remotion-dev/remotion · critical · Error
Shader compile failed: ${log ?? '(no log)'}
Error message
Shader compile failed: ${log ?? '(no log)'} What it means
The mirror effect's GLSL shader source (MIRROR_VS or MIRROR_FS) failed to compile on the target GPU. The error message includes the GLSL compiler log from gl.getShaderInfoLog(). This almost always indicates a GPU driver incompatibility or a bug in the shader source shipped with @remotion/effects — not a user parameter error, since the shader source is static within the library.
Source
Thrown at packages/effects/src/mirror/mirror-runtime.ts:37
};
};
const compileShader = (
gl: WebGL2RenderingContext,
type: number,
source: string,
): WebGLShader => {
const shader = gl.createShader(type);
if (!shader) {
throw new Error('Failed to create WebGL shader');
}
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(`Shader compile failed: ${log ?? '(no log)'}`);
}
return shader;
};
const linkProgram = (
gl: WebGL2RenderingContext,
vs: WebGLShader,
fs: WebGLShader,
): WebGLProgram => {
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Report the issue to the Remotion team with the full shader compile log and your GPU/driver details — the shader source is library-controlled.
- Update your GPU drivers to the latest version.
- Switch to a software renderer (SwiftShader) or a different GPU to work around driver bugs.
- On CI, ensure the headless Chrome build includes WebGL2 shader support.
Defensive patterns
Strategy: try-catch
Try / catch
// Shader compile failures are library/driver bugs — catch and report
try {
// render with mirror effect
} catch (e) {
if (e instanceof Error && e.message.startsWith('Shader compile failed')) {
// Report the GLSL log to your monitoring/Remotion team
console.error('Mirror shader compile failed:', e.message);
// Fallback: render without the effect
} else {
throw e;
}
} Prevention
- Keep GPU drivers updated in render environments.
- Test effects on the target GPU before deploying to production rendering pipelines.
- Report shader compile logs to the Remotion team so library-level shader bugs can be fixed.
When it happens
Trigger: During setupMirror, gl.compileShader runs on MIRROR_VS or MIRROR_FS and gl.getShaderParameter(shader, gl.COMPILE_STATUS) returns false. The GLSL compiler rejected the shader, and the info log is included in the message.
Common situations: GPU drivers that don't fully support WebGL2 GLSL ES 3.00 (#version 300 es); outdated or buggy GPU drivers; software rasterizers with incomplete shader compilers; running on very old GPU hardware. This is rarely caused by user input.
Related errors
- Program link failed: ${log ?? '(no log)'}
- Noise displacement shader compile failed: ${log ?? '(no log)
- Noise displacement program link failed: ${log ?? '(no log)'}
- Failed to create WebGL shader
- Checkerboard shader compile failed: ${log ?? '(no log)'}
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/f462d2ef73685287.
Report an issue: GitHub.