remotion-dev/remotion · error · Error
Levels shader link failed: ${log ?? '(no log)'}
Error message
Levels shader link failed: ${log ?? '(no log)'} What it means
Thrown by `createProgram()` in the levels effect when `gl.getProgramParameter(program, gl.LINK_STATUS)` is false. The vertex and fragment shaders compiled, but linking them into one program failed — typically a mismatched varying/uniform declaration between the two stages, or a driver linker bug. The driver's info log is appended.
Source
Thrown at packages/effects/src/levels.ts:192
const createProgram = (gl: WebGL2RenderingContext): WebGLProgram => {
const vertexShader = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
const fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create levels shader program');
}
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.deleteShader(vertexShader);
gl.deleteShader(fragmentShader);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const log = gl.getProgramInfoLog(program);
gl.deleteProgram(program);
throw new Error(`Levels shader link failed: ${log ?? '(no log)'}`);
}
return program;
};
const createTexture = (gl: WebGL2RenderingContext): WebGLTexture => {
const texture = gl.createTexture();
if (!texture) {
throw new Error('Failed to create levels texture');
}
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindTexture(gl.TEXTURE_2D, null);
return texture;View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Reinstall `@remotion/effects` (and Remotion) to rule out a corrupted shader source file.
- Update GPU drivers and Chromium — linker regressions are commonly fixed upstream.
- Report the appended info-log text plus driver/Chrome version to the Remotion tracker.
- Temporarily remove the `levels()` effect from the composition to unblock the render.
Defensive patterns
Strategy: try-catch
Try / catch
try {
levels({...})(...);
} catch (err) {
if (/Levels shader link failed/.test(String(err))) {
console.error('levels() link failure:', String(err));
} else {
throw err;
}
} Prevention
- Reinstall @remotion/effects if you suspect a corrupted shader source.
- Report the info log to track driver-specific linker bugs.
- Pin a known-good Chromium/GPU combo for CI.
When it happens
Trigger: A bug in the bundled shader pair (varying `vUv` declared inconsistently), a non-conformant driver rejecting valid GLSL ES 3.00 linking, or shader source corruption from a tampered/broken package install.
Common situations: GPU driver regression; corrupted `node_modules/@remotion/effects` install; running an unsupported Chromium; swiftshader linker limitations.
Related errors
- Levels shader compile failed: ${log ?? '(no log)'}
- Light leak program link failed: ${log ?? '(no log)'}
- Light leak shader compile failed: ${log ?? '(no log)'}
- Dot grid shader compile failed: ${log ?? '(no log)'}
- Dot grid program link failed: ${log ?? '(no log)'}
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/9479469dcc448892.
Report an issue: GitHub.