remotion-dev/remotion · critical · Error

Linear gradient tint shader compile failed: ${log ?? '(no lo

Error message

Linear gradient tint shader compile failed: ${log ?? '(no log)'}

What it means

Thrown when the bundled GLSL for linearGradientTint fails `gl.compileShader`. The driver info log is included. Because the shaders are fixed and tested, a real failure points at a driver/compiler bug, a non-conformant WebGL2 implementation, or context corruption rather than a usage error.

Source

Thrown at packages/effects/src/linear-gradient-tint.ts:219

}
`;

const compileShader = (
	gl: WebGL2RenderingContext,
	type: number,
	source: string,
): WebGLShader => {
	const shader = gl.createShader(type);
	if (!shader) {
		throw new Error('Failed to create WebGL shader');
	}

	gl.shaderSource(shader, source);
	gl.compileShader(shader);
	if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
		const log = gl.getShaderInfoLog(shader);
		gl.deleteShader(shader);
		throw new Error(
			`Linear gradient tint shader compile failed: ${log ?? '(no log)'}`,
		);
	}

	return shader;
};

const createProgram = (gl: WebGL2RenderingContext): WebGLProgram => {
	const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
	const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
	const program = gl.createProgram();
	if (!program) {
		throw new Error('Failed to create WebGL program');
	}

	gl.attachShader(program, vs);
	gl.attachShader(program, fs);
	gl.linkProgram(program);

View on GitHub (pinned to 78fe4bb3fd)

Solutions

  1. Read the embedded `${log}` for the offending GLSL line/extension.
  2. Update or swap the GPU driver / Chromium build on the affected worker.
  3. Reproduce on the target driver to confirm it is environmental.
  4. Dispose and re-setup on `webglcontextrestored` if context loss is suspected.
  5. File a @remotion/effects issue with log + driver string if reproducible on current Chrome.
Defensive patterns

Strategy: try-catch

Try / catch

try {
  setupLinearGradientTint(canvas);
} catch (err) {
  reportShaderIssue(String(err?.message ?? ''));
  renderWithoutEffect();
}

Prevention

When it happens

Trigger: Non-conformant driver rejecting a valid shader; context loss during compile corrupting the result; precision/extension mismatch on a stripped stack.

Common situations: Old mobile GPU drivers; SwiftShader/LLVMpipe software rasterizers; virtualized GPUs; post-Chromium-update regressions on specific render workers.

Related errors


AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12). Data as JSON: /api/errors/95a81e1a254c2e70. Report an issue: GitHub.