stride3d/stride · error · ArgumentOutOfRangeException
Indices for Int3 run from 0 to 2, inclusive.
Error message
Indices for Int3 run from 0 to 2, inclusive.
What it means
The Int3 indexer bounds-checks the index parameter and throws ArgumentOutOfRangeException when the index is outside [0, 2]. It is a generic guard on component access: 0 selects X, 1 Y, 2 Z; Int3 has exactly three components, so any other index is invalid.
Solutions
- Bound loops to i < 3 for Int3
- Validate the index: if ((uint)index < 3) before access
- Parameterize the component count by vector type instead of hardcoding
Example fix
// before for (int i = 0; i < 4; i++) sum += v[i]; // throws at i=3 // after for (int i = 0; i < 3; i++) sum += v[i];
Defensive patterns
Strategy: validation
Validate before calling
if (index is < 0 or > 2)
throw new ArgumentOutOfRangeException(nameof(index));
var component = v[index]; Type guard
static bool IsValidInt3Index(int i) => (uint)i < 3;
Try / catch
try { component = v[index]; }
catch (ArgumentOutOfRangeException ex) when (ex.ParamName == "index")
{
component = 0; // or propagate a data error
} Prevention
- Bound loops to 3 for Int3
- Parameterize component counts by vector type in generic code
- Use X/Y/Z properties when the component is static
When it happens
Trigger: Reading v[index] with index outside 0..2, e.g. a loop bounded by 4 (copied from Int4 code) or an index taken from external metadata.
Common situations: Generic vector math helpers reused across Int2/Int3/Int4 with a shared hardcode bound; data-driven shader/attribute component lookups.
Related errors
- Indices for Int2 run from 0 to 1, inclusive.
- Indices for Int4 run from 0 to 3, inclusive.
- Indices for Matrix run from 0 to 15, inclusive.
- Indices for ColorBGRA run from 0 to 3, inclusive.
- There must be two and only two input values for Int2.
AI-assisted analysis of stride3d/stride@96fad776d2 (2026-09-14).
Data as JSON: /api/errors/bd63a23c8f07c12f.
Report an issue: GitHub.
Appendix: source
Thrown at sources/core/Stride.Core.Mathematics/Int3.cs:161
}
/// <summary>
/// Gets or sets the component at the specified index.
/// </summary>
/// <value>The value of the X, Y, or Z component, depending on the index.</value>
/// <param name="index">The index of the component to access. Use 0 for the X component, 1 for the Y component, and 2 for the Z component.</param>
/// <returns>The value of the component at the specified index.</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 2].</exception>
public int this[int index]
{
readonly get
{
return index switch
{
0 => X,
1 => Y,
2 => Z,
_ => throw new ArgumentOutOfRangeException(nameof(index), "Indices for Int3 run from 0 to 2, inclusive."),
};
}
set
{
switch (index)
{
case 0: X = value; break;
case 1: Y = value; break;
case 2: Z = value; break;
default: throw new ArgumentOutOfRangeException(nameof(index), "Indices for Int3 run from 0 to 2, inclusive.");
}
}
}
/// <summary>
/// Casts from System.Numerics to Stride.Maths vectors
/// </summary>View on GitHub (pinned to 96fad776d2)