remotion-dev/remotion · critical · Error
Paper shader compile failed: ${log ?? '(no log)'}
Error message
Paper shader compile failed: ${log ?? '(no log)'} What it means
Thrown by compileShader (packages/effects/src/paper.ts:665) when the hardcoded PAPER_VS or (more commonly) PAPER_FS fails gl.COMPILE_STATUS; the info log is appended. PAPER_FS is substantial GLSL ES 3.00 using derivatives (fwidth), dynamic loops, and texture-array lookups, so a compile failure on these correct sources means a driver bug, outdated GPU driver, or an incomplete WebGL2 implementation.
Source
Thrown at packages/effects/src/paper.ts:665
}
`;
const compileShader = (
gl: WebGL2RenderingContext,
type: number,
source: string,
): WebGLShader => {
const shader = gl.createShader(type);
if (!shader) {
throw new Error('Failed to create WebGL shader');
}
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(`Paper shader compile failed: ${log ?? '(no log)'}`);
}
return shader;
};
const linkProgram = (
gl: WebGL2RenderingContext,
vs: WebGLShader,
fs: WebGLShader,
): WebGLProgram => {
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Update the GPU driver on the render host to a version with complete WebGL2/GLSL ES 3.00 and derivative support.
- Render on real GPU hardware or GPU-enabled headless Chrome.
- Forward the appended info log upstream and disable paper() for that environment.
Example fix
// before
paper({amount: 1}); // PAPER_FS fails to compile on this driver
// after: probe paper-shader compilation once per host, fall back if it fails
const ok = await probePaperShaderCompiles();
const effects = ok ? [paper({amount: 1})] : []; Defensive patterns
Strategy: fallback
Validate before calling
// One-time per host: compile a GLSL ES 3.00 shader using derivatives to verify the driver
async function hostSupportsPaperShader(): Promise<boolean> {
try {
const c = document.createElement('canvas');
const gl = c.getContext('webgl2');
if (!gl) return false;
const s = gl.createShader(gl.FRAGMENT_SHADER);
if (!s) return false;
gl.shaderSource(s, '#version 300 es\nprecision highp float;\nout vec4 f;\nvoid main(){float d=fwidth(gl_FragCoord.x);f=vec4(d);}');
gl.compileShader(s);
const ok = !!gl.getShaderParameter(s, gl.COMPILE_STATUS);
gl.deleteShader(s);
return ok;
} catch {
return false;
}
} Try / catch
try {
scene.push(paper({amount: 1}));
} catch (err) {
if (/Paper shader compile failed/.test(String(err?.message))) {
// driver cannot compile PAPER_FS: render without paper on this host
} else throw err;
} Prevention
- Keep GPU drivers current; PAPER_FS uses derivatives (fwidth) and dynamic loops.
- Render on real GPU hardware rather than software rasterizers.
- Feature-probe shader compilation on the target environment and disable paper() where it fails.
When it happens
Trigger: Rendering or previewing paper() on a GPU/driver that mis-compiles GLSL ES 3.00 or lacks standard-derivatives support in hardware; running under a software rasterizer with partial WebGL2; context corruption producing a false compile error.
Common situations: Older integrated GPUs; outdated drivers; VM/remote display adapters; headless software WebGL that does not fully implement GLSL ES 3.00.
Related errors
- Noise shader compile failed: ${log ?? '(no log)'}
- Paper program link failed: ${log ?? '(no log)'}
- Skew shader compile failed: ${log ?? '(no log)'}
- Skew program link failed: ${log ?? '(no log)'}
- Speckle shader compile failed: ${log ?? '(no log)'}
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/efc0f90b8440cd3d.
Report an issue: GitHub.