remotion-dev/remotion · critical · Error
Failed to create WebGL texture
Error message
Failed to create WebGL texture
What it means
Thrown by createSourceTexture (packages/effects/src/paper.ts:696) when gl.createTexture() returns null while creating the source texture the paper effect uploads each frame into. Null indicates a lost WebGL2 context, GPU-memory exhaustion, or too many live textures.
Source
Thrown at packages/effects/src/paper.ts:696
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const log = gl.getProgramInfoLog(program);
gl.deleteProgram(program);
throw new Error(`Paper program link failed: ${log ?? '(no log)'}`);
}
return program;
};
const createSourceTexture = (gl: WebGL2RenderingContext): WebGLTexture => {
const texture = gl.createTexture();
if (!texture) {
throw new Error('Failed to create WebGL texture');
}
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindTexture(gl.TEXTURE_2D, null);
return texture;
};
const initialNoiseState = (seed: number): number => {
const scaledSeed = Math.round(seed * 1000);
const mixedState = (0x9e3779b9 ^ Math.imul(scaledSeed, 0x85ebca6b)) >>> 0;
return mixedState === 0 ? 0x9e3779b9 : mixedState;
};
const nextNoiseState = (state: number): number => {View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Dispose textures via cleanup between compositions and cap concurrent WebGL2 effects.
- Render on a GPU host with WebGL enabled in headless Chrome.
- Handle context-loss events and re-render after restore; fall back to no-effect render if allocation keeps failing.
Example fix
// before
const sourceTexture = createSourceTexture(gl); // createTexture() returned null
// after
if (gl.isContextLost()) {
throw new Error('WebGL2 context lost; cannot create paper source texture');
} Defensive patterns
Strategy: try-catch
Validate before calling
function canCreatePaperSourceTexture(): boolean {
try {
const c = document.createElement('canvas');
const gl = c.getContext('webgl2');
if (!gl || gl.isContextLost()) return false;
const t = gl.createTexture();
const ok = !!t;
if (t) gl.deleteTexture(t);
return ok;
} catch {
return false;
}
} Try / catch
try {
scene.push(paper({amount: 1}));
} catch (err) {
if (/Failed to create WebGL texture/.test(String(err?.message))) {
// texture budget exhausted or context lost: omit the effect
} else throw err;
} Prevention
- Delete textures via cleanup between compositions.
- Avoid very large frame sizes on low-memory GPUs.
- Handle webglcontextlost/restored and use GPU-enabled headless Chrome.
When it happens
Trigger: setupPaper creating the source texture on a lost context or under GPU-memory pressure; many texture-allocating effects running concurrently; very large render dimensions.
Common situations: Integrated GPUs with low texture memory; leaked textures in long sessions; headless software rendering; GPU crash mid-batch.
Related errors
- Failed to create WebGL noise texture
- Failed to create WebGL texture
- Failed to create WebGL texture
- Failed to create WebGL shader
- Failed to create WebGL program
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/5ac7e01ad070faa4.
Report an issue: GitHub.