remotion-dev/remotion · critical · Error
Failed to create WebGL vertex array
Error message
Failed to create WebGL vertex array
What it means
Thrown by `setupBarrelDistortion` when `gl.createVertexArray()` returns `null`. The VAO holds the fullscreen-quad vertex attribute binding for the distortion pass. A null result means the GL implementation could not allocate the VAO object — typically a context-loss or resource-limit condition rather than a usage mistake.
Source
Thrown at packages/effects/src/barrel-distortion/barrel-distortion-runtime.ts:110
export const setupBarrelDistortion = (
target: HTMLCanvasElement,
): BarrelDistortionState => {
const gl = target.getContext('webgl2', {
premultipliedAlpha: true,
alpha: true,
preserveDrawingBuffer: true,
});
if (!gl) {
throw createWebGL2ContextError('barrel distortion effect');
}
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
const program = createProgram(gl, BARREL_DISTORTION_VS, BARREL_DISTORTION_FS);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Check `gl.isContextLost()` before setup; if true, await context restoration and retry.
- Limit the number of concurrently active WebGL2 effects so VAO allocations are not exhausted.
- Call `cleanupBarrelDistortion` on unused effect states to free their VAOs.
- Verify hardware acceleration is available in the rendering environment.
Example fix
if (gl.isContextLost()) {
// wait for webglcontextrestored, then re-run setupBarrelDistortion
} else {
const state = setupBarrelDistortion(canvas);
} Defensive patterns
Strategy: try-catch
Validate before calling
if (gl.isContextLost()) { /* skip setup */ } Try / catch
try {
const state = setupBarrelDistortion(canvas);
} catch (err) {
if (/Failed to create WebGL vertex array/.test(err.message)) {
// await context restore, then reinitialize
} else { throw err; }
} Prevention
- Free VAOs via cleanup on unused states.
- Handle webglcontextlost to avoid setup during a lost context.
- Cap concurrent active effects.
When it happens
Trigger: Fires at barrel-distortion setup (line 108-110) when `gl.createVertexArray()` yields null, immediately after the program is created and before the VBO.
Common situations: The WebGL2 context was lost mid-setup (GPU reset, tab crash, too many contexts); the GL driver enforces a low VAO cap that has been exhausted by other effects/canvases sharing the process.
Related errors
- Failed to create WebGL buffer
- Failed to create WebGL vertex array
- Failed to create WebGL vertex array
- Failed to create WebGL texture
- Failed to create WebGL shader
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/38f3a243e8fc05ff.
Report an issue: GitHub.