgram => {
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const log = gl.getProgramInfoLog(program);
gl.deleteProgram(program);
throw new Error(`Thermal vision program link failed: ${log ?? '(no log)'}`);
}
return program;
};
const createProgram = (
gl: WebGL2RenderingContext,
vertexSource: string,
fragmentSource: string,View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Lower concurrent webgl2 effect count.
- Restart the session/render for a fresh context.
- Verify headless Chrome WebGL2 support (`--use-gl=angle`).
- Listen for `webglcontextlost` and reinitialize effect state.
Defensive patterns
Strategy: fallback
Validate before calling
const canCreateProgram = (): boolean => {
try {
const gl = document.createElement('canvas').getContext('webgl2');
return !!gl?.createProgram();
} catch {
return false;
}
}; Try / catch
try {
thermalVision({...params});
} catch (e) {
if (/Failed to create WebGL program/.test((e as Error).message)) {
renderFallbackFrame();
} else throw e;
} Prevention
- Cap concurrent webgl2 effects to avoid program-object exhaustion.
- Handle context loss/restore to rebuild program state.
- Periodically restart long render sessions to reclaim leaked GL objects.
When it happens
Trigger: Context lost between shader compilation and program creation; driver program-object budget exhausted; destroyed/degraded GL context.
Common situations: Many simultaneous webgl2 effect setups; long sessions after a driver reset; restrictive headless WebGL2 limits.
Related errors
- Failed to create WebGL shader
- Failed to create WebGL texture
- Failed to create WebGL vertex array
- Failed to create WebGL buffer
- Failed to create WebGL shader
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/732047c92fa3f540.
Report an issue: GitHub.