remotion-dev/remotion · critical · Error
Failed to create WebGL texture
Error message
Failed to create WebGL texture
What it means
A plain Error thrown by createTexture in the Lines effect when gl.createTexture() returns null. The Lines effect uses two textures (a LINEAR source texture and a NEAREST palette texture); if either allocation returns null, setup aborts.
Source
Thrown at packages/effects/src/lines.ts:362
gl: WebGL2RenderingContext,
vertexSource: string,
fragmentSource: string,
): WebGLProgram => {
const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
const program = linkProgram(gl, vs, fs);
gl.deleteShader(vs);
gl.deleteShader(fs);
return program;
};
const createTexture = (
gl: WebGL2RenderingContext,
filter: number,
): WebGLTexture => {
const texture = gl.createTexture();
if (!texture) {
throw new Error('Failed to create WebGL texture');
}
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindTexture(gl.TEXTURE_2D, null);
return texture;
};
const setupLines = (target: HTMLCanvasElement): LinesState => {
const gl = target.getContext('webgl2', {
premultipliedAlpha: true,
alpha: true,
preserveDrawingBuffer: true,
});
if (!gl) {View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Reduce concurrency / parallel browser contexts.
- Ensure prior effects are cleaning up their GL resources (the Lines effect tears down on cleanup).
- Render on a host with more GPU memory or a more capable GL backend.
Defensive patterns
Strategy: try-catch
Validate before calling
function canAllocateTexture(): boolean {
const c = document.createElement('canvas');
const gl = c.getContext('webgl2');
if (!gl) return false;
return !!gl.createTexture();
} Try / catch
try {
lines(...);
} catch (err) {
if (err instanceof Error && /WebGL texture/.test(err.message)) {
// reduce concurrency / free textures, then retry
} else throw err;
} Prevention
- Dispose of finished effects/contexts so textures are reclaimed.
- Lower render concurrency to stay within GPU texture limits.
- Use a render host with sufficient GPU memory.
When it happens
Trigger: WebGL2 context is alive but cannot allocate another texture object — GPU memory exhaustion, a lost context, or an excessive number of live textures across the page. Triggered from setupLines via createTexture(gl, gl.LINEAR) and createTexture(gl, gl.NEAREST).
Common situations: Many concurrent renders, large source frames being uploaded repeatedly, or a GPU memory leak that saturates texture capacity. Headless software GL with a small texture budget.
Related errors
- Failed to create levels texture
- Failed to create WebGL texture
- Failed to create WebGL shader
- Failed to create WebGL program
- Failed to create WebGL vertex array
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/dd52a8d0d69231b5.
Report an issue: GitHub.