remotion-dev/remotion · critical · Error
Failed to create WebGL vertex array
Error message
Failed to create WebGL vertex array
What it means
Thrown by `setupBlur` when `gl.createVertexArray()` returns `null`. The VAO holds the shared fullscreen-quad bindings used by both blur passes. A null result is a resource/context-loss condition, not a usage error.
Source
Thrown at packages/effects/src/blur/blur-runtime.ts:128
export const setupBlur = (target: HTMLCanvasElement): BlurState => {
const gl = target.getContext('webgl2', {
premultipliedAlpha: true,
alpha: true,
preserveDrawingBuffer: true,
});
if (!gl) {
throw createWebGL2ContextError('blur effect');
}
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
const programHorizontal = createProgram(gl, BLUR_VS, BLUR_FS_HORIZONTAL);
const programVertical = createProgram(gl, BLUR_VS, BLUR_FS_VERTICAL);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Guard with `gl.isContextLost()`; reinitialize after `webglcontextrestored`.
- Free unused blur states via `cleanupBlur`.
- Limit concurrent WebGL effects.
- Ensure hardware-accelerated WebGL2.
Example fix
if (gl.isContextLost()) {
// reinitialize after restore
} else {
const state = setupBlur(canvas);
} Defensive patterns
Strategy: try-catch
Validate before calling
if (gl.isContextLost()) { /* skip setupBlur */ } Try / catch
try {
const state = setupBlur(canvas);
} catch (err) {
if (/Failed to create WebGL vertex array/.test(err.message)) {
// await restore or reduce effects, then retry
} else { throw err; }
} Prevention
- Release VAOs via cleanupBlur on unused states.
- Handle context-loss events.
- Cap concurrent active effects.
When it happens
Trigger: Fires at line 126-128, after both blur programs are created, when `gl.createVertexArray()` yields null.
Common situations: Context loss during blur setup; VAO cap reached by many concurrent effects; software renderer with low object limits.
Related errors
- Failed to create WebGL vertex array
- Failed to create WebGL shader
- Failed to create WebGL program
- Failed to create WebGL buffer
- Failed to create WebGL framebuffer
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/af03c3f241ea6e90.
Report an issue: GitHub.