remotion-dev/remotion · critical · Error
Failed to create WebGL vertex array
Error message
Failed to create WebGL vertex array
What it means
During thermal vision effect `setup`, `gl.createVertexArray()` returned `null`. A VAO could not be allocated, indicating context loss or GL resource exhaustion. The error fires after the program is created and shaders are deleted, before geometry upload.
Source
Thrown at packages/effects/src/thermal-vision.ts:241
};
const setupThermalVision = (target: HTMLCanvasElement): ThermalVisionState => {
const gl = target.getContext('webgl2', {
premultipliedAlpha: true,
alpha: true,
preserveDrawingBuffer: true,
});
if (!gl) {
throw createWebGL2ContextError('thermal vision effect');
}
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
const program = createProgram(gl, THERMAL_VISION_VS, THERMAL_VISION_FS);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
const aPos = gl.getAttribLocation(program, 'aPos');
const aUv = gl.getAttribLocation(program, 'aUv');View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Reduce concurrent webgl2 effects.
- Restart the render/session to reset GL state.
- Verify headless browser WebGL2 support.
- Handle `webglcontextlost` to recreate contexts.
Defensive patterns
Strategy: fallback
Try / catch
try {
thermalVision({...params});
} catch (e) {
if (/Failed to create WebGL vertex array/.test((e as Error).message)) {
renderFallbackFrame();
} else throw e;
} Prevention
- Reduce concurrent webgl2 effects to limit VAO pressure.
- Listen for `webglcontextlost` and rebuild VAOs on restore.
- Restart long-running sessions to release leaked GL resources.
When it happens
Trigger: Context lost between program creation and VAO allocation; driver out of VAO resources; destroyed/degraded GL context.
Common situations: High concurrent webgl2 effect count; long sessions after a driver reset; restrictive headless WebGL2 backends.
Related errors
- Failed to create WebGL vertex array
- Failed to create WebGL shader
- Failed to create WebGL program
- Failed to create WebGL texture
- Failed to create WebGL buffer
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/a802a688f830d257.
Report an issue: GitHub.