remotion-dev/remotion · critical · Error

Lines shader compile failed: ${log ?? '(no log)'}

Error message

Lines shader compile failed: ${log ?? '(no log)'}

What it means

A plain Error thrown by compileShader in the Lines effect when gl.getShaderParameter(shader, gl.COMPILE_STATUS) is false. The shader is deleted and the info log is appended, so the message contains the GLSL compiler output. The shaders (LINES_VS / LINES_FS) are static library strings, so a compile failure almost always points to a GPU/driver incompatibility rather than user input.

Source

Thrown at packages/effects/src/lines.ts:315

}
`;

const compileShader = (
	gl: WebGL2RenderingContext,
	type: number,
	source: string,
): WebGLShader => {
	const shader = gl.createShader(type);
	if (!shader) {
		throw new Error('Failed to create WebGL shader');
	}

	gl.shaderSource(shader, source);
	gl.compileShader(shader);
	if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
		const log = gl.getShaderInfoLog(shader);
		gl.deleteShader(shader);
		throw new Error(`Lines shader compile failed: ${log ?? '(no log)'}`);
	}

	return shader;
};

const linkProgram = (
	gl: WebGL2RenderingContext,
	vs: WebGLShader,
	fs: WebGLShader,
): WebGLProgram => {
	const program = gl.createProgram();
	if (!program) {
		throw new Error('Failed to create WebGL program');
	}

	gl.attachShader(program, vs);
	gl.attachShader(program, fs);
	gl.linkProgram(program);

View on GitHub (pinned to 78fe4bb3fd)

Solutions

  1. Read the info log embedded in the error message to identify the rejected GLSL line/feature.
  2. Update the GPU driver / browser / Chromium build used by Remotion to render.
  3. If on a known-bad GPU, try a different GL backend (e.g. --use-angle=gl or swiftshader).
  4. Report the driver + info log to the Remotion maintainers since the shader source is fixed library code.
Defensive patterns

Strategy: try-catch

Try / catch

try {
  lines(...);
} catch (err) {
  if (err instanceof Error && /shader compile failed/.test(err.message)) {
    // log err.message (contains the GLSL info log) and switch backend/driver
  } else throw err;
}

Prevention

When it happens

Trigger: The device's GLSL ES 3.00 compiler rejects a construct in the bundled Lines shaders — e.g. a driver bug around precision, texture(), or integer uniforms. Cannot be triggered by lines() params because the shader source does not interpolate user strings.

Common situations: Outdated mobile GPU drivers, buggy software GL implementations, or a browser/OS combo with known WebGL2 shader-compiler regressions. Read the captured info log in the error message to confirm the driver-specific cause.

Related errors


AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12). Data as JSON: /api/errors/7ad7e129b356a117. Report an issue: GitHub.