remotion-dev/remotion · critical · Error
Failed to create WebGL vertex array
Error message
Failed to create WebGL vertex array
What it means
Thrown by setupWave() when gl.createVertexArray() returns null. A vertex array object (VAO) creation returns null only on context loss, context destruction, or GPU resource exhaustion. This is a low-level WebGL allocation failure that prevents the wave effect from setting up its geometry bindings.
Source
Thrown at packages/effects/src/wave/wave-runtime.ts:122
export const setupWave = (target: HTMLCanvasElement): WaveState => {
const gl = target.getContext('webgl2', {
premultipliedAlpha: true,
alpha: true,
preserveDrawingBuffer: true,
});
if (!gl) {
throw createWebGL2ContextError('wave effect');
}
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
const program = createProgram(gl, WAVE_VS, WAVE_FS);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Listen for the 'webglcontextlost' event on the canvas and recreate the context (and re-run setupWave) on 'webglcontextrestored'.
- Reduce the number of concurrent effect instances to free VAO slots.
- Ensure prior effect states are cleaned up (cleanupWave) before creating new canvases.
- Update GPU drivers or switch render environments (e.g., use a different Chrome/Chromium build for headless rendering).
Example fix
// before
canvas.addEventListener('webglcontextlost', (e) => {
// no handler — context lost silently, subsequent setup throws
});
const state = setupWave(canvas);
// after
canvas.addEventListener('webglcontextlost', (e) => {
e.preventDefault(); // allow restoration
});
canvas.addEventListener('webglcontextrestored', () => {
state = setupWave(canvas); // re-initialize on restore
}); Defensive patterns
Strategy: try-catch
Try / catch
const gl = canvas.getContext('webgl2');
if (!gl || gl.isContextLost()) {
return; // skip setup on lost context
}
try {
const state = setupWave(canvas);
} catch (e) {
if ((e as Error).message === 'Failed to create WebGL vertex array') {
console.warn('VAO allocation failed — possible context loss:', (e as Error).message);
}
} Prevention
- Handle 'webglcontextlost'/'webglcontextrestored' events on effect canvases.
- Clean up old effect states before creating new ones.
- Limit the number of concurrent WebGL effects per frame.
When it happens
Trigger: Called from setupWave() at packages/effects/src/wave/wave-runtime.ts:120 after the program is created. Fires when the GL context is lost or the GPU cannot allocate another VAO. Since the program was already created successfully, this is a progressive resource exhaustion or a context-loss event that occurred between program creation and VAO creation.
Common situations: WebGL context lost event fired mid-setup; GPU memory exhausted from many concurrent effect canvases; running in a constrained environment (mobile GPU, older integrated graphics, virtual machine); browser tab GPU process instability.
Related errors
- Failed to create WebGL vertex array
- Failed to create WebGL vertex array
- Failed to create WebGL vertex array
- Failed to create WebGL texture
- Failed to create WebGL buffer
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/1ddade2330146135.
Report an issue: GitHub.