remotion-dev/remotion · critical · Error
Paper program link failed: ${log ?? '(no log)'}
Error message
Paper program link failed: ${log ?? '(no log)'} What it means
Thrown by linkProgram (packages/effects/src/paper.ts:687) when the paper program's LINK_STATUS is false; the info log is appended. PAPER_VS and PAPER_FS compiled but linking failed — for these hardcoded correct shaders that points to a driver link bug, an attribute/uniform binding inconsistency in the driver, or context corruption.
Source
Thrown at packages/effects/src/paper.ts:687
};
const linkProgram = (
gl: WebGL2RenderingContext,
vs: WebGLShader,
fs: WebGLShader,
): WebGLProgram => {
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const log = gl.getProgramInfoLog(program);
gl.deleteProgram(program);
throw new Error(`Paper program link failed: ${log ?? '(no log)'}`);
}
return program;
};
const createSourceTexture = (gl: WebGL2RenderingContext): WebGLTexture => {
const texture = gl.createTexture();
if (!texture) {
throw new Error('Failed to create WebGL texture');
}
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindTexture(gl.TEXTURE_2D, null);
return texture;View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Update the GPU driver / browser on the render host.
- Render on real GPU hardware or GPU-enabled headless Chrome.
- Read the appended info log, report it, and disable paper() for that environment.
Example fix
// before
paper({amount: 1}); // program link fails on this driver
// after: feature-probe linking once per host, fall back if it fails
const ok = await probePaperProgramLinks();
const effects = ok ? [paper({amount: 1})] : []; Defensive patterns
Strategy: fallback
Try / catch
try {
scene.push(paper({amount: 1}));
} catch (err) {
if (/Paper program link failed/.test(String(err?.message))) {
// driver linker bug: disable paper for this host, log info log
} else throw err;
} Prevention
- Keep GPU drivers and the browser current.
- Render on real GPU hardware, not a software rasterizer.
- Capture the appended info log and report it; gate paper() off on affected hosts.
When it happens
Trigger: Linking the paper program on a driver that compiles GLSL ES 3.00 but links incorrectly; linking after a context loss/restoration that left state inconsistent; exceeding a driver-specific uniform/attribute limit at link time.
Common situations: Buggy or outdated GPU drivers; software rasterizers with incomplete linkers; VM/remote display adapters.
Related errors
- Noise program link failed: ${log ?? '(no log)'}
- Paper shader compile failed: ${log ?? '(no log)'}
- Failed to create WebGL program
- Checkerboard program link failed: ${log ?? '(no log)'}
- Failed to create WebGL program
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/31ca21483836ddf4.
Report an issue: GitHub.