remotion-dev/remotion · critical · Error
Failed to create WebGL vertex array
Error message
Failed to create WebGL vertex array
What it means
A plain Error thrown inside setupLines when gl.createVertexArray() returns null. The VAO holds the Lines quad's vertex/uv attribute bindings; without it the effect cannot draw, so setup aborts before uploading geometry.
Source
Thrown at packages/effects/src/lines.ts:390
};
const setupLines = (target: HTMLCanvasElement): LinesState => {
const gl = target.getContext('webgl2', {
premultipliedAlpha: true,
alpha: true,
preserveDrawingBuffer: true,
});
if (!gl) {
throw createWebGL2ContextError('lines effect');
}
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
const program = createProgram(gl, LINES_VS, LINES_FS);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
const aPos = gl.getAttribLocation(program, 'aPos');
const aUv = gl.getAttribLocation(program, 'aUv');View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Reduce concurrent renders / browser contexts.
- Handle webglcontextlost and re-run the effect after webglcontextrestored.
- Use a render host with a robust WebGL2 implementation.
Defensive patterns
Strategy: try-catch
Validate before calling
function canAllocateVao(): boolean {
const c = document.createElement('canvas');
const gl = c.getContext('webgl2');
if (!gl) return false;
return !!gl.createVertexArray();
} Try / catch
try {
lines(...);
} catch (err) {
if (err instanceof Error && /WebGL vertex array/.test(err.message)) {
// restart context / lower concurrency, then retry
} else throw err;
} Prevention
- Limit concurrent GL contexts so VAOs stay allocatable.
- Handle webglcontextlost / webglcontextrestored and tear down/rebuild effects.
- Render on a host with a robust WebGL2 implementation.
When it happens
Trigger: WebGL2 context exists but cannot allocate a VAO — resource exhaustion or context loss. This runs after the program is linked and before the vertex buffer is created, so it indicates general GL object allocation failure rather than anything param-specific.
Common situations: GPU/context resource exhaustion during heavy concurrent rendering; transient context-loss events; environments where VAO extension support is flaky.
Related errors
- Failed to create levels vertex array
- Failed to create WebGL vertex array
- Failed to create WebGL shader
- Failed to create WebGL program
- Failed to create WebGL texture
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/8db9e495845cefcc.
Report an issue: GitHub.