remotion-dev/remotion · critical · Error
Failed to create WebGL vertex array
Error message
Failed to create WebGL vertex array
What it means
Thrown by setupWaves() when gl.createVertexArray() returns null. A VAO is needed to encapsulate the vertex attribute bindings (aPos, aUv) for the fullscreen quad. createVertexArray returns null on context loss, context destruction, or resource exhaustion.
Source
Thrown at packages/effects/src/waves.ts:450
};
const setupWaves = (target: HTMLCanvasElement): WavesState => {
const gl = target.getContext('webgl2', {
premultipliedAlpha: true,
alpha: true,
preserveDrawingBuffer: true,
});
if (!gl) {
throw createWebGL2ContextError('waves effect');
}
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
const program = createProgram(gl, WAVES_VS, WAVES_FS);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
const aPos = gl.getAttribLocation(program, 'aPos');
const aUv = gl.getAttribLocation(program, 'aUv');View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Handle 'webglcontextlost'/'webglcontextrestored' events and re-run setupWaves on a fresh canvas.
- Reduce concurrent effect instances and ensure cleanup runs.
- Update GPU drivers or switch render backends.
- Recycle worker processes in server-side rendering.
Defensive patterns
Strategy: try-catch
Try / catch
const gl = canvas.getContext('webgl2');
if (!gl || gl.isContextLost()) {
return;
}
try {
const state = setupWaves(canvas);
} catch (e) {
if ((e as Error).message === 'Failed to create WebGL vertex array') {
console.warn('Waves VAO allocation failed:', (e as Error).message);
}
} Prevention
- Handle context loss/restoration events on effect canvases.
- Clean up old waves effect states before creating new ones.
- Limit concurrent WebGL effects per composition.
When it happens
Trigger: Called from setupWaves() at packages/effects/src/waves.ts:448 after the program is created. Fires when the GL context cannot allocate a VAO. Since the program and shaders were already created, this indicates progressive resource exhaustion or a context-loss event between program creation and VAO creation.
Common situations: Context loss mid-setup; many concurrent effect canvases exhausting VAO slots; GPU instability in long render sessions; constrained environments (mobile GPU, VM).
Related errors
- Failed to create WebGL vertex array
- Failed to create WebGL vertex array
- Failed to create WebGL vertex array
- Failed to create WebGL vertex array
- Failed to create WebGL shader
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/d8d47cc15c4cfb46.
Report an issue: GitHub.